mirror of
https://github.com/seaweedfs/seaweedfs.git
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The parity pass only queued shards past the per-type cap, so a single parity shard sharing a rack with data was never a move candidate even when an empty data-free rack existed (2+1 over 3 DCs settled 2/1/0). Non-overflow candidates now move too, but only to a rack without data; overflow shards keep the existing data-rack fallback.
1318 lines
42 KiB
Go
1318 lines
42 KiB
Go
// Package ecbalancer holds the EC-shard rebalancing policy shared by the shell
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// ec.balance command and the admin EC balance worker. It is pure: callers build
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// a Topology snapshot from their own structures, call Plan to get the list of
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// shard Moves, and execute them their own way (inline RPCs in the shell, task
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// proposals in the worker). Keeping the policy here stops the two callers from
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// drifting apart.
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package ecbalancer
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import (
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"math"
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"sort"
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"github.com/seaweedfs/seaweedfs/weed/storage/erasure_coding"
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"github.com/seaweedfs/seaweedfs/weed/storage/super_block"
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)
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// Topology is a snapshot of EC shard placement to plan against. Build it with
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// NewTopology + AddNode + (*Node).AddDisk/AddShards.
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type Topology struct {
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nodes map[string]*Node
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}
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// volKey identifies an EC volume by (collection, id). A numeric volume id can be
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// reused across collections, so the collection is part of the identity (see
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// weed/storage/store_ec_attach_reservation.go); keying shards by id alone would
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// merge unrelated volumes and could dedup/move shards across collections.
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type volKey struct {
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collection string
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vid uint32
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}
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// Node is a volume server in the snapshot. Fields are set through the builder
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// methods; only its identity is read back (via Move).
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type Node struct {
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id string
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host string // physical machine (host/IP); nodes sharing a host are one fault domain
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dc string
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rack string // composite rack key (e.g. "dc1:rack1")
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freeSlots int
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disks map[uint32]*disk
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shards map[volKey]*volumeShards
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}
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type disk struct {
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diskID uint32
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diskType string
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tags []string // placement tags, for preferred-tag tiering
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freeSlots int
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shardCount int // total EC shards on this disk across all volumes
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}
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type volumeShards struct {
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collection string
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shardBits erasure_coding.ShardBits // union across disks
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diskShardBits map[uint32]erasure_coding.ShardBits // disk_id -> shards of this volume on that disk
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}
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type rack struct {
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nodes map[string]*Node
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freeSlots int
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}
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// Move is a planned shard relocation. For a dedup deletion SourceNode==TargetNode
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// and SourceDisk==TargetDisk (unmount+delete only, no copy).
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type Move struct {
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VolumeID uint32
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ShardID int
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Collection string
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SourceNode string
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SourceDisk uint32
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SourceRack string
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TargetNode string
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TargetDisk uint32
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TargetRack string
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Phase string // "dedup", "cross_rack", "within_rack", "global"
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// KeepNode is set for dedup moves: the node the plan chose to keep the
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// shard on. The executor confirms it really holds the shard before
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// deleting the copy.
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KeepNode string
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}
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// Options tunes a Plan run.
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type Options struct {
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DiskType string // "" matches any disk type
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ImbalanceThreshold float64 // skip rack/node balancing below this skew
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ReplicaPlacement *super_block.ReplicaPlacement // nil = even spread, no per-rack/node cap
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// Ratio returns a collection's (dataShards, parityShards); nil defaults to the
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// standard scheme. This is where a caller plugs in custom-ratio resolution.
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Ratio func(collection string) (dataShards, parityShards int)
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// VolumeRatio returns a single volume's (dataShards, parityShards) when its
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// heartbeat reported a per-volume ratio; either return <=0 to defer to Ratio
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// (the collection ratio). A single collection can hold volumes of mixed ratios
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// (a ratio change after some volumes were encoded), so placement must classify
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// and spread each volume by its OWN data/parity split, not the collection's.
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// nil (and the 0/OSS case) makes the planner fall back to Ratio per collection,
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// preserving the collection-keyed behavior.
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VolumeRatio func(collection string, vid uint32) (dataShards, parityShards int)
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// GlobalMaxMovesPerRack caps how many shards the global (cross-volume) phase
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// moves out of one rack in a single Plan. 0 means unlimited (drain to balance
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// in one pass), which the shell uses; the worker sets a small value to make
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// incremental progress across repeated detection cycles.
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GlobalMaxMovesPerRack int
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// GlobalUtilizationBased selects the global phase's balance metric: when true,
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// nodes are balanced by fractional fullness (shards/capacity), which suits
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// heterogeneous-capacity racks; when false, by raw shard count. Both the worker
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// and the shell enable it; the two metrics agree when capacities are uniform.
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GlobalUtilizationBased bool
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}
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// move is the internal form carrying node pointers; converted to Move at the end.
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type move struct {
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volumeID uint32
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shardID int
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collection string
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source *Node
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sourceDisk uint32
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target *Node
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targetDisk uint32
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phase string
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keepNode string
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}
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// NewTopology returns an empty topology to populate.
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func NewTopology() *Topology {
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return &Topology{nodes: make(map[string]*Node)}
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}
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// AddNode registers a volume server. freeSlots is the node's total free EC shard
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// slots; per-disk free slots are supplied via AddDisk.
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func (t *Topology) AddNode(id, dc, rackKey string, freeSlots int) *Node {
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n := &Node{
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id: id,
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host: id, // default: each node is its own machine until SetHost overrides
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dc: dc,
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rack: rackKey,
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freeSlots: freeSlots,
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disks: make(map[uint32]*disk),
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shards: make(map[volKey]*volumeShards),
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}
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t.nodes[id] = n
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return n
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}
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// SetHost sets the physical machine (host/IP) a node runs on; nodes sharing a host
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// are one fault domain. Defaults to the node id (one machine per node) if unset.
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func (n *Node) SetHost(host string) {
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if host != "" {
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n.host = host
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}
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}
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// AddDisk registers a physical disk. shardCount is the disk's total EC shard
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// count across all volumes (used for disk scoring); freeSlots is the per-disk
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// free EC shard slots.
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func (n *Node) AddDisk(diskID uint32, diskType string, freeSlots, shardCount int) {
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n.disks[diskID] = &disk{diskID: diskID, diskType: diskType, freeSlots: freeSlots, shardCount: shardCount}
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}
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// AddDiskTags records placement tags (e.g. "ssd","fast") for a disk, used by
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// preferred-tag tiering in Place. Call after AddDisk; a no-op if the disk is unknown.
