Files
object-browser/internal/github.com/minio/cli/flag.go
Harshavardhana 61175ef091 Migrate to govendor to avoid limitations of godep
- over the course of a project history every maintainer needs to update
  its dependency packages, the problem essentially with godep is manipulating
  GOPATH - this manipulation leads to static objects created at different locations
  which end up conflicting with the overall functionality of golang.

  This also leads to broken builds. There is no easier way out of this other than
  asking developers to do 'godep restore' all the time. Which perhaps as a practice
  doesn't sound like a clean solution. On the other hand 'godep restore' has its own
  set of problems.

- govendor is a right tool but a stop gap tool until we wait for golangs official
  1.5 version which fixes this vendoring issue once and for all.

- govendor provides consistency in terms of how import paths should be handled unlike
  manipulation GOPATH.

  This has advantages
    - no more compiled objects being referenced in GOPATH and build time GOPATH
      manging which leads to conflicts.
    - proper import paths referencing the exact package a project is dependent on.

 govendor is simple and provides the minimal necessary tooling to achieve this.

 For now this is the right solution.
2015-08-12 19:24:57 -07:00

138 lines
3.1 KiB
Go

package cli
import (
"flag"
"fmt"
"os"
"strings"
)
// BashCompletionFlag - This flag enables bash-completion for all commands and subcommands
// it is hidden by default
var BashCompletionFlag = BoolFlag{
Name: "generate-bash-completion",
Hide: true,
}
// VersionFlag - This flag prints the version for the application
var VersionFlag = BoolFlag{
Name: "version, v",
Usage: "print the version",
}
// HelpFlay - This flag prints the help for all commands and subcommands
// Set to the zero value (BoolFlag{}) to disable flag -- keeps subcommand
// unless HideHelp is set to true) it is hidden by default
var HelpFlag = BoolFlag{
Name: "help, h",
Usage: "show help",
Hide: true,
}
// Flag is a common interface related to parsing flags in cli.
// For more advanced flag parsing techniques, it is recomended that
// this interface be implemented.
type Flag interface {
fmt.Stringer
// Apply Flag settings to the given flag set
Apply(*flag.FlagSet)
getName() string
isNotHidden() bool
}
func flagSet(name string, flags []Flag) *flag.FlagSet {
set := flag.NewFlagSet(name, flag.ContinueOnError)
for _, f := range flags {
f.Apply(set)
}
return set
}
func eachName(longName string, fn func(string)) {
parts := strings.Split(longName, ",")
for _, name := range parts {
name = strings.Trim(name, " ")
fn(name)
}
}
// Generic is a generic parseable type identified by a specific flag
type Generic interface {
Set(value string) error
String() string
}
// GenericFlag is the flag type for types implementing Generic
type GenericFlag struct {
Name string
Value Generic
Usage string
EnvVar string
Hide bool
}
// String returns the string representation of the generic flag to display the
// help text to the user (uses the String() method of the generic flag to show
// the value)
func (f GenericFlag) String() string {
return withEnvHint(f.EnvVar, fmt.Sprintf("%s%s \"%v\"\t%v", prefixFor(f.Name), f.Name, f.Value, f.Usage))
}
// Apply takes the flagset and calls Set on the generic flag with the value
// provided by the user for parsing by the flag
func (f GenericFlag) Apply(set *flag.FlagSet) {
val := f.Value
if f.EnvVar != "" {
for _, envVar := range strings.Split(f.EnvVar, ",") {
envVar = strings.TrimSpace(envVar)
if envVal := os.Getenv(envVar); envVal != "" {
val.Set(envVal)
break
}
}
}
eachName(f.Name, func(name string) {
set.Var(f.Value, name, f.Usage)
})
}
func (f GenericFlag) getName() string {
return f.Name
}
func (f GenericFlag) isNotHidden() bool {
return !f.Hide
}
func prefixFor(name string) (prefix string) {
if len(name) == 1 {
prefix = "-"
} else {
prefix = "--"
}
return
}
func prefixedNames(fullName string) (prefixed string) {
parts := strings.Split(fullName, ",")
for i, name := range parts {
name = strings.Trim(name, " ")
prefixed += prefixFor(name) + name
if i < len(parts)-1 {
prefixed += ", "
}
}
return
}
func withEnvHint(envVar, str string) string {
envText := ""
if envVar != "" {
envText = fmt.Sprintf(" [$%s]", strings.Join(strings.Split(envVar, ","), ", $"))
}
return str + envText
}