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Avoid conflict with C++17 features std::byte by using uint8 type instead of byte
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@@ -164,12 +164,12 @@ namespace VeraCrypt
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{
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event.Skip();
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RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <byte *> (&event), sizeof (event)));
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RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <uint8 *> (&event), sizeof (event)));
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long coord = event.GetX();
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RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <byte *> (&coord), sizeof (coord)));
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RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <uint8 *> (&coord), sizeof (coord)));
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coord = event.GetY();
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RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <byte *> (&coord), sizeof (coord)));
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RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <uint8 *> (&coord), sizeof (coord)));
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if (ShowRandomPoolCheckBox->IsChecked())
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ShowBytes (RandomPoolStaticText, RandomNumberGenerator::PeekPool().GetRange (0, 24));
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