/* * Copyright (C) 2019 pengjian.uestc @ gmail.com */ /* * SPDX-License-Identifier: AGPL-3.0-or-later */ #pragma once #include #include #include #include "protocol_server.hh" #include "data_dictionary/data_dictionary.hh" namespace db { class config; }; namespace redis { class query_processor; } namespace redis_transport { class redis_server; } namespace auth { class service; } namespace service { class storage_proxy; class migration_manager; } namespace gms { class gossiper; } namespace redis { // As defined in: https://redis.io/topics/protocol // "The RESP protocol was introduced in Redis 1.2, but it became the standard way // for talking with the Redis server in Redis 2.0. This is the protocol you // should implement in your Redis client." // The protocol itself doesn't seem to have a version, but it was stabilized in // Redis 2.0 according to the above quite so that is the version we are going to use. constexpr const char* version = "2.0"; class controller : public protocol_server { seastar::sharded _query_processor; seastar::shared_ptr> _server; seastar::sharded& _proxy; data_dictionary::database _db; seastar::sharded& _auth_service; seastar::sharded& _mm; db::config& _cfg; seastar::sharded& _gossiper; std::vector _listen_addresses; private: seastar::future<> listen(seastar::sharded& auth_service, db::config& cfg); public: controller(seastar::sharded& proxy, seastar::sharded& auth_service, seastar::sharded& mm, db::config& cfg, seastar::sharded& gossiper); ~controller(); virtual sstring name() const override; virtual sstring protocol() const override; virtual sstring protocol_version() const override; virtual std::vector listen_addresses() const override; virtual future<> start_server() override; virtual future<> stop_server() override; virtual future<> request_stop_server() override; }; }