Files
seaweedfs/weed/storage/erasure_coding/ecbalancer/balancer.go
T
Chris LuandGitHub 8c1be63c92 ecbalancer: let a non-overflow parity shard leave a data-bearing rack (#11438)
The parity pass only queued shards past the per-type cap, so a single
parity shard sharing a rack with data was never a move candidate even
when an empty data-free rack existed (2+1 over 3 DCs settled 2/1/0).
Non-overflow candidates now move too, but only to a rack without data;
overflow shards keep the existing data-rack fallback.
2026-09-25 02:14:23 +08:00

1318 lines
42 KiB
Go

// Package ecbalancer holds the EC-shard rebalancing policy shared by the shell
// ec.balance command and the admin EC balance worker. It is pure: callers build
// a Topology snapshot from their own structures, call Plan to get the list of
// shard Moves, and execute them their own way (inline RPCs in the shell, task
// proposals in the worker). Keeping the policy here stops the two callers from
// drifting apart.
package ecbalancer
import (
"math"
"sort"
"github.com/seaweedfs/seaweedfs/weed/storage/erasure_coding"
"github.com/seaweedfs/seaweedfs/weed/storage/super_block"
)
// Topology is a snapshot of EC shard placement to plan against. Build it with
// NewTopology + AddNode + (*Node).AddDisk/AddShards.
type Topology struct {
nodes map[string]*Node
}
// volKey identifies an EC volume by (collection, id). A numeric volume id can be
// reused across collections, so the collection is part of the identity (see
// weed/storage/store_ec_attach_reservation.go); keying shards by id alone would
// merge unrelated volumes and could dedup/move shards across collections.
type volKey struct {
collection string
vid uint32
}
// Node is a volume server in the snapshot. Fields are set through the builder
// methods; only its identity is read back (via Move).
type Node struct {
id string
host string // physical machine (host/IP); nodes sharing a host are one fault domain
dc string
rack string // composite rack key (e.g. "dc1:rack1")
freeSlots int
disks map[uint32]*disk
shards map[volKey]*volumeShards
}
type disk struct {
diskID uint32
diskType string
tags []string // placement tags, for preferred-tag tiering
freeSlots int
shardCount int // total EC shards on this disk across all volumes
}
type volumeShards struct {
collection string
shardBits erasure_coding.ShardBits // union across disks
diskShardBits map[uint32]erasure_coding.ShardBits // disk_id -> shards of this volume on that disk
}
type rack struct {
nodes map[string]*Node
freeSlots int
}
// Move is a planned shard relocation. For a dedup deletion SourceNode==TargetNode
// and SourceDisk==TargetDisk (unmount+delete only, no copy).
type Move struct {
VolumeID uint32
ShardID int
Collection string
SourceNode string
SourceDisk uint32
SourceRack string
TargetNode string
TargetDisk uint32
TargetRack string
Phase string // "dedup", "cross_rack", "within_rack", "global"
// KeepNode is set for dedup moves: the node the plan chose to keep the
// shard on. The executor confirms it really holds the shard before
// deleting the copy.
KeepNode string
}
// Options tunes a Plan run.
type Options struct {
DiskType string // "" matches any disk type
ImbalanceThreshold float64 // skip rack/node balancing below this skew
ReplicaPlacement *super_block.ReplicaPlacement // nil = even spread, no per-rack/node cap
// Ratio returns a collection's (dataShards, parityShards); nil defaults to the
// standard scheme. This is where a caller plugs in custom-ratio resolution.
Ratio func(collection string) (dataShards, parityShards int)
// VolumeRatio returns a single volume's (dataShards, parityShards) when its
// heartbeat reported a per-volume ratio; either return <=0 to defer to Ratio
// (the collection ratio). A single collection can hold volumes of mixed ratios
// (a ratio change after some volumes were encoded), so placement must classify
// and spread each volume by its OWN data/parity split, not the collection's.
// nil (and the 0/OSS case) makes the planner fall back to Ratio per collection,
// preserving the collection-keyed behavior.
VolumeRatio func(collection string, vid uint32) (dataShards, parityShards int)
// GlobalMaxMovesPerRack caps how many shards the global (cross-volume) phase
// moves out of one rack in a single Plan. 0 means unlimited (drain to balance
// in one pass), which the shell uses; the worker sets a small value to make
// incremental progress across repeated detection cycles.
GlobalMaxMovesPerRack int
// GlobalUtilizationBased selects the global phase's balance metric: when true,
// nodes are balanced by fractional fullness (shards/capacity), which suits
// heterogeneous-capacity racks; when false, by raw shard count. Both the worker
// and the shell enable it; the two metrics agree when capacities are uniform.
GlobalUtilizationBased bool
}
// move is the internal form carrying node pointers; converted to Move at the end.
type move struct {
volumeID uint32
shardID int
collection string
source *Node
sourceDisk uint32
target *Node
targetDisk uint32
phase string
keepNode string
}
// NewTopology returns an empty topology to populate.
func NewTopology() *Topology {
return &Topology{nodes: make(map[string]*Node)}
}
// AddNode registers a volume server. freeSlots is the node's total free EC shard
// slots; per-disk free slots are supplied via AddDisk.
func (t *Topology) AddNode(id, dc, rackKey string, freeSlots int) *Node {
n := &Node{
id: id,
host: id, // default: each node is its own machine until SetHost overrides
dc: dc,
rack: rackKey,
freeSlots: freeSlots,
disks: make(map[uint32]*disk),
shards: make(map[volKey]*volumeShards),
}
t.nodes[id] = n
return n
}
// SetHost sets the physical machine (host/IP) a node runs on; nodes sharing a host
// are one fault domain. Defaults to the node id (one machine per node) if unset.
func (n *Node) SetHost(host string) {
if host != "" {
n.host = host
}
}
// AddDisk registers a physical disk. shardCount is the disk's total EC shard
// count across all volumes (used for disk scoring); freeSlots is the per-disk
// free EC shard slots.
func (n *Node) AddDisk(diskID uint32, diskType string, freeSlots, shardCount int) {
n.disks[diskID] = &disk{diskID: diskID, diskType: diskType, freeSlots: freeSlots, shardCount: shardCount}
}
// AddDiskTags records placement tags (e.g. "ssd","fast") for a disk, used by
// preferred-tag tiering in Place. Call after AddDisk; a no-op if the disk is unknown.
func (n *Node) AddDiskTags(diskID uint32, tags []string) {
if d, ok := n.disks[diskID]; ok {
d.tags = append([]string(nil), tags...)
