Commit Graph
12 Commits
Author SHA1 Message Date
Zach Brown fc003a5038 Consistently sample data alloc total_len
With many concurrent writers we were seeing excessive commits forced
because it thought the data allocator was running low.  The transaction
was checking the raw total_len value in the data_avail alloc_root for
the number of free data blocks.  But this read wasn't locked, and
allocators could completely remove a large free extent and then
re-insert a slightly smaller free extent as they perform their
alloction.  The transaction could see a temporary very small total_len
and trigger a commit.

Data allocations are serialized by a heavy mutex so we don't want to
have the reader try and use that to see a consistent total_len.  Instead
we create a data allocator run-time struct that has a consistent
total_len that is updated after all the extent items are manipulated.
This also gives us a place to put the caller's cached extent so that it
can be included in the total_len, previously it wasn't included in the
free total that the transaction saw.

The file data allocator can then initialize and use this struct instead
of its raw use of the root and cached extent.  Then the transaction can
sample its consistent total_len that reflects the root and cached
extent.

A subtle detail is that fallocate can't use _free_data to return an
allocated extent on error to the avail pool.  It instead frees into the
data_free pool like normal frees.  It doesn't really matter that this
could prematurely drain the avail pool because it's in an error path.

Signed-off-by: Zach Brown <zab@versity.com>
2021-01-06 09:25:32 -08:00
Zach BrownandZach Brown 9375b9d3b7 scoutfs: commit while enough meta for dirty items
Dirty items in a client transaction are stored in OS pages.  When the
transaction is committed each item is stored in its position in a dirty
btree block in the client's existing log btree.  Allocators are refilled
between transaction commits so a given commit must have sufficient meta
allocator space (avail blocks and unused freed entries) for all the
btree blocks that are dirtied.

The number of btree blocks that are written, thus the number of cow
allocations and frees, depends on the number of blocks in the log btree
and the distribution of dirty items amongst those blocks.  In a typical
load items will be near each other and many dirty items in smaller
kernel pages will be stored in fewer larger btree blocks.

But with the right circumstances, the ratio of dirty pages to dirty
blocks can be much smaller.  With a very large directory and random
entry renames you can easily have 1 btree block dirtied for every page
of dirty items.

Our existing allocator meta allocator fill targets and the number of
dirty item cache pages we allowed did not properly take this in to
account.  It was possible (and, it turned out, relatively easy to test
for with a hgue directory and random renames) to run out of meta avail
blocks while storing dirty items in dirtied btree blocks.

This rebalances our targets and thresholds to make it more likely that
we'll have enough allocator resources to commit dirty items.  Instead of
having an arbitrary limit on the number of dirty item cache pages, we
require that a given number of dirty item cache pages have a given
number of allocator blocks available.

We require a decent number of avialable blocks for each dirty page, so
we increase the server's target number of blocks to give the client so
that it can still build large transactions.

This code is conservative and should not be a problem in practice, but
it's theoretically possible to build a log btree and set of dirty items
that would dirty more blocks that this code assumes.  We will probably
revisit this as we add proper support for ENOSPC.

Signed-off-by: Zach Brown <zab@versity.com>
2020-12-02 09:25:13 -08:00
Zach BrownandZach Brown a5d9ac5514 scoutfs: rework scoutfs_alloc_meta_low, takes arg
Previously, scoutfs_alloc_meta_lo_thresh() returned true when a small
static number of metadata blocks were either available to allocate or
had space for freeing.  This didn't make a lot of sense as the correct
number depends on how many allocations each caller will make during
their atomic transaction.

Rework the call to take an argument for the number of avail or freed
blocks available to test.  This first pass just uses the existing
number, we'll get to the callers.

Signed-off-by: Zach Brown <zab@versity.com>
2020-12-02 09:25:13 -08:00
Zach BrownandZach Brown fb66372988 scoutfs: add alloc foreach cb iterator
Add an alloc call which reads all the persistent allocators and calls a
callback for each.  This is going to be used to calculate free blocks
in clients for df, and in an ioctl to give a more detailed view of
allocators.

Signed-off-by: Zach Brown <zab@versity.com>
2020-10-26 15:19:03 -07:00
Zach BrownandZach Brown e60f4e7082 scoutfs: use full extents for data and alloc
Previously we'd avoided full extents in file data mapping items because
we were deleting items from forest btrees directly.  That created
deletion items for every version of file extents as they were modified.
Now we have the item cache which can remove deleted items from memory
when deletion items aren't necessary.

By layering file data extents on an extent layer, we can also transition
allocators to use extents and fix a lot of problems in the radix block
allocator.

Most of this change is churn from changing allocator function and struct
names.

File data extents no longer have to manage loading and storing from and
to packed extent items at a fixed granularity.  All those loops are torn
out and data operations now call the extent layer with their callbacks
instead of calling its packed item extent functions.  This now means
that fallocate and especially restoring offline extents can use larger
extents.  Small file block allocation now comes from a cached extent
which reduces item calls for small file data streaming writes.

