Files
object-browser/internal/github.com/minio/cli/context.go
Harshavardhana 61175ef091 Migrate to govendor to avoid limitations of godep
- over the course of a project history every maintainer needs to update
  its dependency packages, the problem essentially with godep is manipulating
  GOPATH - this manipulation leads to static objects created at different locations
  which end up conflicting with the overall functionality of golang.

  This also leads to broken builds. There is no easier way out of this other than
  asking developers to do 'godep restore' all the time. Which perhaps as a practice
  doesn't sound like a clean solution. On the other hand 'godep restore' has its own
  set of problems.

- govendor is a right tool but a stop gap tool until we wait for golangs official
  1.5 version which fixes this vendoring issue once and for all.

- govendor provides consistency in terms of how import paths should be handled unlike
  manipulation GOPATH.

  This has advantages
    - no more compiled objects being referenced in GOPATH and build time GOPATH
      manging which leads to conflicts.
    - proper import paths referencing the exact package a project is dependent on.

 govendor is simple and provides the minimal necessary tooling to achieve this.

 For now this is the right solution.
2015-08-12 19:24:57 -07:00

351 lines
8.5 KiB
Go

package cli
import (
"errors"
"flag"
"strconv"
"strings"
"time"
)
// Context is a type that is passed through to
// each Handler action in a cli application. Context
// can be used to retrieve context-specific Args and
// parsed command-line flags.
type Context struct {
App *App
Command Command
flagSet *flag.FlagSet
globalSet *flag.FlagSet
setFlags map[string]bool
globalSetFlags map[string]bool
}
// NewContext - Creates a new context. For use in when invoking an App or Command action.
func NewContext(app *App, set *flag.FlagSet, globalSet *flag.FlagSet) *Context {
return &Context{App: app, flagSet: set, globalSet: globalSet}
}
// Int - Looks up the value of a local int flag, returns 0 if no int flag exists
func (c *Context) Int(name string) int {
return lookupInt(name, c.flagSet)
}
// Duration - Looks up the value of a local time.Duration flag, returns 0 if no time.Duration flag exists
func (c *Context) Duration(name string) time.Duration {
return lookupDuration(name, c.flagSet)
}
// Float64 - Looks up the value of a local float64 flag, returns 0 if no float64 flag exists
func (c *Context) Float64(name string) float64 {
return lookupFloat64(name, c.flagSet)
}
// Bool - Looks up the value of a local bool flag, returns false if no bool flag exists
func (c *Context) Bool(name string) bool {
return lookupBool(name, c.flagSet)
}
// BoolT - Looks up the value of a local boolT flag, returns false if no bool flag exists
func (c *Context) BoolT(name string) bool {
return lookupBoolT(name, c.flagSet)
}
// String Looks up the value of a local string flag, returns "" if no string flag exists
func (c *Context) String(name string) string {
return lookupString(name, c.flagSet)
}
// StringSlice - Looks up the value of a local string slice flag, returns nil if no string slice flag exists
func (c *Context) StringSlice(name string) []string {
return lookupStringSlice(name, c.flagSet)
}
// IntSlice - Looks up the value of a local int slice flag, returns nil if no int slice flag exists
func (c *Context) IntSlice(name string) []int {
return lookupIntSlice(name, c.flagSet)
}
// Generic - Looks up the value of a local generic flag, returns nil if no generic flag exists
func (c *Context) Generic(name string) interface{} {
return lookupGeneric(name, c.flagSet)
}
// GlobalInt - Looks up the value of a global int flag, returns 0 if no int flag exists
func (c *Context) GlobalInt(name string) int {
return lookupInt(name, c.globalSet)
}
// GlobalDuration - Looks up the value of a global time.Duration flag, returns 0 if no time.Duration flag exists
func (c *Context) GlobalDuration(name string) time.Duration {
return lookupDuration(name, c.globalSet)
}
// GlobalBool - Looks up the value of a global bool flag, returns false if no bool flag exists
func (c *Context) GlobalBool(name string) bool {
return lookupBool(name, c.globalSet)
}
// GlobalString - Looks up the value of a global string flag, returns "" if no string flag exists
func (c *Context) GlobalString(name string) string {
return lookupString(name, c.globalSet)
}
// GlobalStringSlice - Looks up the value of a global string slice flag, returns nil if no string slice flag exists
func (c *Context) GlobalStringSlice(name string) []string {
return lookupStringSlice(name, c.globalSet)
}
// GlobalIntSlice - Looks up the value of a global int slice flag, returns nil if no int slice flag exists
func (c *Context) GlobalIntSlice(name string) []int {
return lookupIntSlice(name, c.globalSet)
