In an incoming change, the wasm instance cache will be modified to be owned
by the query_processor - it will hold an optional instead of a raw
pointer to the cache, so we should stop returning the raw pointer
from the getter as well.
Consequently, the cache is also stored as a reference in wasm::cache,
as it gets the reference from the query_processor.
For consistency with the wasm engine and the wasm alien thread runner,
the name of the getter is also modified to follow the same pattern.
The compilation of wasm UDFs is performed by a call to a foreign
function, which cannot be divided with yielding points and, as a
result, causes long reactor stalls for big UDFs.
We avoid them by submitting the compilation task to a non-seastar
std::thread, and retrieving the result using seastar::alien.
The thread is created at the start of the program. It executes
tasks from a queue in an infinite loop.
All seastar shards reference the thread through a std::shared_ptr
to a `alien_thread_runner`.
Considering that the compilation takes a long time anyway, the
alien_thread_runner is implemented with focus on simplicity more
than on performance. The tasks are stored in an std::queue, reading
and writing to it is synchronized using an std::mutex for reading/
writing to the queue, and an std::condition_variable waiting until
the queue has elements.
When the destructor of the alien runner is called, an std::nullopt
sentinel is pushed to the queue, and after all remaining tasks are
finished and the sentinel is read, the thread finishes.
After we move the compilation to a alien thread, the completion
of the compilation will be signaled by fulfilling a seastar promise.
As a result, the `precompile` function will return a future, and
because of that, other functions that use the `precompile` functions
will also become futures.
We can do all the neccessary adjustments beforehand, so that the actual
patch that moves the compilation will contain less irrelevant changes.
We have enabled the command line options without changing a
single line of code, we only had to replace old include
with scylla_test_case.hh.
Next step is to add x-log-compaction-groups options, which will
determine the number of compaction groups to be used by all
instantiations of replica::table.
Signed-off-by: Raphael S. Carvalho <raphaelsc@scylladb.com>
The wasmtime runtime allocates memory for the executable code of
the WASM programs using mmap and not the seastar allocator. As
a result, the memory that Scylla actually uses becomes not only
the memory preallocated for the seastar allocator but the sum of
that and the memory allocated for executable codes by the WASM
runtime.
To keep limiting the memory used by Scylla, we measure how much
memory do the WASM programs use and if they use too much, compiled
WASM UDFs (modules) that are currently not in use are evicted to
make room.
To evict a module it is required to evict all instances of this
module (the underlying implementation of modules and instances uses
shared pointers to the executable code). For this reason, we add
reference counts to modules. Each instance using a module is a
reference. When an instance is destroyed, a reference is removed.
If all references to a module are removed, the executable code
for this module is deallocated.
The eviction of a module is actually acheved by eviction of all
its references. When we want to free memory for a new module we
repeatedly evict instances from the wasm_instance_cache using its
LRU strategy until some module loses all its instances. This
process may not succeed if the instances currently in use (so not
in the cache) use too much memory - in this case the query also
fails. Otherwise the new module is added to the tracking system.
This strategy may evict some instances unnecessarily, but evicting
modules should not happen frequently, and any more efficient
solution requires an even bigger intervention into the code.
Different users may require different limits for their UDFs. This
patch allows them to configure the size of their cache of wasm,
the maximum size of indivitual instances stored in the cache, the
time after which the instances are evicted, the fuel that all wasm
UDFs are allowed to consume before yielding (for the control of
latency), the fuel that wasm UDFs are allowed to consume in total
(to allow performing longer computations in the UDF without
detecting an infinite loop) and the hard limit of the size of UDFs
that are executed (to avoid large allocations)
The new implementation for WASM UDFs allows executing the UDFs
in pieces. This commit adds a test asserting that the UDF is in fact
divided and that each of the execution segments takes no longer than
1ms.