The big change in the server is to use more root structures to manage
recursive modification instead of relying on the allocator to notice and
do the right thing.  The radix allocator tried to notice when it was
actively operating on a root that it was also using to allocate and free
metadata blocks.  This resulted in a lot of bugs.  Instead we now double
buffer the server's avail and freed roots so that the server fills and
drains the stable roots from the previous transaction.  We also double
buffer the core fs metadata avail root so that we can increase the time
to reuse freed metadata blocks.

The server now only moves free extents into client allocators when they
fall below a low threshold.  This reduces the shared modification of the
client's allocator roots which requires cold block reads on both the
client and server.

Signed-off-by: Zach Brown <zab@versity.com>
2020-10-26 15:19:03 -07:00
Zach BrownandZach Brown 8f946aa478 scoutfs: add btree item extent allocator
Add an allocator which uses btree items to store extents.  Both the
client and server will use this for btree blocks, the client will use it
for srch blocks and data extents, and the server will move extents
between the core fs allocator btree roots and the clients' roots.

Signed-off-by: Zach Brown <zab@versity.com>
2020-10-26 15:19:03 -07:00
Zach BrownandZach Brown 1b3645db8b scoutfs: remove dead server allocator code
Remove the bitmap segno allocator code that the server used to use to
manage allocations.

Signed-off-by: Zach Brown <zab@versity.com>
2018-06-29 14:42:06 -07:00
Zach Brown ff5a094833 scoutfs: store allocator regions in btree
Convert the segment allocator to store its free region bitmaps in the
btree.

This is a very straight forward mechanical transformation.  We split the
allocator region into a big-endian index key and the bitmap value
payload.  We're careful to operate on aligned copies of the bitmaps so
that they're long aligned.

We can remove all the funky functions that were needed when writing the
ring.  All we're left with is a call to apply the pending allocations to
dirty btree blocks before writing the btree.

Signed-off-by: Zach Brown <zab@versity.com>
2017-07-08 10:59:40 -07:00
Zach Brown 5e0e9ac12e Move to much simpler manifest/alloc storage
Using the treap to be able to incrementally read and write the manifest
and allocation storage from all nodes wasn't quite ready for prime time.
The biggest problem is that invalidating cached nodes which are the
target of native pointers, either for consistency or memory pressure, is
problematic.  This was getting in the way of adding shared support as
readers and writers try to use as much of their treap caches as they
can.  There were other serious problems that we'd run into eventually:
memory pressure from duplicate caching in native nodes and the page
cache, small IOs from reading a page at a time, the risk of
pathologically imbalanced treaps, and the ring being corrupted if the
migration balancing doesn't work (the model assumed you could always
dirty an individual node in a transaction, you have to dirty all the
parents in each new transaction).

Let's back off to a much simpler mechanism while we build the rest of
the system around it.  We can revisit aggressively optimizing this when
it's our worst problem.

We'll store the indexes that the manifest server needs in simple
preallocated rings with log entries.   The server has to read the index
in its entirety into a native rbtree before it can work on it.  We won't
access the physical ring from mounts anymore, they'll send messages to
the server.

The ring callers are now working with a pinned tree in memory so the
interface can be a bit simpler.  By storing the indexes in their own
rings the code and write path become a lot simper: we have an IO
submission path for each index instead of "dirtying" calls per index and
then a writing call.

All this is much more robust and much less likely to get in our way as
we stand up the rest of the system around it.

Signed-off-by: Zach Brown <zab@versity.com>
2017-04-18 13:51:10 -07:00
Zach Brown 6516ce7d57 Report free blocks in statfs
Our statfs callback was still using the old buddy allocator.

We add a free segments field to the super and have it track the number
of free segments in the allocator.  We then use that to calculate the
number of free blocks for statfs.

Signed-off-by: Zach Brown <zab@versity.com>
2017-04-18 13:44:54 -07:00
Zach Brown db9f2be728 Switch to indexed manifest using treap ring
The first pass manifest and allocator storage used a simple ring log
that was entirely replayed into memory to be used.  That risked the
manifest being too large to fit in memory, especially with large keys
and large volumes.

So we move to using an indexed persistent structure that can be read on
demand and cached.  We use a treap of byte referenced nodoes stored in a
circular ring.

The code interface is modeled a bit on the in-memory rbtree interface.
Except that we can get IO errors and manage allocation so we return data
pointers to the item payload istead of item structs and we can return
errors.

The manifest and allocator are converted over and the old ring code is
removed entirely.

Signed-off-by: Zach Brown <zab@versity.com>
2017-04-18 13:44:53 -07:00
Zach Brown c4954eb6f4 Add initial LSM write implementation
Add all the core strutural components to be able to modify metadata.  We
modify items in fs write operations, track dirty items in the cache,
allocate free segment block reagions, stream dirty items into segments,
write out the segments, update the manifest to reference the written
segments, and write out a new ring that has the new manifest.

Signed-off-by: Zach Brown <zab@versity.com>
2017-04-18 13:42:30 -07:00