rename server sets to server pools
This commit is contained in:
@@ -105,8 +105,8 @@ func initTestErasureObjLayer(ctx context.Context) (ObjectLayer, []string, error)
|
||||
}
|
||||
|
||||
globalPolicySys = NewPolicySys()
|
||||
objLayer := &erasureServerSets{serverSets: make([]*erasureSets, 1)}
|
||||
objLayer.serverSets[0], err = newErasureSets(ctx, endpoints, storageDisks, format)
|
||||
objLayer := &erasureServerPools{serverPools: make([]*erasureSets, 1)}
|
||||
objLayer.serverPools[0], err = newErasureSets(ctx, endpoints, storageDisks, format)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user