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Simplify the Ghostryde API
First step of RDE encoding refactoring. Creates a single InputStream (OutputStream) to decode (encode) Ghostryde files. This replaces the 3 InputStreams (OutputStreams) that were needed before. Also removes a lot of classes, and removes the "injection" of the Ghostryde class. It's an encoding, there's no point in injecting it. Finally, removed the buffer-size configuration and replaced with a static final const value. It's just a buffer size - it doesn't actually affect much. There are much more "important" fields that weren't configured (such as the compression algorithm and whether or not to do integrity checks) ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=202319102
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@@ -65,13 +65,10 @@ final class ValidateEscrowDepositCommand implements Command {
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@Override
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public void run() throws Exception {
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if (input.toString().endsWith(".ghostryde")) {
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Ghostryde ghostryde = new Ghostryde(64 * 1024);
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try (InputStream in = Files.newInputStream(input);
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Ghostryde.Decryptor decryptor =
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ghostryde.openDecryptor(in, keyring.getRdeStagingDecryptionKey());
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Ghostryde.Decompressor decompressor = ghostryde.openDecompressor(decryptor);
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Ghostryde.Input ghostInput = ghostryde.openInput(decompressor)) {
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validateXmlStream(ghostInput);
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InputStream ghostrydeDecoder =
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Ghostryde.decoder(in, keyring.getRdeStagingDecryptionKey())) {
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validateXmlStream(ghostrydeDecoder);
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}
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} else {
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try (InputStream inputStream = Files.newInputStream(input)) {
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