erasure encode janitor duty
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@@ -26,7 +26,7 @@ import (
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"unsafe"
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)
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type Technique int
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type Technique uint8
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const (
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Vandermonde Technique = iota
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@@ -52,10 +52,10 @@ type EncoderParams struct {
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// Encoder is an object used to encode and decode data.
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type Encoder struct {
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params *EncoderParams
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encode_matrix,
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encode_tbls,
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decode_matrix,
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decode_tbls *C.uint8_t
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encodeMatrix,
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encodeTbls,
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decodeMatrix,
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decodeTbls *C.uint8_t
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}
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// ParseEncoderParams creates an EncoderParams object.
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@@ -94,30 +94,30 @@ func ParseEncoderParams(k, m uint8, technique Technique) (*EncoderParams, error)
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// NewEncoder creates an encoder object with a given set of parameters.
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func NewEncoder(ep *EncoderParams) *Encoder {
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var encode_matrix *C.uint8_t
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var encode_tbls *C.uint8_t
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var k = C.int(ep.K)
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var m = C.int(ep.M)
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k := C.int(ep.K)
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m := C.int(ep.M)
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var encodeMatrix *C.uint8_t
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var encodeTbls *C.uint8_t
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C.minio_init_encoder(C.int(ep.Technique), k, m, &encode_matrix,
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&encode_tbls)
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C.minio_init_encoder(C.int(ep.Technique), k, m, &encodeMatrix,
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&encodeTbls)
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return &Encoder{
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params: ep,
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encode_matrix: encode_matrix,
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encode_tbls: encode_tbls,
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decode_matrix: nil,
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decode_tbls: nil,
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params: ep,
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encodeMatrix: encodeMatrix,
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encodeTbls: encodeTbls,
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decodeMatrix: nil,
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decodeTbls: nil,
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}
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}
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func GetEncodedLen(inputLen int, k, m uint8) (outputLen int) {
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outputLen = GetEncodedChunkLen(inputLen, k) * int(k+m)
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func GetEncodedBlocksLen(inputLen int, k, m uint8) (outputLen int) {
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outputLen = GetEncodedBlockLen(inputLen, k) * int(k+m)
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return outputLen
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}
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func GetEncodedChunkLen(inputLen int, k uint8) (outputChunkLen int) {
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func GetEncodedBlockLen(inputLen int, k uint8) (encodedOutputLen int) {
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alignment := int(k) * SIMDAlign
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remainder := inputLen % alignment
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@@ -125,55 +125,66 @@ func GetEncodedChunkLen(inputLen int, k uint8) (outputChunkLen int) {
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if remainder != 0 {
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paddedInputLen = inputLen + (alignment - remainder)
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}
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outputChunkLen = paddedInputLen / int(k)
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return outputChunkLen
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encodedOutputLen = paddedInputLen / int(k)
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return encodedOutputLen
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}
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// Encode encodes a block of data. The input is the original data. The output
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// is a 2 tuple containing (k + m) chunks of erasure encoded data and the
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// length of the original object.
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func (e *Encoder) Encode(input []byte) ([][]byte, error) {
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inputLen := len(input)
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k := C.int(e.params.K)
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m := C.int(e.params.M)
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n := k + m
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// Encode erasure codes a block of data in "k" data blocks and "m" parity blocks.
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// Output is [k+m][]blocks of data and parity slices.
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func (e *Encoder) Encode(inputData []byte) (encodedBlocks [][]byte, err error) {
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k := int(e.params.K) // "k" data blocks
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m := int(e.params.M) // "m" parity blocks
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n := k + m // "n" total encoded blocks
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chunkLen := GetEncodedChunkLen(inputLen, e.params.K)
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encodedDataLen := chunkLen * int(k)
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paddedDataLen := int(encodedDataLen) - inputLen
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// Length of a single encoded chunk.
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// Total number of encoded chunks = "k" data + "m" parity blocks
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encodedBlockLen := GetEncodedBlockLen(len(inputData), uint8(k))
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if paddedDataLen > 0 {
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s := make([]byte, paddedDataLen)
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// Length of total number of "k" data chunks
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encodedDataBlocksLen := encodedBlockLen * k
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// Length of extra padding required for the data blocks.
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encodedDataBlocksPadLen := encodedDataBlocksLen - len(inputData)
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// Extend inputData buffer to accommodate coded data blocks if necesssary
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if encodedDataBlocksPadLen > 0 {
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padding := make([]byte, encodedDataBlocksPadLen)
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// Expand with new padded blocks to the byte array
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input = append(input, s...)
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inputData = append(inputData, padding...)
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}
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encodedParityLen := chunkLen * int(e.params.M)
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c := make([]byte, encodedParityLen)
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input = append(input, c...)
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// encodedOutLen := encodedDataLen + encodedParityLen
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// Allocate chunks
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chunks := make([][]byte, k+m)
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pointers := make([]*byte, k+m)
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var i int
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// Add data blocks to chunks
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for i = 0; i < int(k); i++ {
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chunks[i] = input[i*chunkLen : (i+1)*chunkLen]
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pointers[i] = &chunks[i][0]
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// Extend inputData buffer to accommodate coded parity blocks
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if true { // create a temporary scope to trigger garbage collect
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encodedParityBlocksLen := encodedBlockLen * m
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parityBlocks := make([]byte, encodedParityBlocksLen)
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inputData = append(inputData, parityBlocks...)
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}
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for i = int(k); i < int(n); i++ {
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chunks[i] = make([]byte, chunkLen)
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pointers[i] = &chunks[i][0]
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// Allocate memory to the "encoded blocks" return buffer
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encodedBlocks = make([][]byte, n) // Return buffer
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// Nessary to bridge Go to the C world. C requires 2D arry of pointers to
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// byte array. "encodedBlocks" is a 2D slice.
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pointersToEncodedBlock := make([]*byte, n) // Pointers to encoded blocks.
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// Copy data block slices to encoded block buffer
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for i := 0; i < k; i++ {
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encodedBlocks[i] = inputData[i*encodedBlockLen : (i+1)*encodedBlockLen]
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pointersToEncodedBlock[i] = &encodedBlocks[i][0]
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}
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data := (**C.uint8_t)(unsafe.Pointer(&pointers[:k][0]))
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coding := (**C.uint8_t)(unsafe.Pointer(&pointers[k:][0]))
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// Copy erasure block slices to encoded block buffer
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for i := k; i < n; i++ {
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encodedBlocks[i] = make([]byte, encodedBlockLen)
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pointersToEncodedBlock[i] = &encodedBlocks[i][0]
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}
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C.ec_encode_data(C.int(chunkLen), k, m, e.encode_tbls, data,
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coding)
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return chunks, nil
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// Erasure code the data into K data blocks and M parity
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// blocks. Only the parity blocks are filled. Data blocks remain
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// intact.
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C.ec_encode_data(C.int(encodedBlockLen), C.int(k), C.int(m), e.encodeTbls,
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(**C.uint8_t)(unsafe.Pointer(&pointersToEncodedBlock[:k][0])), // Pointers to data blocks
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(**C.uint8_t)(unsafe.Pointer(&pointersToEncodedBlock[k:][0]))) // Pointers to parity blocks
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return encodedBlocks, nil
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}
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