}
}
// AddShards records that the volume's shards in bits live on diskID. Call it
// only for the volumes that should be balanced; the disk's overall occupancy is
// reported separately via AddDisk.
func (n *Node) AddShards(vid uint32, collection string, diskID uint32, bits erasure_coding.ShardBits) {
key := volKey{collection: collection, vid: vid}
vs, ok := n.shards[key]
if !ok {
vs = &volumeShards{collection: collection, diskShardBits: make(map[uint32]erasure_coding.ShardBits)}
n.shards[key] = vs
}
vs.shardBits |= bits
vs.diskShardBits[diskID] |= bits
}
// Plan runs the full multi-phase EC balance policy and returns the proposed
// moves: per collection it deduplicates, then spreads data and parity shards
// across racks and within racks (two-pass, with anti-affinity), and finally
// balances total shard load across nodes in each rack.
func Plan(topo *Topology, opts Options) []Move {
if topo == nil || len(topo.nodes) == 0 {
return nil
}
ratio := opts.Ratio
if ratio == nil {
ratio = func(string) (int, int) {
return erasure_coding.DataShardsCount, erasure_coding.ParityShardsCount
}
}
nodes := topo.nodes
racks := buildRacks(nodes)
// Group volumes by collection (deterministic order), keyed by (collection, id)
// so volumes that reuse a numeric id across collections stay distinct.
byCollection := make(map[string][]volKey)
seen := make(map[volKey]bool)
for _, n := range nodes {
for vk := range n.shards {
if !seen[vk] {
seen[vk] = true
byCollection[vk.collection] = append(byCollection[vk.collection], vk)
}
}
}
collections := make([]string, 0, len(byCollection))
for c := range byCollection {
collections = append(collections, c)
sort.Slice(byCollection[c], func(i, j int) bool { return byCollection[c][i].vid < byCollection[c][j].vid })
}
sort.Strings(collections)
// Resolve each volume's data/parity split: prefer the per-volume ratio the
// heartbeat reported (Options.VolumeRatio), fall back to the collection ratio,
// then the build defaults via `ratio`. Keyed by volume so a mixed-ratio
// collection (e.g. a 9+3 volume beside a 10+4 one) is classified and spread per
// volume rather than against one collection-wide split.
dataShardsByVolume := make(map[volKey]int)
parityShardsByVolume := make(map[volKey]int)
for _, collection := range collections {
defaultD, defaultP := ratio(collection)
for _, vk := range byCollection[collection] {
d, p := defaultD, defaultP
if opts.VolumeRatio != nil {
vd, vp := opts.VolumeRatio(vk.collection, vk.vid)
if vd > 0 {
d = vd
}
if vp > 0 {
p = vp
}
}
dataShardsByVolume[vk] = d
parityShardsByVolume[vk] = p
}
}
var all []*move
for _, collection := range collections {
for _, vk := range byCollection[collection] {
m := detectDuplicateShards(vk, nodes)
applyMovesToTopology(m, racks)
all = append(all, m...)
}
for _, vk := range byCollection[collection] {
m := detectCrossRackImbalance(vk, nodes, racks, opts.DiskType, opts.ImbalanceThreshold, dataShardsByVolume[vk], parityShardsByVolume[vk], opts.ReplicaPlacement)
applyMovesToTopology(m, racks)
all = append(all, m...)
}
for _, vk := range byCollection[collection] {
m := detectWithinRackImbalance(vk, nodes, racks, opts.DiskType, opts.ImbalanceThreshold, dataShardsByVolume[vk], parityShardsByVolume[vk], opts.ReplicaPlacement)
applyMovesToTopology(m, racks)
all = append(all, m...)
}
}
all = append(all, detectGlobalImbalance(nodes, racks, opts.DiskType, opts.ImbalanceThreshold, dataShardsByVolume, parityShardsByVolume, opts.GlobalMaxMovesPerRack, opts.GlobalUtilizationBased)...)
out := make([]Move, 0, len(all))
for _, m := range all {
out = append(out, Move{
VolumeID: m.volumeID,
ShardID: m.shardID,
Collection: m.collection,
SourceNode: m.source.id,
SourceDisk: m.sourceDisk,
SourceRack: m.source.rack,
TargetNode: m.target.id,
TargetDisk: m.targetDisk,
TargetRack: m.target.rack,
Phase: m.phase,
KeepNode: m.keepNode,
})
}
return out
}
func buildRacks(nodes map[string]*Node) map[string]*rack {
racks := make(map[string]*rack)
for _, n := range nodes {
r, ok := racks[n.rack]
if !ok {
r = &rack{nodes: make(map[string]*Node)}
racks[n.rack] = r
}
r.nodes[n.id] = n
r.freeSlots += n.freeSlots
}
return racks
}
// detectDuplicateShards finds shards present on more than one node and proposes
// deleting all copies but the one on the node with the most free slots.
