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Dmitry VerkhoturovandUmputun 603decabf6 add QR API endpoint for Telegram auth and notifications
Telegram authentication requires you to open a chat on the phone.
It's convenient to have a QR code for the case when you want to
log in on the computer but have Telegram only on your phone
and would be able to scan the QR instead of copy-pasting the link
from the computer to the phone any other way.

Originally we thought of generating QR on the client but found
backend-generated QR a better alternative because we avoid adding
one more JavaScript dependency to the frontend that way.
2022-01-31 14:28:18 -06:00

316 lines
6.2 KiB
Go

// go-qrcode
// Copyright 2014 Tom Harwood
package qrcode
import (
bitset "github.com/skip2/go-qrcode/bitset"
)
type regularSymbol struct {
version qrCodeVersion
mask int
data *bitset.Bitset
symbol *symbol
size int
}
// Abbreviated true/false.
const (
b0 = false
b1 = true
)
var (
alignmentPatternCenter = [][]int{
{}, // Version 0 doesn't exist.
{}, // Version 1 doesn't use alignment patterns.
{6, 18},
{6, 22},
{6, 26},
{6, 30},
{6, 34},
{6, 22, 38},
{6, 24, 42},
{6, 26, 46},
{6, 28, 50},
{6, 30, 54},
{6, 32, 58},
{6, 34, 62},
{6, 26, 46, 66},
{6, 26, 48, 70},
{6, 26, 50, 74},
{6, 30, 54, 78},
{6, 30, 56, 82},
{6, 30, 58, 86},
{6, 34, 62, 90},
{6, 28, 50, 72, 94},
{6, 26, 50, 74, 98},
{6, 30, 54, 78, 102},
{6, 28, 54, 80, 106},
{6, 32, 58, 84, 110},
{6, 30, 58, 86, 114},
{6, 34, 62, 90, 118},
{6, 26, 50, 74, 98, 122},
{6, 30, 54, 78, 102, 126},
{6, 26, 52, 78, 104, 130},
{6, 30, 56, 82, 108, 134},
{6, 34, 60, 86, 112, 138},
{6, 30, 58, 86, 114, 142},
{6, 34, 62, 90, 118, 146},
{6, 30, 54, 78, 102, 126, 150},
{6, 24, 50, 76, 102, 128, 154},
{6, 28, 54, 80, 106, 132, 158},
{6, 32, 58, 84, 110, 136, 162},
{6, 26, 54, 82, 110, 138, 166},
{6, 30, 58, 86, 114, 142, 170},
}
finderPattern = [][]bool{
{b1, b1, b1, b1, b1, b1, b1},
{b1, b0, b0, b0, b0, b0, b1},
{b1, b0, b1, b1, b1, b0, b1},
{b1, b0, b1, b1, b1, b0, b1},
{b1, b0, b1, b1, b1, b0, b1},
{b1, b0, b0, b0, b0, b0, b1},
{b1, b1, b1, b1, b1, b1, b1},
}
finderPatternSize = 7
finderPatternHorizontalBorder = [][]bool{
{b0, b0, b0, b0, b0, b0, b0, b0},
}
finderPatternVerticalBorder = [][]bool{
{b0},
{b0},
{b0},
{b0},
{b0},
{b0},
{b0},
{b0},
}
alignmentPattern = [][]bool{
{b1, b1, b1, b1, b1},
{b1, b0, b0, b0, b1},
{b1, b0, b1, b0, b1},
{b1, b0, b0, b0, b1},
{b1, b1, b1, b1, b1},
}
)
func buildRegularSymbol(version qrCodeVersion, mask int,
data *bitset.Bitset, includeQuietZone bool) (*symbol, error) {
quietZoneSize := 0
if includeQuietZone {
quietZoneSize = version.quietZoneSize()
}
m := &regularSymbol{
version: version,
mask: mask,
data: data,
symbol: newSymbol(version.symbolSize(), quietZoneSize),
size: version.symbolSize(),
}
m.addFinderPatterns()
m.addAlignmentPatterns()
m.addTimingPatterns()
m.addFormatInfo()
m.addVersionInfo()
ok, err := m.addData()
if !ok {
return nil, err
}
return m.symbol, nil
}
func (m *regularSymbol) addFinderPatterns() {
fpSize := finderPatternSize
fp := finderPattern
fpHBorder := finderPatternHorizontalBorder
fpVBorder := finderPatternVerticalBorder
// Top left Finder Pattern.
m.symbol.set2dPattern(0, 0, fp)
m.symbol.set2dPattern(0, fpSize, fpHBorder)
