/* * Copyright (C) 2015 Cloudius Systems, Ltd. */ #include "UUID.hh" #include "net/byteorder.hh" #include #include namespace utils { UUID make_random_uuid() { // FIXME: keep in userspace static thread_local std::random_device urandom; static thread_local std::uniform_int_distribution dist(0, 255); union { uint8_t b[16]; struct { uint64_t msb, lsb; } w; } v; for (auto& b : v.b) { b = dist(urandom); } v.b[6] &= 0x0f; v.b[6] |= 0x40; // version 4 v.b[8] &= 0x3f; v.b[8] |= 0x80; // IETF variant return UUID(net::hton(v.w.msb), net::hton(v.w.lsb)); } std::ostream& operator<<(std::ostream& out, const UUID& uuid) { return out << uuid.to_sstring(); } }