mirror of
https://github.com/versity/scoutfs.git
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3f27de0b2c
Turns out BLOCK_SIZE is a thing and confused scoutfs into thinking it had many more blocks per segment then it did. Signed-off-by: Zach Brown <zab@versity.com>
405 lines
11 KiB
C
405 lines
11 KiB
C
#ifndef _SCOUTFS_FORMAT_H_
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#define _SCOUTFS_FORMAT_H_
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/* statfs(2) f_type */
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#define SCOUTFS_SUPER_MAGIC 0x554f4353 /* "SCOU" */
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/* super block id */
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#define SCOUTFS_SUPER_ID 0x2e736674756f6373ULL /* "scoutfs." */
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/*
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* The super block and ring blocks are fixed 4k.
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*/
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#define SCOUTFS_BLOCK_SHIFT 12
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#define SCOUTFS_BLOCK_SIZE (1 << SCOUTFS_BLOCK_SHIFT)
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#define SCOUTFS_BLOCK_MASK (SCOUTFS_BLOCK_SIZE - 1)
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#define SCOUTFS_BLOCKS_PER_PAGE (PAGE_SIZE / SCOUTFS_BLOCK_SIZE)
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/*
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* FS data is stored in segments, for now they're fixed size. They'll
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* be dynamic.
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*/
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#define SCOUTFS_SEGMENT_SHIFT 20
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#define SCOUTFS_SEGMENT_SIZE (1 << SCOUTFS_SEGMENT_SHIFT)
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#define SCOUTFS_SEGMENT_MASK (SCOUTFS_SEGMENT_SIZE - 1)
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#define SCOUTFS_SEGMENT_PAGES (SCOUTFS_SEGMENT_SIZE / PAGE_SIZE)
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#define SCOUTFS_SEGMENT_BLOCKS (SCOUTFS_SEGMENT_SIZE / SCOUTFS_BLOCK_SIZE)
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#define SCOUTFS_PAGES_PER_BLOCK (SCOUTFS_BLOCK_SIZE / PAGE_SIZE)
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#define SCOUTFS_BLOCK_PAGE_ORDER (SCOUTFS_BLOCK_SHIFT - PAGE_SHIFT)
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/*
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* The super blocks leave some room at the start of the first block for
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* platform structures like boot loaders.
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*/
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#define SCOUTFS_SUPER_BLKNO ((64 * 1024) >> SCOUTFS_BLOCK_SHIFT)
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#define SCOUTFS_SUPER_NR 2
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#define SCOUTFS_BUDDY_BLKNO (SCOUTFS_SUPER_BLKNO + SCOUTFS_SUPER_NR)
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#define SCOUTFS_MAX_TRANS_BLOCKS (128 * 1024 * 1024 / SCOUTFS_BLOCK_SIZE)
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/*
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* This header is found at the start of every block so that we can
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* verify that it's what we were looking for. The crc and padding
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* starts the block so that its calculation operations on a nice 64bit
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* aligned region.
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*/
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struct scoutfs_block_header {
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__le32 crc;
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__le32 _pad;
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__le64 fsid;
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__le64 seq;
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__le64 blkno;
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} __packed;
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struct scoutfs_ring_entry_header {
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__u8 type;
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__le16 len;
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} __packed;
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#define SCOUTFS_RING_ADD_MANIFEST 1
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struct scoutfs_ring_add_manifest {
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struct scoutfs_ring_entry_header eh;
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__le64 segno;
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__le64 seq;
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__le16 first_key_len;
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__le16 last_key_len;
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__u8 level;
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/* first and last key bytes */
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} __packed;
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/*
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* This is absurdly huge. If there was only ever 1 item per segment and
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* 2^64 items the tree could get this deep.
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*/
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#define SCOUTFS_MANIFEST_MAX_LEVEL 20
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struct scoutfs_ring_block {
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struct scoutfs_block_header hdr;
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__le32 nr_entries;
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struct scoutfs_ring_entry_header entries[0];
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} __packed;
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struct scoutfs_segment_item {
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__le64 seq;
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__le32 key_off;
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__le32 val_off;
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__le16 key_len;
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__le16 val_len;
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} __packed;
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/*
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* Each large segment starts with a segment block that describes the
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* rest of the blocks that make up the segment.
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*/
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struct scoutfs_segment_block {
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__le32 crc;
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__le32 _padding;
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__le64 segno;
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__le64 max_seq;
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__le32 nr_items;
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/* item array with gaps so they don't cross 4k blocks */
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/* packed keys */
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/* packed vals */
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} __packed;
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/* the first block in the segment has the header and items */
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#define SCOUTFS_SEGMENT_FIRST_BLOCK_ITEMS \
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((SCOUTFS_BLOCK_SIZE - sizeof(struct scoutfs_segment_block)) / \
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sizeof(struct scoutfs_segment_item))
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/* the rest of the header blocks are full of items */
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#define SCOUTFS_SEGMENT_ITEMS_PER_BLOCK \
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(SCOUTFS_BLOCK_SIZE / sizeof(struct scoutfs_segment_item))
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/*
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* Block references include the sequence number so that we can detect
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* readers racing with writers and so that we can tell that we don't
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* need to follow a reference when traversing based on seqs.