}
// GlobalGeneric - Looks up the value of a global generic flag, returns nil if no generic flag exists
func (c *Context) GlobalGeneric(name string) interface{} {
return lookupGeneric(name, c.globalSet)
}
// NumFlags - Returns the number of flags set
func (c *Context) NumFlags() int {
return c.flagSet.NFlag()
}
// IsSet - Determines if the flag was actually set
func (c *Context) IsSet(name string) bool {
if c.setFlags == nil {
c.setFlags = make(map[string]bool)
c.flagSet.Visit(func(f *flag.Flag) {
c.setFlags[f.Name] = true
})
}
return c.setFlags[name] == true
}
// GlobalIsSet - Determines if the global flag was actually set
func (c *Context) GlobalIsSet(name string) bool {
if c.globalSetFlags == nil {
c.globalSetFlags = make(map[string]bool)
c.globalSet.Visit(func(f *flag.Flag) {
c.globalSetFlags[f.Name] = true
})
}
return c.globalSetFlags[name] == true
}
// FlagNames - Returns a slice of flag names used in this context.
func (c *Context) FlagNames() (names []string) {
for _, flag := range c.Command.Flags {
name := strings.Split(flag.getName(), ",")[0]
if name == "help" {
continue
}
names = append(names, name)
}
return
}
// GlobalFlagNames - Returns a slice of global flag names used by the app.
func (c *Context) GlobalFlagNames() (names []string) {
for _, flag := range c.App.Flags {
name := strings.Split(flag.getName(), ",")[0]
if name == "help" || name == "version" {
continue
}
names = append(names, name)
}
return
}
// Args - slice of string
type Args []string
// Args - Returns the command line arguments associated with the context.
func (c *Context) Args() Args {
args := Args(c.flagSet.Args())
return args
}
// Get - Returns the nth argument, or else a blank string
func (a Args) Get(n int) string {
if len(a) > n {
return a[n]
}
return ""
}
// First - Returns the first argument, or else a blank string
func (a Args) First() string {
return a.Get(0)
}
// Last - Return the last argument, or else a blank String
func (a Args) Last() string {
return a.Get(len(a) - 1)
}
// Tail - Return the rest of the arguments (not the first one)
// or else an empty string slice
func (a Args) Tail() Args {
if len(a) >= 2 {
return []string(a)[1:]
}
return []string{}
}
// Present - Checks if there are any arguments present
func (a Args) Present() bool {
return len(a) != 0
}
// Swap - swaps arguments at the given indexes
func (a Args) Swap(from, to int) error {
if from >= len(a) || to >= len(a) {
return errors.New("index out of range")
}
a[from], a[to] = a[to], a[from]
return nil
}
func lookupInt(name string, set *flag.FlagSet) int {
f := set.Lookup(name)
if f != nil {
val, err := strconv.Atoi(f.Value.String())
if err != nil {
return 0
}
return val
}
return 0
}
func lookupDuration(name string, set *flag.FlagSet) time.Duration {
f := set.Lookup(name)
if f != nil {
val, err := time.ParseDuration(f.Value.String())
if err == nil {
return val
}
}
return 0
}
func lookupFloat64(name string, set *flag.FlagSet) float64 {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseFloat(f.Value.String(), 64)
if err != nil {
return 0
}
return val
}
return 0
}
func lookupString(name string, set *flag.FlagSet) string {
f := set.Lookup(name)
if f != nil {
return f.Value.String()
}
return ""
}
func lookupStringSlice(name string, set *flag.FlagSet) []string {
f := set.Lookup(name)
if f != nil {
return (f.Value.(*StringSlice)).Value()
}
return nil
}
func lookupIntSlice(name string, set *flag.FlagSet) []int {
f := set.Lookup(name)
if f != nil {
return (f.Value.(*IntSlice)).Value()
}
return nil
}
func lookupGeneric(name string, set *flag.FlagSet) interface{} {
f := set.Lookup(name)
if f != nil {
return f.Value
}
return nil
}
func lookupBool(name string, set *flag.FlagSet) bool {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseBool(f.Value.String())
if err != nil {
return false
}
return val
}
return false
}
func lookupBoolT(name string, set *flag.FlagSet) bool {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseBool(f.Value.String())
if err != nil {
return true
}
return val
}
return false
}
func copyFlag(name string, ff *flag.Flag, set *flag.FlagSet) {
switch ff.Value.(type) {
case *StringSlice:
default:
set.Set(name, ff.Value.String())
}
}
func normalizeFlags(flags []Flag, set *flag.FlagSet) error {
visited := make(map[string]bool)
set.Visit(func(f *flag.Flag) {
visited[f.Name] = true
})
for _, f := range flags {
parts := strings.Split(f.getName(), ",")
if len(parts) == 1 {
continue
}
var ff *flag.Flag
for _, name := range parts {
name = strings.Trim(name, " ")
if visited[name] {
if ff != nil {
return errors.New("Cannot use two forms of the same flag: " + name + " " + ff.Name)
}
ff = set.Lookup(name)
}
}
if ff == nil {
continue
}
for _, name := range parts {
name = strings.Trim(name, " ")
if !visited[name] {
copyFlag(name, ff, set)
}
}
}
return nil
}