Delete in memory session when user logout from mcs lint fixes Click logout button triggers logout request Clicking the actual logout button send the POST /logout request on mcs UI Co-authored-by: Daniel Valdivia <hola@danielvaldivia.com>
96 lines
2.8 KiB
Go
96 lines
2.8 KiB
Go
// This file is part of MinIO Console Server
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// Copyright (c) 2020 MinIO, Inc.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package sessions
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import (
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"crypto/rand"
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"io"
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"strings"
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"sync"
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mcCmd "github.com/minio/mc/cmd"
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)
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type Singleton struct {
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sessions map[string]*mcCmd.Config
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}
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var instance *Singleton
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var once sync.Once
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// Returns a Singleton instance that keeps the sessions
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func GetInstance() *Singleton {
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once.Do(func() {
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//build sessions hash
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sessions := make(map[string]*mcCmd.Config)
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instance = &Singleton{
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sessions: sessions,
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}
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})
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return instance
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}
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// The delete built-in function deletes the element with the specified key (m[key]) from the map.
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// If m is nil or there is no such element, delete is a no-op. https://golang.org/pkg/builtin/#delete
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func (s *Singleton) DeleteSession(sessionID string) {
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delete(s.sessions, sessionID)
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}
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func (s *Singleton) NewSession(cfg *mcCmd.Config) string {
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// genereate random session id
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sessionID := RandomCharString(64)
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// store the cfg under that session id
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s.sessions[sessionID] = cfg
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return sessionID
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}
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func (s *Singleton) ValidSession(sessionID string) bool {
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if _, ok := s.sessions[sessionID]; ok {
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return true
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}
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return false
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}
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// Do not use:
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// https://stackoverflow.com/questions/22892120/how-to-generate-a-random-string-of-a-fixed-length-in-go
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// It relies on math/rand and therefore not on a cryptographically secure RNG => It must not be used
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// for access/secret keys.
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// The alphabet of random character string. Each character must be unique.
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//
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// The RandomCharString implementation requires that: 256 / len(letters) is a natural numbers.
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// For example: 256 / 64 = 4. However, 5 > 256/62 > 4 and therefore we must not use a alphabet
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// of 62 characters.
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// The reason is that if 256 / len(letters) is not a natural number then certain characters become
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// more likely then others.
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const letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ012345"
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func RandomCharString(n int) string {
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random := make([]byte, n)
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if _, err := io.ReadFull(rand.Reader, random); err != nil {
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panic(err) // Can only happen if we would run out of entropy.
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}
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var s strings.Builder
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for _, v := range random {
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j := v % byte(len(letters))
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s.WriteByte(letters[j])
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}
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return s.String()
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}
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