Drop the AGPL license in favor of a source-available license. See the blog post [1] for details. [1] https://www.scylladb.com/2024/12/18/why-were-moving-to-a-source-available-license/
208 lines
7.7 KiB
C++
208 lines
7.7 KiB
C++
/*
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* Copyright (C) 2021-present ScyllaDB
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*/
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/*
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* SPDX-License-Identifier: LicenseRef-ScyllaDB-Source-Available-1.0
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*/
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#include <unordered_set>
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#include <seastar/core/simple-stream.hh>
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#include <seastar/core/smp.hh>
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#include "db/hints/sync_point.hh"
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#include "sync_point.hh"
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#include "idl/hinted_handoff.dist.hh"
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#include "idl/hinted_handoff.dist.impl.hh"
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#include "utils/base64.hh"
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#include "utils/xx_hasher.hh"
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namespace db {
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namespace hints {
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// Sync points can be encoded in two formats: V1 and V2. V2 extends V1 by adding
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// a checksum. Currently, we use the V2 format, but sync points encoded in the V1
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// format still can be safely decoded.
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//
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// Format V1 (encoded in base64):
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// uint8_t 0x01 - version of format
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// sync_point_v1_or_v2 - encoded using IDL
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//
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// Format V2 (encoded in base64):
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// uint8_t 0x02 - version of format
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// sync_point_v1_or_v2 - encoded using IDL
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// uint64_t - checksum computed using the xxHash algorithm
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//
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// Format V3 (encoded in base64):
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// uint8_t 0x03 - version of format
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// sync_point_v3 - encoded using IDL
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// uint64_t - checksum computed using the xxHash algorithm
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//
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// sync_point_v1_or_v2:
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// UUID host_id - ID of the host which created the sync point
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// uint16_t shard_count - the number of shards in this sync point
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// per_manager_sync_point_v1_or_v2 regular_sp - replay positions for regular mutation hint queues
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// per_manager_sync_point_v1_or_v2 mv_sp - replay positions for materialized view hint queues
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//
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// per_manager_sync_point_v1_or_v2:
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// std::vector<gms::inet_address> endpoints - addresses for which this sync point defines replay positions
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// std::vector<db::replay_position> flattened_rps:
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// A flattened collection of replay positions for all endpoints and shards.
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// Replay positions are grouped by address, in the same order as in
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// the `endpoints` field, and there is one replay position for each of
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// the shards (shard count is defined by the `shard_count`) field.
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// Flattened representation was chosen in order to save space on
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// vector lengths etc.
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//
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// sync_point_v3:
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// similar to sync_point_v1_or_v2 except it uses per_manager_sync_point_v3 instead
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// of per_manager_sync_point_v1_or_v2, which has locator::host_id instead of
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// gms::inet_address.
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static constexpr size_t version_size = sizeof(uint8_t);
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static constexpr size_t checksum_size = sizeof(uint64_t);
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template <typename PerManagerType>
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static std::vector<sync_point::shard_rps> decode_one_type(uint16_t shard_count, const PerManagerType& v) {
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std::vector<sync_point::shard_rps> ret;
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if (size_t(shard_count) * v.endpoints.size() != v.flattened_rps.size()) {
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throw std::runtime_error(format("Could not decode the sync point - there should be {} rps in flattened_rps, but there are only {}",
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size_t(shard_count) * v.endpoints.size(), v.flattened_rps.size()));
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}
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ret.resize(std::max(unsigned(shard_count), smp::count));
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auto rps_it = v.flattened_rps.begin();
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for (const auto ep : v.endpoints) {
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uint16_t shard;
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for (shard = 0; shard < shard_count; shard++) {
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ret[shard].emplace(ep, *rps_it++);
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}
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// Fill missing shards with zero replay positions so that segments
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// which were moved across shards will be correctly waited on
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for (; shard < smp::count; shard++) {
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ret[shard].emplace(ep, db::replay_position());
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}
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}
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return ret;
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}
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static uint64_t calculate_checksum(const std::string_view s) {
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xx_hasher h;
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h.update(s.data(), s.size());
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return h.finalize_uint64();
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}
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sync_point sync_point::decode(std::string_view s) {
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bytes raw = base64_decode(s);
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if (raw.empty()) {
