The wasm::engine exists as a sharded<> service in main, but it's only
passed by local reference into database on start. There's no much profit
in keeping it at main scope, things get much simpler if keeping the
engine purely on database.
Signed-off-by: Pavel Emelyanov <xemul@scylladb.com>
The engine is based on wasmtime and is able to:
- compile wasm text format to bytecode
- run a given compiled function with custom arguments
This implementation is missing crucial features, like running
on any other types than 32-bit integers. It serves as a skeleton
for future full implementation.