Large allocations test, unsurprisingly, allocates a lot of memory. Do
not leak it so that any tests that are going to be run afterwards have
still some memory left.
Signed-off-by: Paweł Dziepak <pdziepak@scylladb.com>
Originally, large allocation test case attempted to allocate an object
as big as halft of the space used by the lsa. That failed when the test
was executed with lower amount of memory available mainly due to the
memory fragmentation caused by previous test cases.
This patches reduces the size of the large allocation to 3/8 of the
total space used by the lsa which is still a lot but seems to make the
test pass even with as little memory as 64MB per shard.
Signed-off-by: Paweł Dziepak <pdziepak@scylladb.com>
Originally, lsa allocated each segment independently what could result
in high memory fragmentation. As a result many compaction and eviction
passes may be needed to release a sufficiently big contiguous memory
block.
These problems are solved by introduction of segment zones, contiguous
groups of segments. All segments are allocated from zones and the
algorithm tries to keep the number of zones to a minimum. Moreover,
segments can be migrated between zones or inside a zone in order to deal
with fragmentation inside zone.
Segment zones can be shrunk but cannot grow. Segment pool keeps a tree
containing all zones ordered by their base addresses. This tree is used
only by the memory reclamer. There is also a list of zones that have
at least one free segments that is used during allocation.
Segment allocation doesn't have any preferences which segment (and zone)
to choose. Each zone contains a free list of unused segments. If there
are no zones with free segments a new one is created.
Segment reclamation migrates segments from the zones higher in memory
to the ones at lower addresses. The remaining zones are shrunk until the
requested number of segments is reclaimed.
Signed-off-by: Paweł Dziepak <pdziepak@scylladb.com>
Disabling compaction of a region is currently done in order to keep
the references valid. But disabling only compaction is not enough, we
also need to disable eviction, as it also invalidates
references. Rather than introducing another type of lock, compaction
and eviction are controlled together, generalized as "reclaiming"
(hence the reclaim_lock).
It relies on the fact that the process has a fixed amount of memory
assigned and std::bad_alloc is thrown in a timely manner when it fills
up, which is the case for seastar's allocator, but not with the
default allocator. With the latter the OOM killer kills the process.