A variant of reserve() which allows gentle reserving of memory. This
variant will allocate just one chunk at a time. To drive it to
completion, one should call it repeatedly with the return value of the
previous call, until it returns 0.
This variant will be used in the next patch by the large bitset creation
code, to avoid stalls when allocating large bloom filters (which are
backed by large bitset).
begin() of a const vector should return a const_iterator, to avoid
giving the caller the ability to mutate it.
This slipped through since iterator's constructor does a const_cast.
Noticed by code inspection.
resize(), used by clear(), requires T to be default-constructible in
case the vector is expanded. It's not actually needed for clearing,
and there will be users which use clear() with
non-default-constructible T, so implement clear() without using
resize().
There are times in which we would like to estimate how much memory
a chunked_vector is using. We have two strategies to do it:
1) multiply the size by the size of the elements. That is wrong, because
the chunked_vector can allocate larger chunks in anticipation of more
elements to come.
2) multiply the number of chunks by 128kB. That is also wrong, because
the chunk_vector will not always allocate the entire chunk if there are
only a few elements in it.
The best way to deal with it is to allow the chunked_vector to exports
its current memory usage.
Signed-off-by: Glauber Costa <glauber@scylladb.com>
We currently use std::deque<> for when we need large random-access containers,
but deque<> requires nr_items * sizeof(T) / 64 bytes of contiguous memory, which can
exceed our 256k fragmentation unit with large sstables. The new
container, which is a cross between deque and vector, has much lower
limitations.
Like deque, we allocate chunks of contiguous items, but they are
128k in size instead of 512. The last chunk can be smaller to avoid
allocating 128k for a really small vector.