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func (n *Node) AddDiskTags(diskID uint32, tags []string) {
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if d, ok := n.disks[diskID]; ok {
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d.tags = append([]string(nil), tags...)
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}
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}
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// AddShards records that the volume's shards in bits live on diskID. Call it
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// only for the volumes that should be balanced; the disk's overall occupancy is
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// reported separately via AddDisk.
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func (n *Node) AddShards(vid uint32, collection string, diskID uint32, bits erasure_coding.ShardBits) {
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key := volKey{collection: collection, vid: vid}
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vs, ok := n.shards[key]
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if !ok {
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vs = &volumeShards{collection: collection, diskShardBits: make(map[uint32]erasure_coding.ShardBits)}
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n.shards[key] = vs
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}
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vs.shardBits |= bits
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vs.diskShardBits[diskID] |= bits
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}
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// Plan runs the full multi-phase EC balance policy and returns the proposed
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// moves: per collection it deduplicates, then spreads data and parity shards
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// across racks and within racks (two-pass, with anti-affinity), and finally
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// balances total shard load across nodes in each rack.
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func Plan(topo *Topology, opts Options) []Move {
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if topo == nil || len(topo.nodes) == 0 {
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return nil
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}
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ratio := opts.Ratio
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if ratio == nil {
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ratio = func(string) (int, int) {
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return erasure_coding.DataShardsCount, erasure_coding.ParityShardsCount
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}
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}
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nodes := topo.nodes
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racks := buildRacks(nodes)
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// Group volumes by collection (deterministic order), keyed by (collection, id)
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// so volumes that reuse a numeric id across collections stay distinct.
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byCollection := make(map[string][]volKey)
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seen := make(map[volKey]bool)
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for _, n := range nodes {
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for vk := range n.shards {
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if !seen[vk] {
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seen[vk] = true
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byCollection[vk.collection] = append(byCollection[vk.collection], vk)
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}
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}
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}
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collections := make([]string, 0, len(byCollection))
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for c := range byCollection {
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collections = append(collections, c)
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sort.Slice(byCollection[c], func(i, j int) bool { return byCollection[c][i].vid < byCollection[c][j].vid })
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}
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sort.Strings(collections)
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// Resolve each volume's data/parity split: prefer the per-volume ratio the
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// heartbeat reported (Options.VolumeRatio), fall back to the collection ratio,
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// then the build defaults via `ratio`. Keyed by volume so a mixed-ratio
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// collection (e.g. a 9+3 volume beside a 10+4 one) is classified and spread per
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// volume rather than against one collection-wide split.
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dataShardsByVolume := make(map[volKey]int)
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parityShardsByVolume := make(map[volKey]int)
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for _, collection := range collections {
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defaultD, defaultP := ratio(collection)
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for _, vk := range byCollection[collection] {
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d, p := defaultD, defaultP
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if opts.VolumeRatio != nil {
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vd, vp := opts.VolumeRatio(vk.collection, vk.vid)
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if vd > 0 {
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d = vd
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}
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if vp > 0 {
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p = vp
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}
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}
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dataShardsByVolume[vk] = d
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parityShardsByVolume[vk] = p
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}
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}
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var all []*move
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for _, collection := range collections {
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for _, vk := range byCollection[collection] {
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m := detectDuplicateShards(vk, nodes)
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applyMovesToTopology(m, racks)
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all = append(all, m...)
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}
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for _, vk := range byCollection[collection] {
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m := detectCrossRackImbalance(vk, nodes, racks, opts.DiskType, opts.ImbalanceThreshold, dataShardsByVolume[vk], parityShardsByVolume[vk], opts.ReplicaPlacement)
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applyMovesToTopology(m, racks)
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all = append(all, m...)
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}
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for _, vk := range byCollection[collection] {
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m := detectWithinRackImbalance(vk, nodes, racks, opts.DiskType, opts.ImbalanceThreshold, dataShardsByVolume[vk], parityShardsByVolume[vk], opts.ReplicaPlacement)
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applyMovesToTopology(m, racks)
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all = append(all, m...)
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}
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}
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all = append(all, detectGlobalImbalance(nodes, racks, opts.DiskType, opts.ImbalanceThreshold, dataShardsByVolume, parityShardsByVolume, opts.GlobalMaxMovesPerRack, opts.GlobalUtilizationBased)...)
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out := make([]Move, 0, len(all))
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for _, m := range all {
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out = append(out, Move{
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VolumeID: m.volumeID,
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ShardID: m.shardID,
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Collection: m.collection,
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SourceNode: m.source.id,
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SourceDisk: m.sourceDisk,
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SourceRack: m.source.rack,
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TargetNode: m.target.id,
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TargetDisk: m.targetDisk,
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TargetRack: m.target.rack,
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Phase: m.phase,
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KeepNode: m.keepNode,
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})
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}
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return out
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}
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func buildRacks(nodes map[string]*Node) map[string]*rack {
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racks := make(map[string]*rack)
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for _, n := range nodes {
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r, ok := racks[n.rack]
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if !ok {
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r = &rack{nodes: make(map[string]*Node)}
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racks[n.rack] = r
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}
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r.nodes[n.id] = n
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r.freeSlots += n.freeSlots
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}
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return racks
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}
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// detectDuplicateShards finds shards present on more than one node and proposes
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// deleting all copies but the one on the node with the most free slots.
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func detectDuplicateShards(vk volKey, nodes map[string]*Node) []*move {
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shardLocations := make(map[int][]*Node)
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for _, node := range nodes {
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info, ok := node.shards[vk]
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if !ok {
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continue
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}
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for sid := range info.shardBits.All() {
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shardLocations[int(sid)] = append(shardLocations[int(sid)], node)
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}
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}
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var moves []*move
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for shardID, locs := range shardLocations {
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if len(locs) <= 1 {
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continue
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}
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// Keep the copy on the node with the most free slots and delete the
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// duplicates from the more-constrained nodes, relieving capacity pressure
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// where it is tightest. Sort ascending by free slots (tie-break on node id
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// for determinism) and keep the last entry.
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sort.Slice(locs, func(i, j int) bool {
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if locs[i].freeSlots != locs[j].freeSlots {
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return locs[i].freeSlots < locs[j].freeSlots
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}
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return locs[i].id < locs[j].id
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})
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keep := locs[len(locs)-1]
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for _, node := range locs[:len(locs)-1] {
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moves = append(moves, &move{
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volumeID: vk.vid,
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shardID: shardID,
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collection: vk.collection,
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source: node,
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sourceDisk: shardDiskID(node, vk, shardID),
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target: node,
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targetDisk: shardDiskID(node, vk, shardID),
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phase: "dedup",
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keepNode: keep.id,
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})
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}
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}
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return moves
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}
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// detectCrossRackImbalance spreads a volume's shards across racks in two passes
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// (data, then parity with anti-affinity to data-bearing racks). Returns nil if
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// the overall distribution is below the imbalance threshold.
