Drop the AGPL license in favor of a source-available license. See the blog post [1] for details. [1] https://www.scylladb.com/2024/12/18/why-were-moving-to-a-source-available-license/
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*
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* Copyright (C) 2019-present ScyllaDB
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*
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* Modified by ScyllaDB
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*/
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/*
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* SPDX-License-Identifier: LicenseRef-ScyllaDB-Source-Available-1.0
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*/
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#pragma once
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#include "abstract_function.hh"
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#include "cql3/description.hh"
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#include "scalar_function.hh"
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#include "lang/lua.hh"
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#include "lang/wasm.hh"
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namespace cql3 {
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namespace functions {
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class user_function final : public abstract_function, public scalar_function {
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public:
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struct lua_context {
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sstring bitcode;
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// FIXME: We should not need a copy in each function. It is here
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// because user_function::execute is only passed the
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// the runtime arguments. We could
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// avoid it by having a runtime->execute(user_function) instead,
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// but that is a large refactoring. We could also store a
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// lua_runtime in a thread_local variable, but that is one extra
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// global.
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lua::runtime_config cfg;
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};
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using context = std::variant<lua_context, wasm::context>;
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private:
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std::vector<sstring> _arg_names;
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sstring _body;
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sstring _language;
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bool _called_on_null_input;
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context _ctx;
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public:
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user_function(function_name name, std::vector<data_type> arg_types, std::vector<sstring> arg_names, sstring body,
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sstring language, data_type return_type, bool called_on_null_input, context ctx);
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const std::vector<sstring>& arg_names() const { return _arg_names; }
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const sstring& body() const { return _body; }
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const sstring& language() const { return _language; }
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bool called_on_null_input() const { return _called_on_null_input; }
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virtual bool is_pure() const override;
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virtual bool is_native() const override;
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virtual bool is_aggregate() const override;
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virtual bool requires_thread() const override;
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virtual bytes_opt execute(std::span<const bytes_opt> parameters) override;
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description describe(with_create_statement) const;
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};
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}
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}
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