func detectDuplicateShards(vk volKey, nodes map[string]*Node) []*move {
shardLocations := make(map[int][]*Node)
for _, node := range nodes {
info, ok := node.shards[vk]
if !ok {
continue
}
for sid := range info.shardBits.All() {
shardLocations[int(sid)] = append(shardLocations[int(sid)], node)
}
}
var moves []*move
for shardID, locs := range shardLocations {
if len(locs) <= 1 {
continue
}
// Keep the copy on the node with the most free slots and delete the
// duplicates from the more-constrained nodes, relieving capacity pressure
// where it is tightest. Sort ascending by free slots (tie-break on node id
// for determinism) and keep the last entry.
sort.Slice(locs, func(i, j int) bool {
if locs[i].freeSlots != locs[j].freeSlots {
return locs[i].freeSlots < locs[j].freeSlots
}
return locs[i].id < locs[j].id
})
keep := locs[len(locs)-1]
for _, node := range locs[:len(locs)-1] {
moves = append(moves, &move{
volumeID: vk.vid,
shardID: shardID,
collection: vk.collection,
source: node,
sourceDisk: shardDiskID(node, vk, shardID),
target: node,
targetDisk: shardDiskID(node, vk, shardID),
phase: "dedup",
keepNode: keep.id,
})
}
}
return moves
}
// detectCrossRackImbalance spreads a volume's shards across racks in two passes
// (data, then parity with anti-affinity to data-bearing racks). Returns nil if
// the overall distribution is below the imbalance threshold.
func detectCrossRackImbalance(vk volKey, nodes map[string]*Node, racks map[string]*rack, diskType string, threshold float64, dataShards, parityShards int, rp *super_block.ReplicaPlacement) []*move {
numRacks := len(racks)
if numRacks <= 1 {
return nil
}
// Gate on per-type spread: act when data OR parity shards are unevenly
// distributed across racks, even if the per-rack totals happen to be even.
gateData, gateParity := shardsByGroup(vk, nodes, dataShards, func(n *Node) string { return n.rack })
if !typeImbalanced(gateData, numRacks, threshold) && !typeImbalanced(gateParity, numRacks, threshold) {
return nil
}
rackShardCount := countShardsByRack(vk, nodes)
var moves []*move
dataPerRack, _ := shardsByGroup(vk, nodes, dataShards, func(n *Node) string { return n.rack })
moves = append(moves, balanceShardTypeAcrossRacks(vk, nodes, racks, diskType, dataShards,
dataPerRack, rackShardCount, ceilDivide(dataShards, numRacks), nil, rp)...)
dataPerRack, parityPerRack := shardsByGroup(vk, nodes, dataShards, func(n *Node) string { return n.rack })
antiAffinity := make(map[string]bool)
for rackID, shards := range dataPerRack {
if len(shards) > 0 {
antiAffinity[rackID] = true
}
}
moves = append(moves, balanceShardTypeAcrossRacks(vk, nodes, racks, diskType, dataShards,
parityPerRack, rackShardCount, ceilDivide(parityShards, numRacks), antiAffinity, rp)...)
return moves
}
func balanceShardTypeAcrossRacks(vk volKey, nodes map[string]*Node, racks map[string]*rack, diskType string, dataShards int, shardsPerRack map[string][]int, rackShardCount map[string]int, maxPerRack int, antiAffinity map[string]bool, rp *super_block.ReplicaPlacement) []*move {
if maxPerRack < 1 {
maxPerRack = 1
}
rackKeys := sortedKeys(racks)
type pending struct {
shardID int
src *Node
avoidDataRack bool
}
var toMove []pending
for _, rackID := range rackKeys {
shards := append([]int(nil), shardsPerRack[rackID]...)
sort.Ints(shards)
overflow := max(0, len(shards)-maxPerRack)
for i := 0; i < len(shards); i++ {
// A parity shard can fit the per-type cap yet share a rack with
// data while a data-free rack is empty; such candidates may only
// move to a rack without data.
avoidDataRack := i >= overflow
if avoidDataRack && !antiAffinity[rackID] {
continue
}
if src := nodeInRackHoldingShard(nodes, rackID, vk, shards[i]); src != nil {
toMove = append(toMove, pending{shards[i], src, avoidDataRack})
}
}
}
var moves []*move
for _, pm := range toMove {
destRack, ok := pickTarget(rackKeys, shardsPerRack, maxPerRack, antiAffinity,
func(r string) bool {
return r != pm.src.rack && racks[r].freeSlots > 0 &&
(!pm.avoidDataRack || !antiAffinity[r])
},
func(r string) bool {
if rp == nil {
return true
}
if rp.DiffRackCount > 0 && rackShardCount[r] >= rp.DiffRackCount {
return false
}
return true
})
if !ok {
continue
}
destNode := pickNodeInRack(racks[destRack], vk, rp)
if destNode == nil {
continue
}
destDisk := pickBestDiskOnNode(destNode, vk, diskType, pm.shardID, dataShards)
moves = append(moves, &move{
volumeID: vk.vid,
shardID: pm.shardID,
collection: vk.collection,
source: pm.src,
sourceDisk: shardDiskID(pm.src, vk, pm.shardID),
target: destNode,
targetDisk: destDisk,
phase: "cross_rack",
})
releaseShard(pm.src, vk, pm.shardID)
reserveShard(destNode, vk, pm.shardID, destDisk)
srcRack := pm.src.rack
shardsPerRack[destRack] = append(shardsPerRack[destRack], pm.shardID)
shardsPerRack[srcRack] = removeInt(shardsPerRack[srcRack], pm.shardID)
rackShardCount[destRack]++
rackShardCount[srcRack]--
racks[destRack].freeSlots--
racks[srcRack].freeSlots++
// Account at the node level too, so pickNodeInRack does not over-plan a
// limited-capacity destination across successive moves.