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func detectCrossRackImbalance(vk volKey, nodes map[string]*Node, racks map[string]*rack, diskType string, threshold float64, dataShards, parityShards int, rp *super_block.ReplicaPlacement) []*move {
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numRacks := len(racks)
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if numRacks <= 1 {
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return nil
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}
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// Gate on per-type spread: act when data OR parity shards are unevenly
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// distributed across racks, even if the per-rack totals happen to be even.
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gateData, gateParity := shardsByGroup(vk, nodes, dataShards, func(n *Node) string { return n.rack })
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if !typeImbalanced(gateData, numRacks, threshold) && !typeImbalanced(gateParity, numRacks, threshold) {
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return nil
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}
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rackShardCount := countShardsByRack(vk, nodes)
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var moves []*move
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dataPerRack, _ := shardsByGroup(vk, nodes, dataShards, func(n *Node) string { return n.rack })
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moves = append(moves, balanceShardTypeAcrossRacks(vk, nodes, racks, diskType, dataShards,
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dataPerRack, rackShardCount, ceilDivide(dataShards, numRacks), nil, rp)...)
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dataPerRack, parityPerRack := shardsByGroup(vk, nodes, dataShards, func(n *Node) string { return n.rack })
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antiAffinity := make(map[string]bool)
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for rackID, shards := range dataPerRack {
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if len(shards) > 0 {
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antiAffinity[rackID] = true
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}
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}
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moves = append(moves, balanceShardTypeAcrossRacks(vk, nodes, racks, diskType, dataShards,
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parityPerRack, rackShardCount, ceilDivide(parityShards, numRacks), antiAffinity, rp)...)
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return moves
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}
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func balanceShardTypeAcrossRacks(vk volKey, nodes map[string]*Node, racks map[string]*rack, diskType string, dataShards int, shardsPerRack map[string][]int, rackShardCount map[string]int, maxPerRack int, antiAffinity map[string]bool, rp *super_block.ReplicaPlacement) []*move {
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if maxPerRack < 1 {
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maxPerRack = 1
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}
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rackKeys := sortedKeys(racks)
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|
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type pending struct {
|
|
shardID int
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src *Node
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avoidDataRack bool
|
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}
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|
var toMove []pending
|
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for _, rackID := range rackKeys {
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shards := append([]int(nil), shardsPerRack[rackID]...)
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sort.Ints(shards)
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|
overflow := max(0, len(shards)-maxPerRack)
|
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for i := 0; i < len(shards); i++ {
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|
// A parity shard can fit the per-type cap yet share a rack with
|
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// data while a data-free rack is empty; such candidates may only
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// move to a rack without data.
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avoidDataRack := i >= overflow
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if avoidDataRack && !antiAffinity[rackID] {
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continue
|
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}
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if src := nodeInRackHoldingShard(nodes, rackID, vk, shards[i]); src != nil {
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toMove = append(toMove, pending{shards[i], src, avoidDataRack})
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}
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}
|
|
}
|
|
|
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var moves []*move
|
|
for _, pm := range toMove {
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destRack, ok := pickTarget(rackKeys, shardsPerRack, maxPerRack, antiAffinity,
|
|
func(r string) bool {
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return r != pm.src.rack && racks[r].freeSlots > 0 &&
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(!pm.avoidDataRack || !antiAffinity[r])
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},
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|
func(r string) bool {
|
|
if rp == nil {
|
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return true
|
|
}
|
|
if rp.DiffRackCount > 0 && rackShardCount[r] >= rp.DiffRackCount {
|
|
return false
|
|
}
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return true
|
|
})
|
|
if !ok {
|
|
continue
|
|
}
|
|
destNode := pickNodeInRack(racks[destRack], vk, rp)
|
|
if destNode == nil {
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|
continue
|
|
}
|
|
destDisk := pickBestDiskOnNode(destNode, vk, diskType, pm.shardID, dataShards)
|
|
moves = append(moves, &move{
|
|
volumeID: vk.vid,
|
|
shardID: pm.shardID,
|
|
collection: vk.collection,
|
|
source: pm.src,
|
|
sourceDisk: shardDiskID(pm.src, vk, pm.shardID),
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|
target: destNode,
|
|
targetDisk: destDisk,
|
|
phase: "cross_rack",
|
|
})
|
|
releaseShard(pm.src, vk, pm.shardID)
|
|
reserveShard(destNode, vk, pm.shardID, destDisk)
|
|
srcRack := pm.src.rack
|
|
shardsPerRack[destRack] = append(shardsPerRack[destRack], pm.shardID)
|
|
shardsPerRack[srcRack] = removeInt(shardsPerRack[srcRack], pm.shardID)
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|
rackShardCount[destRack]++
|
|
rackShardCount[srcRack]--
|
|
racks[destRack].freeSlots--
|
|
racks[srcRack].freeSlots++
|
|
// Account at the node level too, so pickNodeInRack does not over-plan a
|
|
// limited-capacity destination across successive moves.
|
|
destNode.freeSlots--
|
|
pm.src.freeSlots++
|
|
}
|
|
return moves
|
|
}
|
|
|
|
func pickNodeInRack(r *rack, vk volKey, rp *super_block.ReplicaPlacement) *Node {
|
|
return pickBestNodeForVolume(sortedNodeSlice(r.nodes), vk, rp)
|
|
}
|
|
|
|
// pickBestNodeForVolume returns the node with the fewest shards of the volume that
|
|
// has a free slot and is under the SameRackCount cap, or nil.
|
|
func pickBestNodeForVolume(nodes []*Node, vk volKey, rp *super_block.ReplicaPlacement) *Node {
|
|
var best *Node
|
|
bestCount := -1
|
|
for _, node := range nodes {
|
|
if node.freeSlots <= 0 {
|
|
continue
|
|
}
|
|
count := volumeShardCount(node, vk)
|
|
if rp != nil && rp.SameRackCount > 0 && count >= rp.SameRackCount {
|
|
continue
|
|
}
|
|
if best == nil || count < bestCount {
|
|
best, bestCount = node, count
|
|
}
|
|
}
|
|
return best
|
|
}
|
|
|
|
// detectWithinRackImbalance spreads a volume's shards within each rack, data then
|
|
// parity with anti-affinity. It spreads across machines (the fault domain) only when
|
|
// the rack has enough that each can stay within EC's parity tolerance; otherwise
|
|
// machine spreading buys no durability and would only fight capacity (e.g. cramming
|
|
// a 2-server box while a 12-server box sits idle), so it spreads across nodes and
|
|
// lets capacity/global balancing decide.
