Avoid conflict with C++17 features std::byte by using uint8 type instead of byte

This commit is contained in:
Mounir IDRASSI
2024-06-12 12:30:04 +02:00
parent bf9f3ec4f0
commit 455a4f2176
132 changed files with 1032 additions and 1035 deletions

View File

@@ -114,7 +114,7 @@ namespace VeraCrypt
ScopeLock lock (AccessMutex);
size_t bufferLen = buffer.Size(), loopLen;
byte* pbBuffer = buffer.Get();
uint8* pbBuffer = buffer.Get();
// Initialize JitterEntropy RNG for this call
if (0 == jent_entropy_init ())
@@ -267,7 +267,7 @@ namespace VeraCrypt
Buffer buffer (1);
for (size_t i = 0; i < PoolSize * 10; ++i)
{
buffer[0] = (byte) i;
buffer[0] = (uint8) i;
AddToPool (buffer);
}