destNode.freeSlots--
pm.src.freeSlots++
}
return moves
}
func pickNodeInRack(r *rack, vk volKey, rp *super_block.ReplicaPlacement) *Node {
return pickBestNodeForVolume(sortedNodeSlice(r.nodes), vk, rp)
}
// pickBestNodeForVolume returns the node with the fewest shards of the volume that
// has a free slot and is under the SameRackCount cap, or nil.
func pickBestNodeForVolume(nodes []*Node, vk volKey, rp *super_block.ReplicaPlacement) *Node {
var best *Node
bestCount := -1
for _, node := range nodes {
if node.freeSlots <= 0 {
continue
}
count := volumeShardCount(node, vk)
if rp != nil && rp.SameRackCount > 0 && count >= rp.SameRackCount {
continue
}
if best == nil || count < bestCount {
best, bestCount = node, count
}
}
return best
}
// detectWithinRackImbalance spreads a volume's shards within each rack, data then
// parity with anti-affinity. It spreads across machines (the fault domain) only when
// the rack has enough that each can stay within EC's parity tolerance; otherwise
// machine spreading buys no durability and would only fight capacity (e.g. cramming
// a 2-server box while a 12-server box sits idle), so it spreads across nodes and
// lets capacity/global balancing decide.
// The imbalance threshold gates only the node fallback (cosmetic load distribution
// that should defer to the global utilization phase). Machine spreading bypasses it:
// the even cap is a durability bound, and a relative-skew gate would skip e.g. a
// 5/4/3 machine layout for a 10+4 volume ((5-3)/4 = 0.5), leaving 5 shards -- past
// parity -- on one machine.
func detectWithinRackImbalance(vk volKey, nodes map[string]*Node, racks map[string]*rack, diskType string, threshold float64, dataShards, parityShards int, rp *super_block.ReplicaPlacement) []*move {
var moves []*move
for _, rackID := range sortedKeys(racks) {
r := racks[rackID]
machines := buildMachines(r)
numMachines, numNodes := len(machines), len(r.nodes)
// Feasibility is about this rack's share of the volume (cross-rack spreading
// already moved the rest elsewhere), not the whole volume: a rack holding 7 of
// a 10+4 volume's shards can keep each of 2 machines within parity even though
// all 14 could not.
rackShards := rackVolumeShardCount(r, vk)
if numMachines > 1 && numMachines < numNodes && parityShards > 0 && ceilDivide(rackShards, numMachines) <= parityShards {
moves = append(moves, withinRackMachineSpread(vk, r, machines, diskType, dataShards, rp)...)
} else if numNodes > 1 {
moves = append(moves, withinRackNodeSpread(vk, r, diskType, threshold, dataShards, rp)...)
}
}
return moves
}
// withinRackMachineSpread spreads a volume's shards across a rack's machines so no
// machine holds more than ceil(rackShards/numMachines). EC recovers from any loss
// within parity regardless of shard type, so what matters per machine is the
// combined count, not data and parity separately: spreading the two independently
// can stack their remainders onto one machine (ceil(d/M)+ceil(p/M) > ceil(total/M))
// and push it past parity. Data/parity anti-affinity is kept at the disk level by
// pickBestDiskOnNode. With one node per machine this reduces to the node spread.
func withinRackMachineSpread(vk volKey, r *rack, machines map[string][]*Node, diskType string, dataShards int, rp *super_block.ReplicaPlacement) []*move {
machineKeys := sortedKeys(machines)
shardsPerMachine := make(map[string][]int, len(machines))
total := 0
for _, host := range machineKeys {
for _, n := range machines[host] {
if info, ok := n.shards[vk]; ok {
for sid := range info.shardBits.All() {
shardsPerMachine[host] = append(shardsPerMachine[host], int(sid))
}
}
}
sort.Ints(shardsPerMachine[host])
total += len(shardsPerMachine[host])
}
if total == 0 {
return nil
}
// Cap = even share. The move loop below sheds only what exceeds it, so a balanced
// rack is a no-op while any machine over the cap (a parity risk) is always fixed.
maxPerMachine := ceilDivide(total, len(machines))
if maxPerMachine < 1 {
maxPerMachine = 1
}
type pending struct {
shardID int
src *Node
}
var toMove []pending
for _, host := range machineKeys {
shards := shardsPerMachine[host]
for i := 0; i < len(shards)-maxPerMachine; i++ {
if src := nodeHoldingShard(machines[host], vk, shards[i]); src != nil {
toMove = append(toMove, pending{shards[i], src})
}
}
}
var moves []*move
for _, pm := range toMove {
// A machine is a viable target only if a node on it can actually take the
// shard (free slot, under SameRackCount), so a capped machine is skipped
// rather than settled on and the move dropped.
destHost, ok := pickTarget(machineKeys, shardsPerMachine, maxPerMachine, nil,
func(h string) bool { return h != pm.src.host && pickBestNodeForVolume(machines[h], vk, rp) != nil },
func(string) bool { return true })
if !ok {
continue
}
destNode := pickBestNodeForVolume(machines[destHost], vk, rp)
if destNode == nil {
continue
}
destDisk := pickBestDiskOnNode(destNode, vk, diskType, pm.shardID, dataShards)
moves = append(moves, &move{
volumeID: vk.vid,
shardID: pm.shardID,
collection: vk.collection,
source: pm.src,
sourceDisk: shardDiskID(pm.src, vk, pm.shardID),
target: destNode,
targetDisk: destDisk,
phase: "within_rack",
})
releaseShard(pm.src, vk, pm.shardID)
reserveShard(destNode, vk, pm.shardID, destDisk)
shardsPerMachine[destHost] = append(shardsPerMachine[destHost], pm.shardID)
shardsPerMachine[pm.src.host] = removeInt(shardsPerMachine[pm.src.host], pm.shardID)
pm.src.freeSlots++
destNode.freeSlots--
}
return moves
}
// withinRackNodeSpread spreads a volume's shards evenly across a rack's nodes (data
// then parity, parity anti-affine to data-bearing nodes). This fallback runs when
// machine fault tolerance is unachievable, so it is cosmetic load distribution:
// honor the imbalance threshold and defer to the global utilization phase rather than
// churning a count-balancing move that can worsen utilization (machine spreading,
// which is durability, bypasses the threshold instead).
