Instead of lengthy blurbs, switch to single-line, machine-readable
standardized (https://spdx.dev) license identifiers. The Linux kernel
switched long ago, so there is strong precedent.
Three cases are handled: AGPL-only, Apache-only, and dual licensed.
For the latter case, I chose (AGPL-3.0-or-later and Apache-2.0),
reasoning that our changes are extensive enough to apply our license.
The changes we applied mechanically with a script, except to
licenses/README.md.
Closes#9937
In a previous patch, we noticed that the header file <gm/inet_address.hh>,
which is included, directly or indirectly, by most source files,
includes <seastar/net/ip.hh> which is very slow to compile, and
replaced it by the much faster-to-include <seastar/net/ipv[46]_address.hh>.
However, we also included <seastar/net/ip.hh> in types.hh - and that
too is included by almost every file, so the actual saving from the
above patch was minimal. So in this patch we replace this include too.
After this patch Scylla does not include <seastar/net/ip.hh> at all.
According to ClangBuildAnalyzer, this reduces the average time to include
types.hh (multiply this by 312 times!) from 4 seconds to 1.8 seconds,
and reduces total build time (dev mode) by about 3%.
Some of the source files were now missing some include directives, that
were previously included in ip.hh - so we need to add those explicitly.
Signed-off-by: Nadav Har'El <nyh@scylladb.com>
Between encoding and decoding of a sync point, the node might have been
restarted and resharded with increased shard count. During resharding,
existing hints segments might have been moved to new shards. Because of
that, we need to make sure that we wait for foreign segments to be
replayed on the new shards too.
This commit modifies the sync point decoding logic so that it places a
zero replay position for new shards. Additionally, a (incorrect) shard
count check is removed from `storage_proxy::wait_for_hint_sync_point`
because now the shard count in decoded sync point is guaranteed to be
not less than the node's current shard count.
Adds a sync_point structure. A sync point is a (possibly incomplete)
mapping from hint queues to a replay position in it. Users will be able
to create sync points consisting of the last written positions of some
hint queues, so then they can wait until hint replay in all of the
queues reach that point.
The sync point supports serialization - first it is serialized with the
help of IDL to a binary form, and then converted to a hexadecimal
string. Deserialization is also possible.