Revert "init: Honor config-dir flag when it is passed as global or local flag (#3337)"
This reverts commit e2ef95af7d.
This is reverted since the previous patch caused crashes.
This commit is contained in:
128
cmd/main.go
128
cmd/main.go
@@ -148,84 +148,70 @@ func checkMainSyntax(c *cli.Context) {
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}
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}
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// Parse command arguments and set global variables accordingly
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func setGlobalsFromContext(c *cli.Context) {
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// Set config dir
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switch {
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case c.IsSet("config-dir"):
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globalConfigDir = c.String("config-dir")
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case c.GlobalIsSet("config-dir"):
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globalConfigDir = c.GlobalString("config-dir")
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}
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if globalConfigDir == "" {
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fatalIf(errors.New("Config directory is empty"), "Unable to get config file.")
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}
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// Set global quiet flag.
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globalQuiet = c.Bool("quiet") || c.GlobalBool("quiet")
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}
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// Check for updates and print a notification message
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func checkUpdate() {
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// Do not print update messages, if quiet flag is set.
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if !globalQuiet {
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updateMsg, _, err := getReleaseUpdate(minioUpdateStableURL, 1*time.Second)
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if err != nil {
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// Ignore any errors during getReleaseUpdate(), possibly
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// because of network errors.
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return
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}
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if updateMsg.Update {
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console.Println(updateMsg)
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}
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}
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}
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// Generic Minio initialization to create/load config, prepare loggers, etc..
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func minioInit() {
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// Sets new config directory.
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setGlobalConfigPath(globalConfigDir)
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// Migrate any old version of config / state files to newer format.
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migrate()
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// Initialize config.
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configCreated, err := initConfig()
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fatalIf(err, "Unable to initialize minio config.")
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if configCreated {
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console.Println("Created minio configuration file at " + mustGetConfigPath())
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}
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// Fetch access keys from environment variables and update the config.
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accessKey := os.Getenv("MINIO_ACCESS_KEY")
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secretKey := os.Getenv("MINIO_SECRET_KEY")
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if accessKey != "" && secretKey != "" {
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// Set new credentials.
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serverConfig.SetCredential(credential{
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AccessKeyID: accessKey,
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SecretAccessKey: secretKey,
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})
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}
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if !isValidAccessKey(serverConfig.GetCredential().AccessKeyID) {
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fatalIf(errInvalidArgument, "Invalid access key. Accept only a string starting with a alphabetic and containing from 5 to 20 characters.")
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}
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if !isValidSecretKey(serverConfig.GetCredential().SecretAccessKey) {
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fatalIf(errInvalidArgument, "Invalid secret key. Accept only a string containing from 8 to 40 characters.")
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}
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// Enable all loggers by now.
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enableLoggers()
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// Init the error tracing module.
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initError()
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}
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// Main main for minio server.
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func Main() {
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app := registerApp()
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app.Before = func(c *cli.Context) error {
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configDir := c.GlobalString("config-dir")
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if configDir == "" {
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fatalIf(errors.New("Config directory is empty"), "Unable to get config file.")
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}
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// Sets new config directory.
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setGlobalConfigPath(configDir)
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// Valid input arguments to main.
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checkMainSyntax(c)
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// Migrate any old version of config / state files to newer format.
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migrate()
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// Initialize config.
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configCreated, err := initConfig()
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fatalIf(err, "Unable to initialize minio config.")
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if configCreated {
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console.Println("Created minio configuration file at " + mustGetConfigPath())
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}
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// Fetch access keys from environment variables and update the config.
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accessKey := os.Getenv("MINIO_ACCESS_KEY")
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secretKey := os.Getenv("MINIO_SECRET_KEY")
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if accessKey != "" && secretKey != "" {
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// Set new credentials.
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serverConfig.SetCredential(credential{
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AccessKeyID: accessKey,
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SecretAccessKey: secretKey,
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})
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}
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if !isValidAccessKey(serverConfig.GetCredential().AccessKeyID) {
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fatalIf(errInvalidArgument, "Invalid access key. Accept only a string starting with a alphabetic and containing from 5 to 20 characters.")
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}
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if !isValidSecretKey(serverConfig.GetCredential().SecretAccessKey) {
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fatalIf(errInvalidArgument, "Invalid secret key. Accept only a string containing from 8 to 40 characters.")
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}
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// Enable all loggers by now.
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enableLoggers()
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// Init the error tracing module.
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initError()
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// Set global quiet flag.
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globalQuiet = c.Bool("quiet") || c.GlobalBool("quiet")
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// Do not print update messages, if quiet flag is set.
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if !globalQuiet {
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if c.Args().Get(0) != "update" {
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updateMsg, _, err := getReleaseUpdate(minioUpdateStableURL, 1*time.Second)
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if err != nil {
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// Ignore any errors during getReleaseUpdate(), possibly
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// because of network errors.
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return nil
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}
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if updateMsg.Update {
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console.Println(updateMsg)
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}
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}
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}
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return nil
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}
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