func withinRackNodeSpread(vk volKey, r *rack, diskType string, threshold float64, dataShards int, rp *super_block.ReplicaPlacement) []*move {
numNodes := len(r.nodes)
gateData, gateParity := shardsByGroup(vk, r.nodes, dataShards, func(n *Node) string { return n.id })
if !typeImbalanced(gateData, numNodes, threshold) && !typeImbalanced(gateParity, numNodes, threshold) {
return nil
}
nodeShardCount := countShardsByNode(vk, r.nodes)
dataPerNode, _ := shardsByGroup(vk, r.nodes, dataShards, func(n *Node) string { return n.id })
moves := balanceShardTypeAcrossNodes(vk, r, diskType, dataShards,
dataPerNode, nodeShardCount, ceilDivide(sumLens(dataPerNode), numNodes), nil, rp)
dataPerNode, parityPerNode := shardsByGroup(vk, r.nodes, dataShards, func(n *Node) string { return n.id })
antiAffinity := make(map[string]bool)
for nodeID, shards := range dataPerNode {
if len(shards) > 0 {
antiAffinity[nodeID] = true
}
}
return append(moves, balanceShardTypeAcrossNodes(vk, r, diskType, dataShards,
parityPerNode, nodeShardCount, ceilDivide(sumLens(parityPerNode), numNodes), antiAffinity, rp)...)
}
// balanceShardTypeAcrossNodes spreads one shard type of a volume across a rack's
// nodes, moving from nodes over maxPerNode to under-loaded ones.
func balanceShardTypeAcrossNodes(vk volKey, r *rack, diskType string, dataShards int, shardsPerNode map[string][]int, nodeShardCount map[string]int, maxPerNode int, antiAffinity map[string]bool, rp *super_block.ReplicaPlacement) []*move {
if maxPerNode < 1 {
maxPerNode = 1
}
nodeKeys := sortedNodeKeys(r.nodes)
type pending struct {
shardID int
src *Node
}
var toMove []pending
for _, nodeID := range nodeKeys {
shards := append([]int(nil), shardsPerNode[nodeID]...)
if len(shards) <= maxPerNode {
continue
}
sort.Ints(shards)
src := r.nodes[nodeID]
for i := 0; i < len(shards)-maxPerNode; i++ {
toMove = append(toMove, pending{shards[i], src})
}
}
var moves []*move
for _, pm := range toMove {
destID, ok := pickTarget(nodeKeys, shardsPerNode, maxPerNode, antiAffinity,
func(n string) bool { return n != pm.src.id && r.nodes[n].freeSlots > 0 },
func(n string) bool {
if rp != nil && rp.SameRackCount > 0 {
return nodeShardCount[n] < rp.SameRackCount
}
return true
})
if !ok {
continue
}
destNode := r.nodes[destID]
destDisk := pickBestDiskOnNode(destNode, vk, diskType, pm.shardID, dataShards)
moves = append(moves, &move{
volumeID: vk.vid,
shardID: pm.shardID,
collection: vk.collection,
source: pm.src,
sourceDisk: shardDiskID(pm.src, vk, pm.shardID),
target: destNode,
targetDisk: destDisk,
phase: "within_rack",
})
releaseShard(pm.src, vk, pm.shardID)
reserveShard(destNode, vk, pm.shardID, destDisk)
shardsPerNode[destID] = append(shardsPerNode[destID], pm.shardID)
shardsPerNode[pm.src.id] = removeInt(shardsPerNode[pm.src.id], pm.shardID)
nodeShardCount[destID]++
nodeShardCount[pm.src.id]--
pm.src.freeSlots++
destNode.freeSlots--
}
return moves
}
// detectGlobalImbalance balances total EC shard load across the nodes of each
// rack (across all volumes), using utilization ratios so heterogeneous-capacity
// nodes are compared fairly.
func detectGlobalImbalance(nodes map[string]*Node, racks map[string]*rack, diskType string, threshold float64, dataShardsByVolume, parityShardsByVolume map[volKey]int, maxMovesPerRack int, byUtilization bool) []*move {
var moves []*move
for _, rackID := range sortedKeys(racks) {
r := racks[rackID]
if len(r.nodes) <= 1 {
continue
}
rackMachineCount := len(buildMachines(r))
nodeShardCounts := make(map[string]int)
totalShards := 0
for nodeID, node := range r.nodes {
count := 0
for _, info := range node.shards {
count += info.shardBits.Count()
}
nodeShardCounts[nodeID] = count
totalShards += count
}
if totalShards == 0 {
continue
}
// The balance metric is shards/capacity. For utilization balancing the
// capacity is the node's real shard-slot capacity; for raw-count balancing
// it is a constant 1, so the metric reduces to the raw shard count. Either
// way a node can only receive while its real freeSlots remain.
nodeCapacity := make(map[string]int, len(r.nodes))
for nodeID, count := range nodeShardCounts {
if byUtilization {
nodeCapacity[nodeID] = count + r.nodes[nodeID].freeSlots
} else {
nodeCapacity[nodeID] = 1
}
}
if !exceedsUtilImbalanceThreshold(nodeShardCounts, nodeCapacity, threshold) {
continue
}
// Each iteration moves one shard. 0 means unlimited (drain to balance in
// one pass) — bounded by totalShards since the convergence guard stops
// once no beneficial move remains.
