replaced UserInteractionLock with CompletableFuture in LockWorkflow

This commit is contained in:
Sebastian Stenzel
2022-01-19 17:21:32 +01:00
parent 806ffe704c
commit 9856792921
4 changed files with 36 additions and 99 deletions

View File

@@ -1,61 +0,0 @@
package org.cryptomator.ui.common;
import javafx.application.Platform;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ReadOnlyBooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicReference;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
public class UserInteractionLock<E extends Enum<E>> {
private final Lock lock = new ReentrantLock();
private final Condition condition = lock.newCondition();
private final BooleanProperty awaitingInteraction = new SimpleBooleanProperty();
private final AtomicBoolean interacted = new AtomicBoolean();
private final AtomicReference<E> state;
public UserInteractionLock(E initialValue) {
this.state = new AtomicReference<>(initialValue);
}
public synchronized void reset(E value) {
state.set(value);
interacted.set(false);
}
public void interacted(E result) {
assert Platform.isFxApplicationThread();
lock.lock();
try {
state.set(result);
interacted.set(true);
awaitingInteraction.set(false);
condition.signal();
} finally {
lock.unlock();
}
}
public E awaitInteraction() throws InterruptedException {
assert !Platform.isFxApplicationThread();
lock.lock();
try {
Platform.runLater(() -> awaitingInteraction.set(true));
while (!interacted.get()) {
condition.await();
}
return state.get();
} finally {
lock.unlock();
}
}
public ReadOnlyBooleanProperty awaitingInteraction() {
return awaitingInteraction;
}
}

View File

@@ -2,7 +2,6 @@ package org.cryptomator.ui.lock;
import org.cryptomator.common.vaults.Vault;
import org.cryptomator.ui.common.FxController;
import org.cryptomator.ui.common.UserInteractionLock;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -10,6 +9,8 @@ import javax.inject.Inject;
import javafx.fxml.FXML;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.atomic.AtomicReference;
@LockScoped
public class LockForcedController implements FxController {
@@ -18,40 +19,35 @@ public class LockForcedController implements FxController {
private final Stage window;
private final Vault vault;
private final UserInteractionLock<LockModule.ForceLockDecision> forceLockDecisionLock;
private final AtomicReference<CompletableFuture<Boolean>> forceRetryDecision;
@Inject
public LockForcedController(@LockWindow Stage window, @LockWindow Vault vault, UserInteractionLock<LockModule.ForceLockDecision> forceLockDecisionLock) {
public LockForcedController(@LockWindow Stage window, @LockWindow Vault vault, AtomicReference<CompletableFuture<Boolean>> forceRetryDecision) {
this.window = window;
this.vault = vault;
this.forceLockDecisionLock = forceLockDecisionLock;
this.forceRetryDecision = forceRetryDecision;
this.window.setOnHiding(this::windowClosed);
}
@FXML
public void cancel() {
forceLockDecisionLock.interacted(LockModule.ForceLockDecision.CANCEL);
window.close();
}
@FXML
public void retry() {
forceLockDecisionLock.interacted(LockModule.ForceLockDecision.RETRY);
forceRetryDecision.get().complete(false);
window.close();
}
@FXML
public void force() {
forceLockDecisionLock.interacted(LockModule.ForceLockDecision.FORCE);
forceRetryDecision.get().complete(true);
window.close();
}
private void windowClosed(WindowEvent windowEvent) {
// if not already interacted, set the decision to CANCEL
if (forceLockDecisionLock.awaitingInteraction().get()) {
LOG.debug("Lock canceled in force-lock-phase by user.");
forceLockDecisionLock.interacted(LockModule.ForceLockDecision.CANCEL);
}
forceRetryDecision.get().cancel(true);
}
// ----- Getter & Setter -----

View File

@@ -6,13 +6,12 @@ import dagger.Provides;
import dagger.multibindings.IntoMap;
import org.cryptomator.common.vaults.Vault;
import org.cryptomator.ui.common.DefaultSceneFactory;
import org.cryptomator.ui.common.FxmlLoaderFactory;
import org.cryptomator.ui.common.FxController;
import org.cryptomator.ui.common.FxControllerKey;
import org.cryptomator.ui.common.FxmlFile;
import org.cryptomator.ui.common.FxmlLoaderFactory;
import org.cryptomator.ui.common.FxmlScene;
import org.cryptomator.ui.common.StageFactory;
import org.cryptomator.ui.common.UserInteractionLock;
import javax.inject.Named;
import javax.inject.Provider;
@@ -22,20 +21,16 @@ import javafx.stage.Stage;
import java.util.Map;
import java.util.Optional;
import java.util.ResourceBundle;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.atomic.AtomicReference;
@Module
abstract class LockModule {
enum ForceLockDecision {
CANCEL,
RETRY,
FORCE;
}
@Provides
@LockScoped
static UserInteractionLock<LockModule.ForceLockDecision> provideForceLockDecisionLock() {
return new UserInteractionLock<>(null);
static AtomicReference<CompletableFuture<Boolean>> provideForceRetryDecisionRef() {
return new AtomicReference<>();
}
@Provides

