Files
object-browser/restapi/sessions/sessions.go
Lenin Alevski ff2438a877 Logout endpoint (#47)
Delete in memory session when user logout from mcs

lint fixes

Click logout button triggers logout request

Clicking the actual logout button send the POST /logout request on mcs
UI

Co-authored-by: Daniel Valdivia <hola@danielvaldivia.com>
2020-04-08 14:36:14 -05:00

96 lines
2.8 KiB
Go

// This file is part of MinIO Console Server
// Copyright (c) 2020 MinIO, Inc.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package sessions
import (
"crypto/rand"
"io"
"strings"
"sync"
mcCmd "github.com/minio/mc/cmd"
)
type Singleton struct {
sessions map[string]*mcCmd.Config
}
var instance *Singleton
var once sync.Once
// Returns a Singleton instance that keeps the sessions
func GetInstance() *Singleton {
once.Do(func() {
//build sessions hash
sessions := make(map[string]*mcCmd.Config)
instance = &Singleton{
sessions: sessions,
}
})
return instance
}
// The delete built-in function deletes the element with the specified key (m[key]) from the map.
// If m is nil or there is no such element, delete is a no-op. https://golang.org/pkg/builtin/#delete
func (s *Singleton) DeleteSession(sessionID string) {
delete(s.sessions, sessionID)
}
func (s *Singleton) NewSession(cfg *mcCmd.Config) string {
// genereate random session id
sessionID := RandomCharString(64)
// store the cfg under that session id
s.sessions[sessionID] = cfg
return sessionID
}
func (s *Singleton) ValidSession(sessionID string) bool {
if _, ok := s.sessions[sessionID]; ok {
return true
}
return false
}
// Do not use:
// https://stackoverflow.com/questions/22892120/how-to-generate-a-random-string-of-a-fixed-length-in-go
// It relies on math/rand and therefore not on a cryptographically secure RNG => It must not be used
// for access/secret keys.
// The alphabet of random character string. Each character must be unique.
//
// The RandomCharString implementation requires that: 256 / len(letters) is a natural numbers.
// For example: 256 / 64 = 4. However, 5 > 256/62 > 4 and therefore we must not use a alphabet
// of 62 characters.
// The reason is that if 256 / len(letters) is not a natural number then certain characters become
// more likely then others.
const letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ012345"
func RandomCharString(n int) string {
random := make([]byte, n)
if _, err := io.ReadFull(rand.Reader, random); err != nil {
panic(err) // Can only happen if we would run out of entropy.
}
var s strings.Builder
for _, v := range random {
j := v % byte(len(letters))
s.WriteByte(letters[j])
}
return s.String()
}