iterations := maxMovesPerRack
if iterations <= 0 {
iterations = totalShards
}
for i := 0; i < iterations; i++ {
var minNode, maxNode *Node
minUtil := math.Inf(1)
maxUtil := -1.0
var minCount, maxCount int
for _, nodeID := range sortedNodeKeys(r.nodes) {
count := nodeShardCounts[nodeID]
node := r.nodes[nodeID]
capacity := nodeCapacity[nodeID]
if capacity <= 0 {
continue
}
util := float64(count) / float64(capacity)
if util < minUtil && node.freeSlots > 0 {
minUtil, minCount, minNode = util, count, node
}
if util > maxUtil {
maxUtil, maxCount, maxNode = util, count, node
}
}
if maxNode == nil || minNode == nil || maxNode.id == minNode.id {
break
}
maxCap := nodeCapacity[maxNode.id]
minCap := nodeCapacity[minNode.id]
if maxCap <= 0 || minCap <= 0 {
break
}
if float64(minCount+1)/float64(minCap) > float64(maxCount-1)/float64(maxCap) {
break
}
// Prefer a volume absent from the destination's machine (pass 0) before
// adding to one already there (pass 1), to keep volumes spread.
moved := false
for pass := 0; pass < 2 && !moved; pass++ {
for _, vk := range sortedVolumeKeys(maxNode.shards) {
if moved {
break
}
info := maxNode.shards[vk]
minInfo := minNode.shards[vk]
volumeOnMinMachine := machineHoldsVolume(r, minNode.host, vk)
if pass == 0 && volumeOnMinMachine {
continue // pass 0: only volumes absent from the destination machine
}
if pass == 1 {
if !volumeOnMinMachine {
continue
}
// Protect the volume's machine spread only where it's achievable
// (enough machines for this rack's shards to each stay within
// parity); there a cross-machine load move is allowed only if it
// doesn't raise the destination machine's count past the source's.
// Where it isn't achievable, capacity rules and any leveling move
// is fine. Feasibility uses the rack's shards, not the whole volume.
parity := parityShardsByVolume[vk]
spreadFeasible := parity > 0 && rackMachineCount >= ceilDivide(rackVolumeShardCount(r, vk), parity)
if spreadFeasible && minNode.host != maxNode.host &&
machineVolumeCount(r, minNode.host, vk) >= machineVolumeCount(r, maxNode.host, vk) {
continue
}
}
// Walk the volume's actual shard bitmap so custom ratios with more
// than the standard total (ids 14..MaxShardCount-1) are candidates too.
for sid := range info.shardBits.All() {
shardID := int(sid)
if minInfo != nil && minInfo.shardBits.Has(sid) {
continue
}
dataShards := dataShardsByVolume[vk]
if dataShards <= 0 {
dataShards = erasure_coding.DataShardsCount
}
destDisk := pickBestDiskOnNode(minNode, vk, diskType, shardID, dataShards)
moves = append(moves, &move{
volumeID: vk.vid,
shardID: shardID,
collection: vk.collection,
source: maxNode,
sourceDisk: shardDiskID(maxNode, vk, shardID),
target: minNode,
targetDisk: destDisk,
phase: "global",
})
info.shardBits = info.shardBits.Clear(sid)
for diskID := range info.diskShardBits {
info.diskShardBits[diskID] = info.diskShardBits[diskID].Clear(sid)
}
reserveShard(minNode, vk, shardID, destDisk)
nodeShardCounts[maxNode.id]--
nodeShardCounts[minNode.id]++
maxNode.freeSlots++
minNode.freeSlots--
moved = true
break
}
}
}
if !moved {
break
}
}
}
return moves
}
// shardsByGroup classifies a volume's shards into data (id < dataShards) and
// parity buckets, grouped by key(node).
func shardsByGroup(vk volKey, nodes map[string]*Node, dataShards int, key func(*Node) string) (dataPer, parityPer map[string][]int) {
dataPer = make(map[string][]int)
parityPer = make(map[string][]int)
for _, node := range nodes {
info, ok := node.shards[vk]
if !ok {
continue
}
k := key(node)
for sid := range info.shardBits.All() {
s := int(sid)
if s < dataShards {
dataPer[k] = append(dataPer[k], s)
} else {
parityPer[k] = append(parityPer[k], s)
}
}
}
return
}
// pickTarget selects a destination key with room for another shard of a type, in
// two passes: first excluding anti-affinity targets, then any valid target. Among
// valid targets it prefers the fewest shards of this type; ties break on sorted
// key order, so selection is deterministic.
func pickTarget(candidates []string, shardsPerTarget map[string][]int, maxPerTarget int, antiAffinity map[string]bool, hasFreeSlots, withinLimit func(string) bool) (string, bool) {
try := func(skipAnti bool) (string, bool) {
best := ""
bestCount := maxPerTarget + 1
for _, c := range candidates {
if skipAnti && antiAffinity[c] {
continue
}
if !hasFreeSlots(c) {
continue
}
if len(shardsPerTarget[c]) >= maxPerTarget {
continue
}
if !withinLimit(c) {
continue
}
if cnt := len(shardsPerTarget[c]); cnt < bestCount {
best, bestCount = c, cnt
}
}
return best, best != ""
}
if len(antiAffinity) > 0 {
if t, ok := try(true); ok {
return t, true
}
}
return try(false)
}
// pickBestDiskOnNode chooses the physical disk to place a new shard of the
// volume: matching disk type with free capacity, preferring fewer total shards,
// far fewer shards of the same volume, and data/parity anti-affinity. Returns 0
// ("server picks") when no disk info or no disk with capacity.