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*/
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struct scoutfs_block_ref {
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__le64 blkno;
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__le64 seq;
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} __packed;
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/*
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* If the block was full of bits the largest possible order would be
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* the block size shift + 3 (BITS_PER_BYTE). But the header uses
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* up some space and then the buddy bits mean two bits per block.
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* Then +1 for this being the number, not the greatest order.
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*/
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#define SCOUTFS_BUDDY_ORDERS (SCOUTFS_BLOCK_SHIFT + 3 - 2 + 1)
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struct scoutfs_buddy_block {
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struct scoutfs_block_header hdr;
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__le16 first_set[SCOUTFS_BUDDY_ORDERS];
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__u8 level;
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__u8 __pad[3]; /* naturally align bits */
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union {
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struct scoutfs_buddy_slot {
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__le64 seq;
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__le16 free_orders;
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/* XXX seems like we could hide a bit somewhere */
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__u8 blkno_off;
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} __packed slots[0];
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__le64 bits[0];
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} __packed;
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} __packed;
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/*
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* Each buddy leaf block references order 0 blocks with half of its
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* bitmap. The other half of the bits are used for the higher order
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* bits.
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*/
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#define SCOUTFS_BUDDY_ORDER0_BITS \
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(((SCOUTFS_BLOCK_SIZE - sizeof(struct scoutfs_buddy_block)) * 8) / 2)
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#define SCOUTFS_BUDDY_SLOTS \
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((SCOUTFS_BLOCK_SIZE - sizeof(struct scoutfs_buddy_block)) / \
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sizeof(struct scoutfs_buddy_slot))
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struct scoutfs_buddy_root {
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struct scoutfs_buddy_slot slot;
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__u8 height;
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} __packed;
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/* ((SCOUTFS_BUDDY_SLOTS^5) * SCOUTFS_BUDDY_ORDER0_BITS) > 2^52 */
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#define SCOUTFS_BUDDY_MAX_HEIGHT 6
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/*
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* We should be able to make the offset smaller if neither dirents nor
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* data items use the full 64 bits.
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*/
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struct scoutfs_key {
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__le64 inode;
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u8 type;
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__le64 offset;
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} __packed;
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/*
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* Currently we sort keys by the numeric value of the types, but that
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* isn't necessary. We could have an arbitrary sort order. So we don't
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* have to stress about cleverly allocating the types.
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*/
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#define SCOUTFS_INODE_KEY 1
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#define SCOUTFS_XATTR_KEY 2
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#define SCOUTFS_XATTR_NAME_HASH_KEY 3
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#define SCOUTFS_XATTR_VAL_HASH_KEY 4
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#define SCOUTFS_DIRENT_KEY 5
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#define SCOUTFS_LINK_BACKREF_KEY 6
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#define SCOUTFS_SYMLINK_KEY 7
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#define SCOUTFS_EXTENT_KEY 8
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#define SCOUTFS_ORPHAN_KEY 9
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#define SCOUTFS_MAX_ITEM_LEN 512
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struct scoutfs_inode_key {
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__u8 type;
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__be64 ino;
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} __packed;
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struct scoutfs_btree_root {
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u8 height;
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struct scoutfs_block_ref ref;
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} __packed;
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/*
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* @free_end: records the byte offset of the first byte after the free
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* space in the block between the header and the first item. New items
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* are allocated by subtracting the space they need.
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*
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* @free_reclaim: records the number of bytes of free space amongst the
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* items after free_end. If a block is compacted then this much new
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* free space would be reclaimed.
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*/
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struct scoutfs_btree_block {
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struct scoutfs_block_header hdr;
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__le16 free_end;
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__le16 free_reclaim;
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__le16 nr_items;
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__le16 item_offs[0];
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} __packed;
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/*
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* The item sequence number is set to the dirty block's sequence number
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* when the item is modified. It is not changed by splits or merges.
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*/
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struct scoutfs_btree_item {
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struct scoutfs_key key;
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__le64 seq;
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__le16 val_len;
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char val[0];
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} __packed;
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/* Blocks are no more than half free. */
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#define SCOUTFS_BTREE_FREE_LIMIT \
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((SCOUTFS_BLOCK_SIZE - sizeof(struct scoutfs_btree_block)) / 2)
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/* XXX does this exist upstream somewhere? */
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#define member_sizeof(TYPE, MEMBER) (sizeof(((TYPE *)0)->MEMBER))
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#define SCOUTFS_BTREE_MAX_ITEMS \
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((SCOUTFS_BLOCK_SIZE - sizeof(struct scoutfs_btree_block)) / \
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(member_sizeof(struct scoutfs_btree_block, item_offs[0]) + \
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sizeof(struct scoutfs_btree_item)))
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/*
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* We can calculate the max tree depth by calculating how many leaf
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* blocks the tree could reference. The block device can only reference
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* 2^64 bytes. The tallest parent tree has half full parent blocks.
