Relying on a real-time clock like lowres_clock can be flaky (in particular in debug mode). Use manual_clock instead to harden the test against timing issues. Fixes #20322 Signed-off-by: Benny Halevy <bhalevy@scylladb.com>
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
/*
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* Copyright (C) 2018-present ScyllaDB
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*/
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/*
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* SPDX-License-Identifier: LicenseRef-ScyllaDB-Source-Available-1.0
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*/
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#pragma once
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#include <boost/test/unit_test.hpp>
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#include <seastar/core/coroutine.hh>
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#include <seastar/core/manual_clock.hh>
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#include <seastar/core/sleep.hh>
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#include <seastar/util/noncopyable_function.hh>
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#include <seastar/util/later.hh>
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#include "seastarx.hh"
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using sleep_fn = std::function<future<>(std::chrono::milliseconds)>;
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extern sleep_fn seastar_sleep_fn;
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extern sleep_fn manual_clock_sleep_fn;
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inline
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void eventually(noncopyable_function<void ()> f, size_t max_attempts = 17, sleep_fn sleep = seastar_sleep_fn) {
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size_t attempts = 0;
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while (true) {
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try {
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f();
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break;
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} catch (...) {
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if (++attempts < max_attempts) {
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sleep(std::chrono::milliseconds(1 << attempts)).get();
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} else {
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throw;
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}
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}
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}
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}
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inline
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bool eventually_true(noncopyable_function<bool ()> f, sleep_fn sleep = seastar_sleep_fn) {
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const unsigned max_attempts = 15;
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unsigned attempts = 0;
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while (true) {
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if (f()) {
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return true;
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}
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if (++attempts < max_attempts) {
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sleep(std::chrono::milliseconds(1 << attempts)).get();
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} else {
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return false;
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}
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}
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return false;
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}
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// Must be called in a seastar thread
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template <typename T>
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void REQUIRE_EVENTUALLY_EQUAL(std::function<T()> a, T b, sleep_fn sleep = seastar_sleep_fn) {
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eventually_true([&] { return a() == b; }, sleep);
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BOOST_REQUIRE_EQUAL(a(), b);
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}
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// Must be called in a seastar thread
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template <typename T>
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void CHECK_EVENTUALLY_EQUAL(std::function<T()> a, T b, sleep_fn sleep = seastar_sleep_fn) {
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eventually_true([&] { return a() == b; }, sleep);
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BOOST_CHECK_EQUAL(a(), b);
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}
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