From 60f9dea60a8b6d892d35ee94a77bfbc19c0fe402 Mon Sep 17 00:00:00 2001 From: chrislu Date: Thu, 30 Oct 2025 20:41:30 -0700 Subject: [PATCH] Optimize vidMap locking for better concurrency Improved locking strategy based on the understanding that: - vidMapLock protects the vidMap pointer from concurrent swaps - vidMap has internal locks that protect its data structures Changes: 1. Read operations: Grab pointer with RLock, release immediately, then operate - Reduces lock hold time - Allows resetVidMap to proceed sooner - Methods: GetLocations, GetLocationsClone, GetVidLocations, LookupVolumeServerUrl, GetDataCenter 2. Write operations: Changed from Lock() to RLock() - RLock prevents pointer swap during operation - Allows concurrent readers and other writers (serialized by vidMap's lock) - Methods: addLocation, deleteLocation, addEcLocation, deleteEcLocation Benefits: - Significantly reduced lock contention - Better concurrent performance under load - Still prevents all race conditions Verified with: go test -race ./weed/wdclient/... (passes) --- weed/wdclient/masterclient.go | 46 ++++++++++++++++++++--------------- 1 file changed, 26 insertions(+), 20 deletions(-) diff --git a/weed/wdclient/masterclient.go b/weed/wdclient/masterclient.go index 44e24297a..74828eb2a 100644 --- a/weed/wdclient/masterclient.go +++ b/weed/wdclient/masterclient.go @@ -504,22 +504,25 @@ func (mc *MasterClient) WithClientCustomGetMaster(getMasterF func() pb.ServerAdd // GetLocations safely retrieves volume locations func (mc *MasterClient) GetLocations(vid uint32) (locations []Location, found bool) { mc.vidMapLock.RLock() - defer mc.vidMapLock.RUnlock() - return mc.vidMap.GetLocations(vid) + vm := mc.vidMap + mc.vidMapLock.RUnlock() + return vm.GetLocations(vid) } // GetLocationsClone safely retrieves a clone of volume locations func (mc *MasterClient) GetLocationsClone(vid uint32) (locations []Location, found bool) { mc.vidMapLock.RLock() - defer mc.vidMapLock.RUnlock() - return mc.vidMap.GetLocationsClone(vid) + vm := mc.vidMap + mc.vidMapLock.RUnlock() + return vm.GetLocationsClone(vid) } // GetVidLocations safely retrieves volume locations by string ID func (mc *MasterClient) GetVidLocations(vid string) (locations []Location, err error) { mc.vidMapLock.RLock() - defer mc.vidMapLock.RUnlock() - return mc.vidMap.GetVidLocations(vid) + vm := mc.vidMap + mc.vidMapLock.RUnlock() + return vm.GetVidLocations(vid) } // LookupFileId safely looks up URLs for a file ID @@ -533,42 +536,45 @@ func (mc *MasterClient) LookupFileId(ctx context.Context, fileId string) (fullUr // LookupVolumeServerUrl safely looks up volume server URLs func (mc *MasterClient) LookupVolumeServerUrl(vid string) (serverUrls []string, err error) { mc.vidMapLock.RLock() - defer mc.vidMapLock.RUnlock() - return mc.vidMap.LookupVolumeServerUrl(vid) + vm := mc.vidMap + mc.vidMapLock.RUnlock() + return vm.LookupVolumeServerUrl(vid) } // GetDataCenter safely retrieves the data center func (mc *MasterClient) GetDataCenter() string { mc.vidMapLock.RLock() - defer mc.vidMapLock.RUnlock() - return mc.vidMap.DataCenter + vm := mc.vidMap + mc.vidMapLock.RUnlock() + return vm.DataCenter } // Thread-safe helpers for vidMap operations -// These methods acquire exclusive locks to protect both the vidMap pointer -// and the underlying map mutations from concurrent access +// These methods use RLock to get a stable pointer to vidMap, preventing resetVidMap +// from swapping it during the operation. The actual map mutations are protected by +// vidMap's internal mutex, so RLock is sufficient here for better concurrency. func (mc *MasterClient) addLocation(vid uint32, location Location) { - mc.vidMapLock.Lock() - defer mc.vidMapLock.Unlock() + mc.vidMapLock.RLock() + defer mc.vidMapLock.RUnlock() mc.vidMap.addLocation(vid, location) } func (mc *MasterClient) deleteLocation(vid uint32, location Location) { - mc.vidMapLock.Lock() - defer mc.vidMapLock.Unlock() + mc.vidMapLock.RLock() + defer mc.vidMapLock.RUnlock() mc.vidMap.deleteLocation(vid, location) } func (mc *MasterClient) addEcLocation(vid uint32, location Location) { - mc.vidMapLock.Lock() - defer mc.vidMapLock.Unlock() + mc.vidMapLock.RLock() + defer mc.vidMapLock.RUnlock() mc.vidMap.addEcLocation(vid, location) } func (mc *MasterClient) deleteEcLocation(vid uint32, location Location) { - mc.vidMapLock.Lock() - defer mc.vidMapLock.Unlock() + mc.vidMapLock.RLock() + defer mc.vidMapLock.RUnlock() mc.vidMap.deleteEcLocation(vid, location) }