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throw std::runtime_error("Could not decode the sync point - not a valid hex string");
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}
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std::string_view raw_s(reinterpret_cast<const char*>(raw.data()), raw.size());
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seastar::simple_memory_input_stream in{raw_s.data(), raw_s.size()};
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uint8_t version = ser::serializer<uint8_t>::read(in);
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if (version == 2 || version == 3) {
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if (raw_s.size() < version_size + checksum_size) {
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throw std::runtime_error("Could not decode the sync point encoded in the V2/V3 format - serialized blob is too short");
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}
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seastar::simple_memory_input_stream in_checksum{raw_s.end() - checksum_size, checksum_size};
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uint64_t checksum = ser::serializer<uint64_t>::read(in_checksum);
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if (checksum != calculate_checksum(raw_s.substr(0, raw_s.size() - checksum_size))) {
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throw std::runtime_error("Could not decode the sync point encoded in the V2/V3 format - wrong checksum");
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}
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}
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else if (version != 1) {
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throw std::runtime_error(format("Unsupported sync point format version: {}", int(version)));
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}
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if (version == 1 || version == 2) {
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sync_point_v1_or_v2 v = ser::serializer<sync_point_v1_or_v2>::read(in);
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return sync_point{
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v.host_id,
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decode_one_type(v.shard_count, v.regular_sp),
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decode_one_type(v.shard_count, v.mv_sp),
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};
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}
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// version == 3
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sync_point_v3 v3 = ser::serializer<sync_point_v3>::read(in);
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return sync_point{
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v3.host_id,
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decode_one_type(v3.shard_count, v3.regular_sp),
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decode_one_type(v3.shard_count, v3.mv_sp),
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};
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}
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static per_manager_sync_point_v3 encode_one_type_v3(unsigned shards, const std::vector<sync_point::shard_rps>& rps) {
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per_manager_sync_point_v3 ret;
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// Gather all endpoints, from all shards
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std::unordered_set<locator::host_id> all_eps;
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for (const auto& shard_rps : rps) {
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for (const auto& p : shard_rps) {
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// New sync points are created with host_id only
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all_eps.insert(std::get<locator::host_id>(p.first));
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}
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}
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ret.flattened_rps.reserve(size_t(shards) * all_eps.size());
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// Encode into v3 struct
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// For each endpoint, we encode a replay position for all shards.
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// If there is no replay position for a shard, we use a zero replay position.
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for (const auto ep : all_eps) {
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ret.endpoints.push_back(ep);
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for (const auto& shard_rps : rps) {
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auto it = shard_rps.find(ep);
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if (it != shard_rps.end()) {
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ret.flattened_rps.push_back(it->second);
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} else {
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ret.flattened_rps.push_back(db::replay_position());
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}
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}
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// Fill with zeros for remaining shards
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for (unsigned i = rps.size(); i < shards; i++) {
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ret.flattened_rps.push_back(db::replay_position());
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}
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}
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return ret;
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}
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sstring sync_point::encode() const {
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// Encode as v3 structure
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sync_point_v3 v3;
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v3.host_id = this->host_id;
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v3.shard_count = std::max(this->regular_per_shard_rps.size(), this->mv_per_shard_rps.size());
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v3.regular_sp = encode_one_type_v3(v3.shard_count, this->regular_per_shard_rps);
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v3.mv_sp = encode_one_type_v3(v3.shard_count, this->mv_per_shard_rps);
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// Measure how much space we need
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seastar::measuring_output_stream measure;
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ser::serializer<sync_point_v3>::write(measure, v3);
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// Reserve version_size bytes for the version and checksum_size bytes for the checksum
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bytes serialized{bytes::initialized_later{}, version_size + measure.size() + checksum_size};
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// Encode using V3 format
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seastar::simple_memory_output_stream out{reinterpret_cast<char*>(serialized.data()), serialized.size()};
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ser::serializer<uint8_t>::write(out, 3);
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ser::serializer<sync_point_v3>::write(out, v3);
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std::string_view serialized_s(reinterpret_cast<const char*>(serialized.data()), version_size + measure.size());
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uint64_t checksum = calculate_checksum(serialized_s);
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ser::serializer<uint64_t>::write(out, checksum);
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return base64_encode(serialized);
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}
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}
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}
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