|
|
// The imbalance threshold gates only the node fallback (cosmetic load distribution
|
|
// that should defer to the global utilization phase). Machine spreading bypasses it:
|
|
// the even cap is a durability bound, and a relative-skew gate would skip e.g. a
|
|
// 5/4/3 machine layout for a 10+4 volume ((5-3)/4 = 0.5), leaving 5 shards -- past
|
|
// parity -- on one machine.
|
|
func detectWithinRackImbalance(vk volKey, nodes map[string]*Node, racks map[string]*rack, diskType string, threshold float64, dataShards, parityShards int, rp *super_block.ReplicaPlacement) []*move {
|
|
var moves []*move
|
|
|
|
for _, rackID := range sortedKeys(racks) {
|
|
r := racks[rackID]
|
|
machines := buildMachines(r)
|
|
numMachines, numNodes := len(machines), len(r.nodes)
|
|
|
|
// Feasibility is about this rack's share of the volume (cross-rack spreading
|
|
// already moved the rest elsewhere), not the whole volume: a rack holding 7 of
|
|
// a 10+4 volume's shards can keep each of 2 machines within parity even though
|
|
// all 14 could not.
|
|
rackShards := rackVolumeShardCount(r, vk)
|
|
if numMachines > 1 && numMachines < numNodes && parityShards > 0 && ceilDivide(rackShards, numMachines) <= parityShards {
|
|
moves = append(moves, withinRackMachineSpread(vk, r, machines, diskType, dataShards, rp)...)
|
|
} else if numNodes > 1 {
|
|
moves = append(moves, withinRackNodeSpread(vk, r, diskType, threshold, dataShards, rp)...)
|
|
}
|
|
}
|
|
return moves
|
|
}
|
|
|
|
// withinRackMachineSpread spreads a volume's shards across a rack's machines so no
|
|
// machine holds more than ceil(rackShards/numMachines). EC recovers from any loss
|
|
// within parity regardless of shard type, so what matters per machine is the
|
|
// combined count, not data and parity separately: spreading the two independently
|
|
// can stack their remainders onto one machine (ceil(d/M)+ceil(p/M) > ceil(total/M))
|
|
// and push it past parity. Data/parity anti-affinity is kept at the disk level by
|
|
// pickBestDiskOnNode. With one node per machine this reduces to the node spread.
|
|
func withinRackMachineSpread(vk volKey, r *rack, machines map[string][]*Node, diskType string, dataShards int, rp *super_block.ReplicaPlacement) []*move {
|
|
machineKeys := sortedKeys(machines)
|
|
shardsPerMachine := make(map[string][]int, len(machines))
|
|
total := 0
|
|
for _, host := range machineKeys {
|
|
for _, n := range machines[host] {
|
|
if info, ok := n.shards[vk]; ok {
|
|
for sid := range info.shardBits.All() {
|
|
shardsPerMachine[host] = append(shardsPerMachine[host], int(sid))
|
|
}
|
|
}
|
|
}
|
|
sort.Ints(shardsPerMachine[host])
|
|
total += len(shardsPerMachine[host])
|
|
}
|
|
if total == 0 {
|
|
return nil
|
|
}
|
|
// Cap = even share. The move loop below sheds only what exceeds it, so a balanced
|
|
// rack is a no-op while any machine over the cap (a parity risk) is always fixed.
|
|
maxPerMachine := ceilDivide(total, len(machines))
|
|
if maxPerMachine < 1 {
|
|
maxPerMachine = 1
|
|
}
|
|
|
|
type pending struct {
|
|
shardID int
|
|
src *Node
|
|
}
|
|
var toMove []pending
|
|
for _, host := range machineKeys {
|
|
shards := shardsPerMachine[host]
|
|
for i := 0; i < len(shards)-maxPerMachine; i++ {
|
|
if src := nodeHoldingShard(machines[host], vk, shards[i]); src != nil {
|
|
toMove = append(toMove, pending{shards[i], src})
|
|
}
|
|
}
|
|
}
|
|
|
|
var moves []*move
|
|
for _, pm := range toMove {
|
|
// A machine is a viable target only if a node on it can actually take the
|
|
// shard (free slot, under SameRackCount), so a capped machine is skipped
|
|
// rather than settled on and the move dropped.
|
|
destHost, ok := pickTarget(machineKeys, shardsPerMachine, maxPerMachine, nil,
|
|
func(h string) bool { return h != pm.src.host && pickBestNodeForVolume(machines[h], vk, rp) != nil },
|
|
func(string) bool { return true })
|
|
if !ok {
|
|
continue
|
|
}
|
|
destNode := pickBestNodeForVolume(machines[destHost], vk, rp)
|
|
if destNode == nil {
|
|
continue
|
|
}
|
|
destDisk := pickBestDiskOnNode(destNode, vk, diskType, pm.shardID, dataShards)
|
|
moves = append(moves, &move{
|
|
volumeID: vk.vid,
|
|
shardID: pm.shardID,
|
|
collection: vk.collection,
|
|
source: pm.src,
|
|
sourceDisk: shardDiskID(pm.src, vk, pm.shardID),
|
|
target: destNode,
|
|
targetDisk: destDisk,
|
|
phase: "within_rack",
|
|
})
|
|
releaseShard(pm.src, vk, pm.shardID)
|
|
reserveShard(destNode, vk, pm.shardID, destDisk)
|
|
shardsPerMachine[destHost] = append(shardsPerMachine[destHost], pm.shardID)
|
|
shardsPerMachine[pm.src.host] = removeInt(shardsPerMachine[pm.src.host], pm.shardID)
|
|
pm.src.freeSlots++
|
|
destNode.freeSlots--
|
|
}
|
|
return moves
|
|
}
|
|
|
|
// withinRackNodeSpread spreads a volume's shards evenly across a rack's nodes (data
|
|
// then parity, parity anti-affine to data-bearing nodes). This fallback runs when
|
|
// machine fault tolerance is unachievable, so it is cosmetic load distribution:
|
|
// honor the imbalance threshold and defer to the global utilization phase rather than
|
|
// churning a count-balancing move that can worsen utilization (machine spreading,
|
|
// which is durability, bypasses the threshold instead).