func pickBestDiskOnNode(node *Node, vk volKey, diskType string, shardID, dataShardCount int) uint32 {
if len(node.disks) == 0 {
return 0
}
isDataShard := dataShardCount > 0 && shardID < dataShardCount
info := node.shards[vk]
var bestDiskID uint32
bestScore := -1
for _, diskID := range sortedDiskKeys(node.disks) {
d := node.disks[diskID]
if diskType != "" && d.diskType != diskType {
continue
}
if d.freeSlots <= 0 {
continue
}
existingShards := 0
hasData := false
hasParity := false
if info != nil {
bits := info.diskShardBits[diskID]
existingShards = bits.Count()
if dataShardCount > 0 {
for sid := range bits.All() {
if int(sid) < dataShardCount {
hasData = true
} else {
hasParity = true
}
}
}
}
score := d.shardCount*10 + existingShards*100
if dataShardCount > 0 {
if isDataShard && hasParity {
score += 1000
} else if !isDataShard && hasData {
score += 1000
}
}
if bestScore == -1 || score < bestScore {
bestScore = score
bestDiskID = diskID
}
}
return bestDiskID
}
// shardDiskID returns the disk holding the given shard of the volume, or 0.
func shardDiskID(node *Node, vk volKey, shardID int) uint32 {
info, ok := node.shards[vk]
if !ok {
return 0
}
sid := erasure_coding.ShardId(shardID)
for _, diskID := range sortedDiskKeys(info.diskShardBits) {
if info.diskShardBits[diskID].Has(sid) {
return diskID
}
}
return 0
}
// reserveShard records a just-planned placement on the destination so later picks
// in the same run spread across disks/nodes.
func reserveShard(node *Node, vk volKey, shardID int, diskID uint32) {
info, ok := node.shards[vk]
if !ok {
info = &volumeShards{collection: vk.collection, diskShardBits: make(map[uint32]erasure_coding.ShardBits)}
node.shards[vk] = info
}
if info.diskShardBits == nil {
info.diskShardBits = make(map[uint32]erasure_coding.ShardBits)
}
sid := erasure_coding.ShardId(shardID)
info.shardBits = info.shardBits.Set(sid)
info.diskShardBits[diskID] = info.diskShardBits[diskID].Set(sid)
if d, ok := node.disks[diskID]; ok {
d.shardCount++
// Decrement unconditionally so reserve/release stay symmetric (releaseShard
// credits a slot unconditionally). Callers only reserve onto disks
// pickBestDisk* already vetted as having free slots, so this won't go
// negative; if it ever did, freeSlots<=0 correctly reads as full.
d.freeSlots--
}
}
// releaseShard removes a shard of the volume from a node's model.
func releaseShard(node *Node, vk volKey, shardID int) {
info, ok := node.shards[vk]
if !ok {
return
}
sid := erasure_coding.ShardId(shardID)
for diskID, bits := range info.diskShardBits {
if bits.Has(sid) {
info.diskShardBits[diskID] = bits.Clear(sid)
if d, ok := node.disks[diskID]; ok {
d.shardCount--
d.freeSlots++
}
}
}
info.shardBits = info.shardBits.Clear(sid)
}
// applyMovesToTopology simulates moves so later phases see updated placement.
// Dedup moves (source==target) are deletions that this helper alone applies, so
// it also credits the freed disk/node/rack capacity — otherwise a slot opened by
// dedup could not be used by the cross-rack/within-rack/global phases in the same
// run. Non-dedup moves already had their slots accounted inline by the phase that
// produced them, so only their shard bits are (idempotently) re-asserted here.
func applyMovesToTopology(moves []*move, racks map[string]*rack) {
for _, m := range moves {
sid := erasure_coding.ShardId(m.shardID)
vk := volKey{collection: m.collection, vid: m.volumeID}
dedup := m.source.id == m.target.id
if srcInfo, ok := m.source.shards[vk]; ok {
srcInfo.shardBits = srcInfo.shardBits.Clear(sid)
for diskID := range srcInfo.diskShardBits {
if !srcInfo.diskShardBits[diskID].Has(sid) {
continue
}
srcInfo.diskShardBits[diskID] = srcInfo.diskShardBits[diskID].Clear(sid)
if dedup {
if d, ok := m.source.disks[diskID]; ok {
d.shardCount--
d.freeSlots++
}
}
}
}
if dedup {
m.source.freeSlots++
if r, ok := racks[m.source.rack]; ok {
r.freeSlots++
}
continue
}
dstInfo, ok := m.target.shards[vk]
if !ok {
dstInfo = &volumeShards{collection: m.collection, diskShardBits: make(map[uint32]erasure_coding.ShardBits)}
m.target.shards[vk] = dstInfo
}
if dstInfo.diskShardBits == nil {
dstInfo.diskShardBits = make(map[uint32]erasure_coding.ShardBits)
}
dstInfo.shardBits = dstInfo.shardBits.Set(sid)
dstInfo.diskShardBits[m.targetDisk] = dstInfo.diskShardBits[m.targetDisk].Set(sid)
}
}
func volumeShardCount(node *Node, vk volKey) int {
if info, ok := node.shards[vk]; ok {
return info.shardBits.Count()
}
return 0
}
func nodeInRackHoldingShard(nodes map[string]*Node, rackID string, vk volKey, shardID int) *Node {
var inRack []*Node
for _, id := range sortedNodeKeys(nodes) {
if nodes[id].rack == rackID {
inRack = append(inRack, nodes[id])
}
}
return nodeHoldingShard(inRack, vk, shardID)
}
// nodeHoldingShard returns the first node holding the given shard of the volume, or nil.
