Our "sstring_view" is an historic alias for the standard std::string_view.
The patch changes the last remaining random uses of this old alias across
our source directory to the standard type name.
After this patch, there are no more uses of the "sstring_view" alias.
It will be removed in the following patch.
Refs #4062.
Signed-off-by: Nadav Har'El <nyh@scylladb.com>
Change the format of sync points to use host ID instead of IPs, to be
consistent with the use of host IDs in hinted handoff module.
Introduce sync point v3 format which is the same as v2 except it stores
host IDs instead of IPs.
The encoding of sync points now always uses the new v3 format with host
IDs.
The decoding supports both formats with host IDs and IPs, so a sync point
contains now a variant of either types, and in the case of the new
format the translation from IP to host ID is avoided.
Fixes some typos as found by codespell run on the code.
In this commit, I was hoping to fix only comments, not user-visible alerts, output, etc.
Follow-up commits will take care of them.
Refs: https://github.com/scylladb/scylladb/issues/16255
Signed-off-by: Yaniv Kaul <yaniv.kaul@scylladb.com>
the operator<<() based formatter is only used in its test, so
let's move it to where it is used.
we can always bring it back later if it is required in other places.
but better off implementing it as a fmt::formatter<> then.
Refs #13245
Signed-off-by: Kefu Chai <kefu.chai@scylladb.com>
Closesscylladb/scylladb#16142
sync point API provided with incorrect sync point id might allocate
crazy amount of memory and fail with std::bad_alloc.
To fix this, we can check if the encoded sync point has been modified
before decoding. We can achieve this by calculating a checksum before
encoding, appending it to the encoded sync point, and compering
it with a checksum calculated in db::hints::decode before decoding.
The next commit changes the format of encoding sync points to V2. The
new format appends the checksum to the encoded sync points and its
implementation uses the checksum_size constant - the number of bytes
required to store the checksum. To increase consistency and readability,
we can additionally add and use the version_size constant.
Definitions of sync_point::decode and sync_point::encode are slightly
changed so that they don't depend on the version_size value and make
implementation of the V2 format easier.
Add include statements to satisfy dependencies.
Delete, now unneeded, include directives from the upper level
source files.
Signed-off-by: Benny Halevy <bhalevy@scylladb.com>
idl definition files are not intended for direct
inclusion in .cc files.
Data types it represents are supposed to be defined
in regular C++ header, so define them in db/hints/scyn_point.hh
and include it rather then idl/hinted_handoff.idl.hh.
Signed-off-by: Benny Halevy <bhalevy@scylladb.com>
Instead of lengthy blurbs, switch to single-line, machine-readable
standardized (https://spdx.dev) license identifiers. The Linux kernel
switched long ago, so there is strong precedent.
Three cases are handled: AGPL-only, Apache-only, and dual licensed.
For the latter case, I chose (AGPL-3.0-or-later and Apache-2.0),
reasoning that our changes are extensive enough to apply our license.
The changes we applied mechanically with a script, except to
licenses/README.md.
Closes#9937
The header file <gm/inet_address.hh> is included, directly or
indirectly, from 291 source files in Scylla. It is hard to reduce this
number because Scylla relies heavily on IP addresses as keys to
different things. So it is important that this header file be fast to
include. Unfortunately it wasn't... ClangBuildAnalyzer measurements
showed that each inclusion of this header file added a whopping 2 seconds
(in dev build mode) to the build. A total of 600 CPU seconds - 10 CPU
minutes - were spent just on this header file. It was actually worse
because the build also spent additional time on template instantiation
(more on this below).
So in this patch we:
1. Remove some unnecessary stuff from gms/inet_address.hh, and avoid
including it in one place that doesn't need it. This is just
cosmetic, and doesn't significantly speed up the build.
2. Move the to_sstring() implementation for the .hh to .cc. This saves
a lot of time on template instantiations - previously every source
file instantiated this to_sstring(), which was slow (that "format"
thing is slow).
3. Do not include <seastar/net/ip.hh> which is a huge file including
half the world. All we need from it is the type "ipv4_address",
so instead include just the new <seastar/net/ipv4_address.hh>.
This change brings most of the performance improvement.
So source files forgot to include various Seastar header files
because the includes-everything ip.hh did it - so we need to add
these missing includes in this patch.
After this patch, ClangBuildAnalyzer's reports that the cost of
inclusion of <gms/inet_address.hh> is down from 2 seconds to 0.326
seconds. Additionally the format<inet_address> template instantiation
291 times - about half a second each - is also gone.
All in all, this patch should reduce around 10 CPU minutes from the build.
Refs #1
Signed-off-by: Nadav Har'El <nyh@scylladb.com>
Between encoding and decoding of a sync point, the node might have been
restarted and resharded with increased shard count. During resharding,
existing hints segments might have been moved to new shards. Because of
that, we need to make sure that we wait for foreign segments to be
replayed on the new shards too.
This commit modifies the sync point decoding logic so that it places a
zero replay position for new shards. Additionally, a (incorrect) shard
count check is removed from `storage_proxy::wait_for_hint_sync_point`
because now the shard count in decoded sync point is guaranteed to be
not less than the node's current shard count.
Adds a sync_point structure. A sync point is a (possibly incomplete)
mapping from hint queues to a replay position in it. Users will be able
to create sync points consisting of the last written positions of some
hint queues, so then they can wait until hint replay in all of the
queues reach that point.
The sync point supports serialization - first it is serialized with the
help of IDL to a binary form, and then converted to a hexadecimal
string. Deserialization is also possible.