|
|
func withinRackNodeSpread(vk volKey, r *rack, diskType string, threshold float64, dataShards int, rp *super_block.ReplicaPlacement) []*move {
|
|
numNodes := len(r.nodes)
|
|
gateData, gateParity := shardsByGroup(vk, r.nodes, dataShards, func(n *Node) string { return n.id })
|
|
if !typeImbalanced(gateData, numNodes, threshold) && !typeImbalanced(gateParity, numNodes, threshold) {
|
|
return nil
|
|
}
|
|
nodeShardCount := countShardsByNode(vk, r.nodes)
|
|
|
|
dataPerNode, _ := shardsByGroup(vk, r.nodes, dataShards, func(n *Node) string { return n.id })
|
|
moves := balanceShardTypeAcrossNodes(vk, r, diskType, dataShards,
|
|
dataPerNode, nodeShardCount, ceilDivide(sumLens(dataPerNode), numNodes), nil, rp)
|
|
|
|
dataPerNode, parityPerNode := shardsByGroup(vk, r.nodes, dataShards, func(n *Node) string { return n.id })
|
|
antiAffinity := make(map[string]bool)
|
|
for nodeID, shards := range dataPerNode {
|
|
if len(shards) > 0 {
|
|
antiAffinity[nodeID] = true
|
|
}
|
|
}
|
|
return append(moves, balanceShardTypeAcrossNodes(vk, r, diskType, dataShards,
|
|
parityPerNode, nodeShardCount, ceilDivide(sumLens(parityPerNode), numNodes), antiAffinity, rp)...)
|
|
}
|
|
|
|
// balanceShardTypeAcrossNodes spreads one shard type of a volume across a rack's
|
|
// nodes, moving from nodes over maxPerNode to under-loaded ones.
|
|
func balanceShardTypeAcrossNodes(vk volKey, r *rack, diskType string, dataShards int, shardsPerNode map[string][]int, nodeShardCount map[string]int, maxPerNode int, antiAffinity map[string]bool, rp *super_block.ReplicaPlacement) []*move {
|
|
if maxPerNode < 1 {
|
|
maxPerNode = 1
|
|
}
|
|
nodeKeys := sortedNodeKeys(r.nodes)
|
|
|
|
type pending struct {
|
|
shardID int
|
|
src *Node
|
|
}
|
|
var toMove []pending
|
|
for _, nodeID := range nodeKeys {
|
|
shards := append([]int(nil), shardsPerNode[nodeID]...)
|
|
if len(shards) <= maxPerNode {
|
|
continue
|
|
}
|
|
sort.Ints(shards)
|
|
src := r.nodes[nodeID]
|
|
for i := 0; i < len(shards)-maxPerNode; i++ {
|
|
toMove = append(toMove, pending{shards[i], src})
|
|
}
|
|
}
|
|
|
|
var moves []*move
|
|
for _, pm := range toMove {
|
|
destID, ok := pickTarget(nodeKeys, shardsPerNode, maxPerNode, antiAffinity,
|
|
func(n string) bool { return n != pm.src.id && r.nodes[n].freeSlots > 0 },
|
|
func(n string) bool {
|
|
if rp != nil && rp.SameRackCount > 0 {
|
|
return nodeShardCount[n] < rp.SameRackCount
|
|
}
|
|
return true
|
|
})
|
|
if !ok {
|
|
continue
|
|
}
|
|
destNode := r.nodes[destID]
|
|
destDisk := pickBestDiskOnNode(destNode, vk, diskType, pm.shardID, dataShards)
|
|
moves = append(moves, &move{
|
|
volumeID: vk.vid,
|
|
shardID: pm.shardID,
|
|
collection: vk.collection,
|
|
source: pm.src,
|
|
sourceDisk: shardDiskID(pm.src, vk, pm.shardID),
|
|
target: destNode,
|
|
targetDisk: destDisk,
|
|
phase: "within_rack",
|
|
})
|
|
releaseShard(pm.src, vk, pm.shardID)
|
|
reserveShard(destNode, vk, pm.shardID, destDisk)
|
|
shardsPerNode[destID] = append(shardsPerNode[destID], pm.shardID)
|
|
shardsPerNode[pm.src.id] = removeInt(shardsPerNode[pm.src.id], pm.shardID)
|
|
nodeShardCount[destID]++
|
|
nodeShardCount[pm.src.id]--
|
|
pm.src.freeSlots++
|
|
destNode.freeSlots--
|
|
}
|
|
return moves
|
|
}
|
|
|
|
// detectGlobalImbalance balances total EC shard load across the nodes of each
|
|
// rack (across all volumes), using utilization ratios so heterogeneous-capacity
|
|
// nodes are compared fairly.
|
|
func detectGlobalImbalance(nodes map[string]*Node, racks map[string]*rack, diskType string, threshold float64, dataShardsByVolume, parityShardsByVolume map[volKey]int, maxMovesPerRack int, byUtilization bool) []*move {
|
|
var moves []*move
|
|
|
|
for _, rackID := range sortedKeys(racks) {
|
|
r := racks[rackID]
|
|
if len(r.nodes) <= 1 {
|
|
continue
|
|
}
|
|
rackMachineCount := len(buildMachines(r))
|
|
|
|
nodeShardCounts := make(map[string]int)
|
|
totalShards := 0
|
|
for nodeID, node := range r.nodes {
|
|
count := 0
|
|
for _, info := range node.shards {
|
|
count += info.shardBits.Count()
|
|
}
|
|
nodeShardCounts[nodeID] = count
|
|
totalShards += count
|
|
}
|
|
if totalShards == 0 {
|
|
continue
|
|
}
|
|
|
|
// The balance metric is shards/capacity. For utilization balancing the
|
|
// capacity is the node's real shard-slot capacity; for raw-count balancing
|
|
// it is a constant 1, so the metric reduces to the raw shard count. Either
|
|
// way a node can only receive while its real freeSlots remain.
|
|
nodeCapacity := make(map[string]int, len(r.nodes))
|
|
for nodeID, count := range nodeShardCounts {
|
|
if byUtilization {
|
|
nodeCapacity[nodeID] = count + r.nodes[nodeID].freeSlots
|
|
} else {
|
|
nodeCapacity[nodeID] = 1
|
|
}
|
|
}
|
|
if !exceedsUtilImbalanceThreshold(nodeShardCounts, nodeCapacity, threshold) {
|
|
continue
|
|
}
|
|
|
|
// Each iteration moves one shard. 0 means unlimited (drain to balance in
|
|
// one pass) — bounded by totalShards since the convergence guard stops
|
|
// once no beneficial move remains.
