remove checking for BucketInfo() peer call for every PUT() (#18464)

we already validate if the bucket doesn't exist in RenameData()
which can handle this cleanly, instead of making a network call
and returning errors.
This commit is contained in:
Harshavardhana
2023-11-17 05:29:50 -08:00
committed by GitHub
parent 22d59e757d
commit 0a286153bb
2 changed files with 2 additions and 12 deletions

View File

@@ -149,7 +149,6 @@ func checkObjectArgs(ctx context.Context, bucket, object string, obj ObjectLayer
// This is done on purpose since the order of errors is
// important here bucket does not exist error should
// happen before we return an error for invalid object name.
// FIXME: should be moved to handler layer.
if err := checkBucketExist(ctx, bucket, obj); err != nil {
return err
}
@@ -170,16 +169,7 @@ func checkObjectArgs(ctx context.Context, bucket, object string, obj ObjectLayer
}
// Checks for PutObject arguments validity, also validates if bucket exists.
func checkPutObjectArgs(ctx context.Context, bucket, object string, obj getBucketInfoI) error {
// Verify if bucket exists before validating object name.
// This is done on purpose since the order of errors is
// important here bucket does not exist error should
// happen before we return an error for invalid object name.
// FIXME: should be moved to handler layer.
if err := checkBucketExist(ctx, bucket, obj); err != nil {
return err
}
func checkPutObjectArgs(ctx context.Context, bucket, object string) error {
if err := checkObjectNameForLengthAndSlash(bucket, object); err != nil {
return err
}