m.symbol.set2dPattern(fpSize, 0, fpVBorder)
// Top right Finder Pattern.
m.symbol.set2dPattern(m.size-fpSize, 0, fp)
m.symbol.set2dPattern(m.size-fpSize-1, fpSize, fpHBorder)
m.symbol.set2dPattern(m.size-fpSize-1, 0, fpVBorder)
// Bottom left Finder Pattern.
m.symbol.set2dPattern(0, m.size-fpSize, fp)
m.symbol.set2dPattern(0, m.size-fpSize-1, fpHBorder)
m.symbol.set2dPattern(fpSize, m.size-fpSize-1, fpVBorder)
}
func (m *regularSymbol) addAlignmentPatterns() {
for _, x := range alignmentPatternCenter[m.version.version] {
for _, y := range alignmentPatternCenter[m.version.version] {
if !m.symbol.empty(x, y) {
continue
}
m.symbol.set2dPattern(x-2, y-2, alignmentPattern)
}
}
}
func (m *regularSymbol) addTimingPatterns() {
value := true
for i := finderPatternSize + 1; i < m.size-finderPatternSize; i++ {
m.symbol.set(i, finderPatternSize-1, value)
m.symbol.set(finderPatternSize-1, i, value)
value = !value
}
}
func (m *regularSymbol) addFormatInfo() {
fpSize := finderPatternSize
l := formatInfoLengthBits - 1
f := m.version.formatInfo(m.mask)
// Bits 0-7, under the top right finder pattern.
for i := 0; i <= 7; i++ {
m.symbol.set(m.size-i-1, fpSize+1, f.At(l-i))
}
// Bits 0-5, right of the top left finder pattern.
for i := 0; i <= 5; i++ {
m.symbol.set(fpSize+1, i, f.At(l-i))
}
// Bits 6-8 on the corner of the top left finder pattern.
m.symbol.set(fpSize+1, fpSize, f.At(l-6))
m.symbol.set(fpSize+1, fpSize+1, f.At(l-7))
m.symbol.set(fpSize, fpSize+1, f.At(l-8))
// Bits 9-14 on the underside of the top left finder pattern.
for i := 9; i <= 14; i++ {
m.symbol.set(14-i, fpSize+1, f.At(l-i))
}
// Bits 8-14 on the right side of the bottom left finder pattern.
for i := 8; i <= 14; i++ {
m.symbol.set(fpSize+1, m.size-fpSize+i-8, f.At(l-i))
}
// Always dark symbol.
m.symbol.set(fpSize+1, m.size-fpSize-1, true)
}
func (m *regularSymbol) addVersionInfo() {
fpSize := finderPatternSize
v := m.version.versionInfo()
l := versionInfoLengthBits - 1
if v == nil {
return
}
for i := 0; i < v.Len(); i++ {
// Above the bottom left finder pattern.
m.symbol.set(i/3, m.size-fpSize-4+i%3, v.At(l-i))
// Left of the top right finder pattern.
m.symbol.set(m.size-fpSize-4+i%3, i/3, v.At(l-i))
}
}
type direction uint8
const (
up direction = iota
down
)
func (m *regularSymbol) addData() (bool, error) {
xOffset := 1
dir := up
x := m.size - 2
y := m.size - 1
for i := 0; i < m.data.Len(); i++ {
var mask bool
switch m.mask {
case 0:
mask = (y+x+xOffset)%2 == 0
case 1:
mask = y%2 == 0
case 2:
mask = (x+xOffset)%3 == 0
case 3:
mask = (y+x+xOffset)%3 == 0
case 4:
mask = (y/2+(x+xOffset)/3)%2 == 0
case 5:
mask = (y*(x+xOffset))%2+(y*(x+xOffset))%3 == 0
case 6:
mask = ((y*(x+xOffset))%2+((y*(x+xOffset))%3))%2 == 0
case 7:
mask = ((y+x+xOffset)%2+((y*(x+xOffset))%3))%2 == 0
}
// != is equivalent to XOR.
m.symbol.set(x+xOffset, y, mask != m.data.At(i))
if i == m.data.Len()-1 {
break
}
// Find next free bit in the symbol.
for {
if xOffset == 1 {
xOffset = 0
} else {
xOffset = 1
if dir == up {
if y > 0 {
y--
} else {
dir = down
x -= 2
}
} else {
if y < m.size-1 {
y++
} else {
dir = up
x -= 2
}
}
}
// Skip over the vertical timing pattern entirely.
if x == 5 {
x--
}
if m.symbol.empty(x+xOffset, y) {
break
}
}
}
return true, nil
}