func nodeHoldingShard(nodes []*Node, vk volKey, shardID int) *Node {
sid := erasure_coding.ShardId(shardID)
for _, node := range nodes {
if info, ok := node.shards[vk]; ok && info.shardBits.Has(sid) {
return node
}
}
return nil
}
// buildMachines groups a rack's nodes by host, each slice sorted by node id.
func buildMachines(r *rack) map[string][]*Node {
machines := make(map[string][]*Node)
for _, n := range sortedNodeSlice(r.nodes) {
machines[n.host] = append(machines[n.host], n)
}
return machines
}
// rackVolumeShardCount returns how many of the volume's shards the whole rack holds.
func rackVolumeShardCount(r *rack, vk volKey) int {
count := 0
for _, n := range r.nodes {
count += volumeShardCount(n, vk)
}
return count
}
// machineVolumeCount returns how many of the volume's shards the machine (host) holds.
func machineVolumeCount(r *rack, host string, vk volKey) int {
count := 0
for _, n := range r.nodes {
if n.host != host {
continue
}
if info, ok := n.shards[vk]; ok {
count += info.shardBits.Count()
}
}
return count
}
// machineHoldsVolume reports whether any node on the machine holds a shard of the volume.
func machineHoldsVolume(r *rack, host string, vk volKey) bool {
return machineVolumeCount(r, host, vk) > 0
}
func sortedNodeSlice(nodes map[string]*Node) []*Node {
ids := sortedNodeKeys(nodes)
out := make([]*Node, 0, len(ids))
for _, id := range ids {
out = append(out, nodes[id])
}
return out
}
func countShardsByRack(vk volKey, nodes map[string]*Node) map[string]int {
m := make(map[string]int)
for _, node := range nodes {
if info, ok := node.shards[vk]; ok {
m[node.rack] += info.shardBits.Count()
}
}
return m
}
func countShardsByHost(vk volKey, nodes map[string]*Node) map[string]int {
m := make(map[string]int)
for _, node := range nodes {
if info, ok := node.shards[vk]; ok {
m[node.host] += info.shardBits.Count()
}
}
return m
}
// freeSlotsByHost sums each machine's free EC shard slots.
func freeSlotsByHost(nodes map[string]*Node) map[string]int {
m := make(map[string]int)
for _, node := range nodes {
m[node.host] += node.freeSlots
}
return m
}
func countShardsByNode(vk volKey, nodes map[string]*Node) map[string]int {
m := make(map[string]int)
for id, node := range nodes {
if info, ok := node.shards[vk]; ok {
m[id] = info.shardBits.Count()
}
}
return m
}
func sortedKeys[T any](m map[string]T) []string {
keys := make([]string, 0, len(m))
for k := range m {
keys = append(keys, k)
}
sort.Strings(keys)
return keys
}
func sortedNodeKeys(nodes map[string]*Node) []string {
return sortedKeys(nodes)
}
func sortedDiskKeys[T any](m map[uint32]T) []uint32 {
keys := make([]uint32, 0, len(m))
for k := range m {
keys = append(keys, k)
}
sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
return keys
}
func sortedVolumeKeys(m map[volKey]*volumeShards) []volKey {
keys := make([]volKey, 0, len(m))
for k := range m {
keys = append(keys, k)
}
sort.Slice(keys, func(i, j int) bool {
if keys[i].vid != keys[j].vid {
return keys[i].vid < keys[j].vid
}
return keys[i].collection < keys[j].collection
})
return keys
}
func sumLens(m map[string][]int) int {
total := 0
for _, v := range m {
total += len(v)
}
return total
}
func removeInt(s []int, v int) []int {
for i, x := range s {
if x == v {
return append(s[:i], s[i+1:]...)
}
}
return s
}
func ceilDivide(a, b int) int {
if b == 0 {
return 0
}
return (a + b - 1) / b
}
// typeImbalanced reports whether the shards of one type (data or parity),
// grouped by rack or node, are spread unevenly enough across numGroups to exceed
// the threshold. Gating per type (rather than on combined totals) ensures a
// data/parity skew is acted on even when the per-group totals are even.
func typeImbalanced(perGroup map[string][]int, numGroups int, threshold float64) bool {
counts := make(map[string]int, len(perGroup))
total := 0
for k, v := range perGroup {
counts[k] = len(v)
total += len(v)
}
if total == 0 {
return false
}
return exceedsImbalanceThreshold(counts, total, numGroups, threshold)
}
// exceedsImbalanceThreshold reports whether (max-min)/avg over numGroups exceeds
// the threshold. Groups missing from counts are treated as zero.
func exceedsImbalanceThreshold(counts map[string]int, total, numGroups int, threshold float64) bool {
if numGroups <= 1 || total == 0 {
return false
}
minCount := 0
if len(counts) >= numGroups {
minCount = total + 1
for _, count := range counts {
if count < minCount {
minCount = count
}
}
}
maxCount := -1
for _, count := range counts {
if count > maxCount {
maxCount = count
}
}
avg := float64(total) / float64(numGroups)
if avg == 0 {
return false
}
return float64(maxCount-minCount)/avg > threshold
}
// exceedsUtilImbalanceThreshold compares fractional fullness (count/capacity) so
// heterogeneous-capacity nodes are evaluated fairly.
func exceedsUtilImbalanceThreshold(counts, capacities map[string]int, threshold float64) bool {
minUtil := math.Inf(1)
maxUtil := -1.0
seen := 0
for nodeID, count := range counts {
capacity := capacities[nodeID]
if capacity <= 0 {
continue
}
util := float64(count) / float64(capacity)
if util < minUtil {
minUtil = util
}
if util > maxUtil {
maxUtil = util
}
seen++
}
if seen < 2 || maxUtil <= 0 {
return false
}
avg := (maxUtil + minUtil) / 2
if avg == 0 {
return false
}
return (maxUtil-minUtil)/avg > threshold
}