Avoid conflict with C++17 features std::byte by using uint8 type instead of byte

This commit is contained in:
Mounir IDRASSI
2024-06-12 12:30:04 +02:00
parent bf9f3ec4f0
commit 455a4f2176
132 changed files with 1032 additions and 1035 deletions

View File

@@ -63,12 +63,12 @@ namespace VeraCrypt
{
event.Skip();
RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <byte *> (&event), sizeof (event)));
RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <uint8 *> (&event), sizeof (event)));
long coord = event.GetX();
RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <byte *> (&coord), sizeof (coord)));
RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <uint8 *> (&coord), sizeof (coord)));
coord = event.GetY();
RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <byte *> (&coord), sizeof (coord)));
RandomNumberGenerator::AddToPool (ConstBufferPtr (reinterpret_cast <uint8 *> (&coord), sizeof (coord)));
if (ShowRandomPoolCheckBox->IsChecked())
ShowBytes (RandomPoolStaticText, RandomNumberGenerator::PeekPool().GetRange (0, 24));