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*
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* So we have the relation:
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*
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* ceil(max_items / 2) ^ (max_depth - 1) >= 2^64 / block_size
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*
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* and solve for depth:
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*
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* max_depth = log(ceil(max_items / 2), 2^64 / block_size) + 1
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*/
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#define SCOUTFS_BTREE_MAX_DEPTH 10
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#define SCOUTFS_UUID_BYTES 16
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/*
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* The ring fields describe the statically allocated ring log. The
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* head and tail indexes are logical 4k blocks offsets inside the ring.
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* The head block should contain the seq.
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*/
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struct scoutfs_super_block {
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struct scoutfs_block_header hdr;
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__le64 id;
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__u8 uuid[SCOUTFS_UUID_BYTES];
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__le64 next_ino;
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__le64 total_blocks;
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__le64 free_blocks;
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__le64 ring_blkno;
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__le64 ring_blocks;
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__le64 ring_head_index;
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__le64 ring_tail_index;
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__le64 ring_head_seq;
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__le64 buddy_blocks;
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struct scoutfs_buddy_root buddy_root;
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struct scoutfs_btree_root btree_root;
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} __packed;
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#define SCOUTFS_ROOT_INO 1
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struct scoutfs_timespec {
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__le64 sec;
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__le32 nsec;
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} __packed;
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/*
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* @data_version: incremented every time the contents of a file could
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* have changed. It is exposed via an ioctl and is then provided as an
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* argument to data functions to protect racing modification.
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*
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* XXX
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* - otime?
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* - compat flags?
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* - version?
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* - generation?
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* - be more careful with rdev?
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*/
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struct scoutfs_inode {
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__le64 size;
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__le64 blocks;
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__le64 link_counter;
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__le64 data_version;
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__le32 nlink;
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__le32 uid;
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__le32 gid;
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__le32 mode;
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__le32 rdev;
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__le32 salt;
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struct scoutfs_timespec atime;
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struct scoutfs_timespec ctime;
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struct scoutfs_timespec mtime;
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} __packed;
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#define SCOUTFS_ROOT_INO 1
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/* like the block size, a reasonable min PATH_MAX across platforms */
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#define SCOUTFS_SYMLINK_MAX_SIZE 4096
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/*
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* Dirents are stored in items with an offset of the hash of their name.
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* Colliding names are packed into the value.
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*/
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struct scoutfs_dirent {
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__le64 ino;
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__le64 counter;
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__u8 type;
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__u8 name[0];
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} __packed;
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/*
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* Dirent items are stored at keys with the offset set to the hash of
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* the name. Creation can find that hash values collide and will
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* attempt to linearly probe this many following hash values looking for
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* an unused value.
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*
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* In small directories this doesn't really matter because hash values
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* will so very rarely collide. At around 50k items we start to see our
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* first collisions. 16 slots is still pretty quick to scan in the
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* btree and it gets us up into the hundreds of millions of entries
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* before enospc is returned as we run out of hash values.
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*/
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#define SCOUTFS_DIRENT_COLL_NR 16
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#define SCOUTFS_NAME_LEN 255
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/* S32_MAX avoids the (int) sign bit and might avoid sloppy bugs */
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#define SCOUTFS_LINK_MAX S32_MAX
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/*
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* We only use 31 bits for readdir positions so that we don't confuse
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* old signed 32bit f_pos applications or those on the other side of
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* network protocols that have limited readir positions.
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*/
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#define SCOUTFS_DIRENT_OFF_BITS 31
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#define SCOUTFS_DIRENT_OFF_MASK ((1U << SCOUTFS_DIRENT_OFF_BITS) - 1)
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/* getdents returns next pos with an entry, no entry at (f_pos)~0 */
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#define SCOUTFS_DIRENT_LAST_POS (INT_MAX - 1)
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enum {
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SCOUTFS_DT_FIFO = 0,
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SCOUTFS_DT_CHR,
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SCOUTFS_DT_DIR,
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SCOUTFS_DT_BLK,
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SCOUTFS_DT_REG,
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SCOUTFS_DT_LNK,
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SCOUTFS_DT_SOCK,
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SCOUTFS_DT_WHT,
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};
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#define SCOUTFS_MAX_XATTR_LEN 255
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#define SCOUTFS_XATTR_NAME_HASH_MASK 7ULL
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struct scoutfs_xattr {
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__u8 name_len;
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__u8 value_len;
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__u8 name[0];
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} __packed;
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struct scoutfs_extent {
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__le64 blkno;
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__le64 len;
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__u8 flags;
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} __packed;
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#define SCOUTFS_EXTENT_FLAG_OFFLINE (1 << 0)
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/*
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* link backrefs give us a way to find all the hard links that refer
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* to a target inode. They're stored at an offset determined by an
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* advancing counter in their inode.
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*/
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struct scoutfs_link_backref {
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__le64 ino;
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__le64 offset;
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} __packed;
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#endif
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