/* * Copyright (C) 2021-present ScyllaDB */ /* * SPDX-License-Identifier: AGPL-3.0-or-later */ #pragma once #include "log.hh" #include "seastarx.hh" #include #include #include #include #include #include #include namespace generic_server { class server; // A generic TCP connection. // // This class is used in tandem with the `server`class to implement a protocol // specific TCP connection. // // Protocol specific classes are expected to override the `process_request` // member function to perform request processing. This base class provides a // `_read_buf` and a `_write_buf` for reading requests and writing responses. class connection : public boost::intrusive::list_base_hook<> { protected: server& _server; connected_socket _fd; input_stream _read_buf; output_stream _write_buf; future<> _ready_to_respond = make_ready_future<>(); seastar::gate _pending_requests_gate; public: connection(server& server, connected_socket&& fd); virtual ~connection(); virtual future<> process(); virtual void handle_error(future<>&& f) = 0; virtual future<> process_request() = 0; virtual void on_connection_close(); virtual future<> shutdown(); }; // A generic TCP socket server. // // This class can be used as a base for a protocol specific TCP socket server // that listens to incoming connections and processes requests coming over the // connection. // // The provides a `listen` member function that creates a TCP server socket and // registers it to the Seastar reactor. The class also provides a `stop` member // function that can be used to safely stop the server. // // Protocol specific classes that inherit `server` are expected to also inherit // a connection class from `connection` and override the `make_connection` member // function to create a protocol specific connection upon `accept`. class server { friend class connection; protected: sstring _server_name; logging::logger& _logger; bool _stopping = false; promise<> _all_connections_stopped; uint64_t _current_connections = 0; uint64_t _connections_being_accepted = 0; uint64_t _total_connections = 0; future<> _listeners_stopped = make_ready_future<>(); using connections_list_t = boost::intrusive::list; connections_list_t _connections_list; struct gentle_iterator { connections_list_t::iterator iter, end; gentle_iterator(server& s) : iter(s._connections_list.begin()), end(s._connections_list.end()) {} gentle_iterator(const gentle_iterator&) = delete; gentle_iterator(gentle_iterator&&) = delete; }; std::list _gentle_iterators; std::vector _listeners; public: server(const sstring& server_name, logging::logger& logger); virtual ~server(); // Makes sure listening sockets no longer generate new connections and aborts the // connected sockets, so that new requests are not served and existing requests don't // send responses back. // // It does _not_ wait for any internal activity started by the established connections // to finish. It's the .stop() method that does it future<> shutdown(); future<> stop(); future<> listen(socket_address addr, std::shared_ptr creds, bool is_shard_aware, bool keepalive, std::optional unix_domain_socket_permissions); future<> do_accepts(int which, bool keepalive, socket_address server_addr); protected: virtual seastar::shared_ptr make_connection(socket_address server_addr, connected_socket&& fd, socket_address addr) = 0; virtual future<> advertise_new_connection(shared_ptr conn); virtual future<> unadvertise_connection(shared_ptr conn); future<> for_each_gently(noncopyable_function); void maybe_stop(); }; }