View File

@@ -8,7 +8,6 @@ import org.cryptomator.common.vaults.Volume;
import org.cryptomator.ui.common.ErrorComponent;
import org.cryptomator.ui.common.FxmlFile;
import org.cryptomator.ui.common.FxmlScene;
import org.cryptomator.ui.common.UserInteractionLock;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -18,6 +17,10 @@ import javafx.concurrent.Task;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.stage.Window;
import java.util.concurrent.CancellationException;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.atomic.AtomicReference;
/**
* The sequence of actions performed and checked during lock of a vault.
@@ -34,43 +37,48 @@ public class LockWorkflow extends Task<Void> {
private final Stage lockWindow;
private final Vault vault;
private final UserInteractionLock<LockModule.ForceLockDecision> forceLockDecisionLock;
private final AtomicReference<CompletableFuture<Boolean>> forceRetryDecision;
private final Lazy<Scene> lockForcedScene;
private final Lazy<Scene> lockFailedScene;
private final ErrorComponent.Builder errorComponent;
@Inject
public LockWorkflow(@LockWindow Stage lockWindow, @LockWindow Vault vault, UserInteractionLock<LockModule.ForceLockDecision> forceLockDecisionLock, @FxmlScene(FxmlFile.LOCK_FORCED) Lazy<Scene> lockForcedScene, @FxmlScene(FxmlFile.LOCK_FAILED) Lazy<Scene> lockFailedScene, ErrorComponent.Builder errorComponent) {
public LockWorkflow(@LockWindow Stage lockWindow, @LockWindow Vault vault, AtomicReference<CompletableFuture<Boolean>> forceRetryDecision, @FxmlScene(FxmlFile.LOCK_FORCED) Lazy<Scene> lockForcedScene, @FxmlScene(FxmlFile.LOCK_FAILED) Lazy<Scene> lockFailedScene, ErrorComponent.Builder errorComponent) {
this.lockWindow = lockWindow;
this.vault = vault;
this.forceLockDecisionLock = forceLockDecisionLock;
this.forceRetryDecision = forceRetryDecision;
this.lockForcedScene = lockForcedScene;
this.lockFailedScene = lockFailedScene;
this.errorComponent = errorComponent;
}
@Override
protected Void call() throws Volume.VolumeException, InterruptedException, LockNotCompletedException {
protected Void call() throws Volume.VolumeException, InterruptedException, LockNotCompletedException, ExecutionException {
lock(false);
return null;
}
private void lock(boolean forced) throws InterruptedException {
private void lock(boolean forced) throws InterruptedException, ExecutionException {
try {
vault.lock(forced);
} catch (Volume.VolumeException | LockNotCompletedException e) {
LOG.info("Locking {} failed (forced: {}).", vault.getDisplayName(), forced, e);
var decision = askUserForAction();
switch (decision) {
case RETRY -> lock(false);
case FORCE -> lock(true);
case CANCEL -> cancel(false);
}
retryOrCancel();
}
}
private LockModule.ForceLockDecision askUserForAction() throws InterruptedException {
forceLockDecisionLock.reset(null);
private void retryOrCancel() throws ExecutionException, InterruptedException {
try {
boolean forced = askWhetherToUseTheForce().get();
lock(forced);
} catch (CancellationException e) {
cancel(false);
}
}
private CompletableFuture<Boolean> askWhetherToUseTheForce() {
var decision = new CompletableFuture<Boolean>();
forceRetryDecision.set(decision);
// show forcedLock dialogue ...
Platform.runLater(() -> {
lockWindow.setScene(lockForcedScene.get());
@@ -83,8 +91,7 @@ public class LockWorkflow extends Task<Void> {
lockWindow.centerOnScreen();
}
});
// ... and wait for answer
return forceLockDecisionLock.awaitInteraction();
return decision;
}
@Override