|
|
iterations := maxMovesPerRack
|
|
if iterations <= 0 {
|
|
iterations = totalShards
|
|
}
|
|
for i := 0; i < iterations; i++ {
|
|
var minNode, maxNode *Node
|
|
minUtil := math.Inf(1)
|
|
maxUtil := -1.0
|
|
var minCount, maxCount int
|
|
for _, nodeID := range sortedNodeKeys(r.nodes) {
|
|
count := nodeShardCounts[nodeID]
|
|
node := r.nodes[nodeID]
|
|
capacity := nodeCapacity[nodeID]
|
|
if capacity <= 0 {
|
|
continue
|
|
}
|
|
util := float64(count) / float64(capacity)
|
|
if util < minUtil && node.freeSlots > 0 {
|
|
minUtil, minCount, minNode = util, count, node
|
|
}
|
|
if util > maxUtil {
|
|
maxUtil, maxCount, maxNode = util, count, node
|
|
}
|
|
}
|
|
if maxNode == nil || minNode == nil || maxNode.id == minNode.id {
|
|
break
|
|
}
|
|
|
|
maxCap := nodeCapacity[maxNode.id]
|
|
minCap := nodeCapacity[minNode.id]
|
|
if maxCap <= 0 || minCap <= 0 {
|
|
break
|
|
}
|
|
if float64(minCount+1)/float64(minCap) > float64(maxCount-1)/float64(maxCap) {
|
|
break
|
|
}
|
|
|
|
// Prefer a volume absent from the destination's machine (pass 0) before
|
|
// adding to one already there (pass 1), to keep volumes spread.
|
|
moved := false
|
|
for pass := 0; pass < 2 && !moved; pass++ {
|
|
for _, vk := range sortedVolumeKeys(maxNode.shards) {
|
|
if moved {
|
|
break
|
|
}
|
|
info := maxNode.shards[vk]
|
|
minInfo := minNode.shards[vk]
|
|
volumeOnMinMachine := machineHoldsVolume(r, minNode.host, vk)
|
|
if pass == 0 && volumeOnMinMachine {
|
|
continue // pass 0: only volumes absent from the destination machine
|
|
}
|
|
if pass == 1 {
|
|
if !volumeOnMinMachine {
|
|
continue
|
|
}
|
|
// Protect the volume's machine spread only where it's achievable
|
|
// (enough machines for this rack's shards to each stay within
|
|
// parity); there a cross-machine load move is allowed only if it
|
|
// doesn't raise the destination machine's count past the source's.
|
|
// Where it isn't achievable, capacity rules and any leveling move
|
|
// is fine. Feasibility uses the rack's shards, not the whole volume.
|
|
parity := parityShardsByVolume[vk]
|
|
spreadFeasible := parity > 0 && rackMachineCount >= ceilDivide(rackVolumeShardCount(r, vk), parity)
|
|
if spreadFeasible && minNode.host != maxNode.host &&
|
|
machineVolumeCount(r, minNode.host, vk) >= machineVolumeCount(r, maxNode.host, vk) {
|
|
continue
|
|
}
|
|
}
|
|
// Walk the volume's actual shard bitmap so custom ratios with more
|
|
// than the standard total (ids 14..MaxShardCount-1) are candidates too.
|
|
for sid := range info.shardBits.All() {
|
|
shardID := int(sid)
|
|
if minInfo != nil && minInfo.shardBits.Has(sid) {
|
|
continue
|
|
}
|
|
dataShards := dataShardsByVolume[vk]
|
|
if dataShards <= 0 {
|
|
dataShards = erasure_coding.DataShardsCount
|
|
}
|
|
destDisk := pickBestDiskOnNode(minNode, vk, diskType, shardID, dataShards)
|
|
moves = append(moves, &move{
|
|
volumeID: vk.vid,
|
|
shardID: shardID,
|
|
collection: vk.collection,
|
|
source: maxNode,
|
|
sourceDisk: shardDiskID(maxNode, vk, shardID),
|
|
target: minNode,
|
|
targetDisk: destDisk,
|
|
phase: "global",
|
|
})
|
|
info.shardBits = info.shardBits.Clear(sid)
|
|
for diskID := range info.diskShardBits {
|
|
info.diskShardBits[diskID] = info.diskShardBits[diskID].Clear(sid)
|
|
}
|
|
reserveShard(minNode, vk, shardID, destDisk)
|
|
nodeShardCounts[maxNode.id]--
|
|
nodeShardCounts[minNode.id]++
|
|
maxNode.freeSlots++
|
|
minNode.freeSlots--
|
|
moved = true
|
|
break
|
|
}
|
|
}
|
|
}
|
|
if !moved {
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
return moves
|
|
}
|
|
|
|
// shardsByGroup classifies a volume's shards into data (id < dataShards) and
|
|
// parity buckets, grouped by key(node).
|
|
func shardsByGroup(vk volKey, nodes map[string]*Node, dataShards int, key func(*Node) string) (dataPer, parityPer map[string][]int) {
|
|
dataPer = make(map[string][]int)
|
|
parityPer = make(map[string][]int)
|
|
for _, node := range nodes {
|
|
info, ok := node.shards[vk]
|
|
if !ok {
|
|
continue
|
|
}
|
|
k := key(node)
|
|
for sid := range info.shardBits.All() {
|
|
s := int(sid)
|
|
if s < dataShards {
|
|
dataPer[k] = append(dataPer[k], s)
|
|
} else {
|
|
parityPer[k] = append(parityPer[k], s)
|
|
}
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
// pickTarget selects a destination key with room for another shard of a type, in
|
|
// two passes: first excluding anti-affinity targets, then any valid target. Among
|
|
// valid targets it prefers the fewest shards of this type; ties break on sorted
|
|
// key order, so selection is deterministic.
|
|
func pickTarget(candidates []string, shardsPerTarget map[string][]int, maxPerTarget int, antiAffinity map[string]bool, hasFreeSlots, withinLimit func(string) bool) (string, bool) {
|
|
try := func(skipAnti bool) (string, bool) {
|
|
best := ""
|
|
bestCount := maxPerTarget + 1
|
|
for _, c := range candidates {
|
|
if skipAnti && antiAffinity[c] {
|
|
continue
|
|
}
|
|
if !hasFreeSlots(c) {
|
|
continue
|
|
}
|
|
if len(shardsPerTarget[c]) >= maxPerTarget {
|
|
continue
|
|
}
|
|
if !withinLimit(c) {
|
|
continue
|
|
}
|
|
if cnt := len(shardsPerTarget[c]); cnt < bestCount {
|
|
best, bestCount = c, cnt
|
|
}
|
|
}
|
|
return best, best != ""
|
|
}
|
|
if len(antiAffinity) > 0 {
|
|
if t, ok := try(true); ok {
|
|
return t, true
|
|
}
|
|
}
|
|
return try(false)
|
|
}
|
|
|
|
// pickBestDiskOnNode chooses the physical disk to place a new shard of the
|
|
// volume: matching disk type with free capacity, preferring fewer total shards,
|
|
// far fewer shards of the same volume, and data/parity anti-affinity. Returns 0
|
|
// ("server picks") when no disk info or no disk with capacity.
|
|
func pickBestDiskOnNode(node *Node, vk volKey, diskType string, shardID, dataShardCount int) uint32 {
|
|
if len(node.disks) == 0 {
|
|
return 0
|
|
}
|
|
isDataShard := dataShardCount > 0 && shardID < dataShardCount
|
|
info := node.shards[vk]
|
|
|
|
var bestDiskID uint32
|
|
bestScore := -1
|
|
for _, diskID := range sortedDiskKeys(node.disks) {
|
|
d := node.disks[diskID]
|
|
if diskType != "" && d.diskType != diskType {
|
|
continue
|
|
}
|
|
if d.freeSlots <= 0 {
|
|
continue
|
|
}
|
|
|
|
existingShards := 0
|
|
hasData := false
|
|
hasParity := false
|
|
if info != nil {
|
|
bits := info.diskShardBits[diskID]
|
|
existingShards = bits.Count()
|
|
if dataShardCount > 0 {
|
|
for sid := range bits.All() {
|
|
if int(sid) < dataShardCount {
|
|
hasData = true
|
|
} else {
|
|
hasParity = true
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
score := d.shardCount*10 + existingShards*100
|
|
if dataShardCount > 0 {
|
|
if isDataShard && hasParity {
|
|
score += 1000
|
|
} else if !isDataShard && hasData {
|
|
score += 1000
|
|
}
|
|
}
|
|
if bestScore == -1 || score < bestScore {
|
|
bestScore = score
|
|
bestDiskID = diskID
|
|
}
|
|
}
|
|
return bestDiskID
|
|
}
|
|
|
|
// shardDiskID returns the disk holding the given shard of the volume, or 0.
|
|
func shardDiskID(node *Node, vk volKey, shardID int) uint32 {
|
|
info, ok := node.shards[vk]
|
|
if !ok {
|
|
return 0
|
|
}
|
|
sid := erasure_coding.ShardId(shardID)
|
|
for _, diskID := range sortedDiskKeys(info.diskShardBits) {
|
|
if info.diskShardBits[diskID].Has(sid) {
|
|
return diskID
|
|
}
|
|
}
|
|
return 0
|
|
}
|
|
|
|
// reserveShard records a just-planned placement on the destination so later picks
|
|
// in the same run spread across disks/nodes.
|
|
func reserveShard(node *Node, vk volKey, shardID int, diskID uint32) {
|
|
info, ok := node.shards[vk]
|
|
if !ok {
|
|
info = &volumeShards{collection: vk.collection, diskShardBits: make(map[uint32]erasure_coding.ShardBits)}
|
|
node.shards[vk] = info
|
|
}
|
|
if info.diskShardBits == nil {
|
|
info.diskShardBits = make(map[uint32]erasure_coding.ShardBits)
|
|
}
|
|
sid := erasure_coding.ShardId(shardID)
|
|
info.shardBits = info.shardBits.Set(sid)
|
|
info.diskShardBits[diskID] = info.diskShardBits[diskID].Set(sid)
|
|
if d, ok := node.disks[diskID]; ok {
|
|
d.shardCount++
|
|
// Decrement unconditionally so reserve/release stay symmetric (releaseShard
|
|
// credits a slot unconditionally). Callers only reserve onto disks
|
|
// pickBestDisk* already vetted as having free slots, so this won't go
|
|
// negative; if it ever did, freeSlots<=0 correctly reads as full.
|
|
d.freeSlots--
|
|
}
|
|
}
|
|
|
|
// releaseShard removes a shard of the volume from a node's model.
|
|
func releaseShard(node *Node, vk volKey, shardID int) {
|
|
info, ok := node.shards[vk]
|
|
if !ok {
|
|
return
|
|
}
|
|
sid := erasure_coding.ShardId(shardID)
|
|
for diskID, bits := range info.diskShardBits {
|
|
if bits.Has(sid) {
|
|
info.diskShardBits[diskID] = bits.Clear(sid)
|
|
if d, ok := node.disks[diskID]; ok {
|
|
d.shardCount--
|
|
d.freeSlots++
|
|
}
|
|
}
|
|
}
|
|
info.shardBits = info.shardBits.Clear(sid)
|
|
}
|
|
|
|
// applyMovesToTopology simulates moves so later phases see updated placement.
|
|
// Dedup moves (source==target) are deletions that this helper alone applies, so
|
|
// it also credits the freed disk/node/rack capacity — otherwise a slot opened by
|
|
// dedup could not be used by the cross-rack/within-rack/global phases in the same
|
|
// run. Non-dedup moves already had their slots accounted inline by the phase that
|
|
// produced them, so only their shard bits are (idempotently) re-asserted here.
|
|
func applyMovesToTopology(moves []*move, racks map[string]*rack) {
|
|
for _, m := range moves {
|
|
sid := erasure_coding.ShardId(m.shardID)
|
|
vk := volKey{collection: m.collection, vid: m.volumeID}
|
|
dedup := m.source.id == m.target.id
|
|
|
|
if srcInfo, ok := m.source.shards[vk]; ok {
|
|
srcInfo.shardBits = srcInfo.shardBits.Clear(sid)
|
|
for diskID := range srcInfo.diskShardBits {
|
|
if !srcInfo.diskShardBits[diskID].Has(sid) {
|
|
continue
|
|
}
|
|
srcInfo.diskShardBits[diskID] = srcInfo.diskShardBits[diskID].Clear(sid)
|
|
if dedup {
|
|
if d, ok := m.source.disks[diskID]; ok {
|
|
d.shardCount--
|
|
d.freeSlots++
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if dedup {
|
|
m.source.freeSlots++
|
|
if r, ok := racks[m.source.rack]; ok {
|
|
r.freeSlots++
|
|
}
|
|
continue
|
|
}
|
|
|
|
dstInfo, ok := m.target.shards[vk]
|
|
if !ok {
|
|
dstInfo = &volumeShards{collection: m.collection, diskShardBits: make(map[uint32]erasure_coding.ShardBits)}
|
|
m.target.shards[vk] = dstInfo
|
|
}
|
|
if dstInfo.diskShardBits == nil {
|
|
dstInfo.diskShardBits = make(map[uint32]erasure_coding.ShardBits)
|
|
}
|
|
dstInfo.shardBits = dstInfo.shardBits.Set(sid)
|
|
dstInfo.diskShardBits[m.targetDisk] = dstInfo.diskShardBits[m.targetDisk].Set(sid)
|
|
}
|
|
}
|
|
|
|
func volumeShardCount(node *Node, vk volKey) int {
|
|
if info, ok := node.shards[vk]; ok {
|
|
return info.shardBits.Count()
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func nodeInRackHoldingShard(nodes map[string]*Node, rackID string, vk volKey, shardID int) *Node {
|
|
var inRack []*Node
|
|
for _, id := range sortedNodeKeys(nodes) {
|
|
if nodes[id].rack == rackID {
|
|
inRack = append(inRack, nodes[id])
|
|
}
|
|
}
|
|
return nodeHoldingShard(inRack, vk, shardID)
|
|
}
|
|
|
|
// nodeHoldingShard returns the first node holding the given shard of the volume, or nil.
|
|
func nodeHoldingShard(nodes []*Node, vk volKey, shardID int) *Node {
|
|
sid := erasure_coding.ShardId(shardID)
|
|
for _, node := range nodes {
|
|
if info, ok := node.shards[vk]; ok && info.shardBits.Has(sid) {
|
|
return node
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// buildMachines groups a rack's nodes by host, each slice sorted by node id.
|
|
func buildMachines(r *rack) map[string][]*Node {
|
|
machines := make(map[string][]*Node)
|
|
for _, n := range sortedNodeSlice(r.nodes) {
|
|
machines[n.host] = append(machines[n.host], n)
|
|
}
|
|
return machines
|
|
}
|
|
|
|
// rackVolumeShardCount returns how many of the volume's shards the whole rack holds.
|
|
func rackVolumeShardCount(r *rack, vk volKey) int {
|
|
count := 0
|
|
for _, n := range r.nodes {
|
|
count += volumeShardCount(n, vk)
|
|
}
|
|
return count
|
|
}
|
|
|
|
// machineVolumeCount returns how many of the volume's shards the machine (host) holds.
|
|
func machineVolumeCount(r *rack, host string, vk volKey) int {
|
|
count := 0
|
|
for _, n := range r.nodes {
|
|
if n.host != host {
|
|
continue
|
|
}
|
|
if info, ok := n.shards[vk]; ok {
|
|
count += info.shardBits.Count()
|
|
}
|
|
}
|
|
return count
|
|
}
|
|
|
|
// machineHoldsVolume reports whether any node on the machine holds a shard of the volume.
|
|
func machineHoldsVolume(r *rack, host string, vk volKey) bool {
|
|
return machineVolumeCount(r, host, vk) > 0
|
|
}
|
|
|
|
func sortedNodeSlice(nodes map[string]*Node) []*Node {
|
|
ids := sortedNodeKeys(nodes)
|
|
out := make([]*Node, 0, len(ids))
|
|
for _, id := range ids {
|
|
out = append(out, nodes[id])
|
|
}
|
|
return out
|
|
}
|
|
|
|
func countShardsByRack(vk volKey, nodes map[string]*Node) map[string]int {
|
|
m := make(map[string]int)
|
|
for _, node := range nodes {
|
|
if info, ok := node.shards[vk]; ok {
|
|
m[node.rack] += info.shardBits.Count()
|
|
}
|
|
}
|
|
return m
|
|
}
|
|
|
|
func countShardsByHost(vk volKey, nodes map[string]*Node) map[string]int {
|
|
m := make(map[string]int)
|
|
for _, node := range nodes {
|
|
if info, ok := node.shards[vk]; ok {
|
|
m[node.host] += info.shardBits.Count()
|
|
}
|
|
}
|
|
return m
|
|
}
|
|
|
|
// freeSlotsByHost sums each machine's free EC shard slots.
|
|
func freeSlotsByHost(nodes map[string]*Node) map[string]int {
|
|
m := make(map[string]int)
|
|
for _, node := range nodes {
|
|
m[node.host] += node.freeSlots
|
|
}
|
|
return m
|
|
}
|
|
|
|
func countShardsByNode(vk volKey, nodes map[string]*Node) map[string]int {
|
|
m := make(map[string]int)
|
|
for id, node := range nodes {
|
|
if info, ok := node.shards[vk]; ok {
|
|
m[id] = info.shardBits.Count()
|
|
}
|
|
}
|
|
return m
|
|
}
|
|
|
|
func sortedKeys[T any](m map[string]T) []string {
|
|
keys := make([]string, 0, len(m))
|
|
for k := range m {
|
|
keys = append(keys, k)
|
|
}
|
|
sort.Strings(keys)
|
|
return keys
|
|
}
|
|
|
|
func sortedNodeKeys(nodes map[string]*Node) []string {
|
|
return sortedKeys(nodes)
|
|
}
|
|
|
|
func sortedDiskKeys[T any](m map[uint32]T) []uint32 {
|
|
keys := make([]uint32, 0, len(m))
|
|
for k := range m {
|
|
keys = append(keys, k)
|
|
}
|
|
sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
|
|
return keys
|
|
}
|
|
|
|
func sortedVolumeKeys(m map[volKey]*volumeShards) []volKey {
|
|
keys := make([]volKey, 0, len(m))
|
|
for k := range m {
|
|
keys = append(keys, k)
|
|
}
|
|
sort.Slice(keys, func(i, j int) bool {
|
|
if keys[i].vid != keys[j].vid {
|
|
return keys[i].vid < keys[j].vid
|
|
}
|
|
return keys[i].collection < keys[j].collection
|
|
})
|
|
return keys
|
|
}
|
|
|
|
func sumLens(m map[string][]int) int {
|
|
total := 0
|
|
for _, v := range m {
|
|
total += len(v)
|
|
}
|
|
return total
|
|
}
|
|
|
|
func removeInt(s []int, v int) []int {
|
|
for i, x := range s {
|
|
if x == v {
|
|
return append(s[:i], s[i+1:]...)
|
|
}
|
|
}
|
|
return s
|
|
}
|
|
|
|
func ceilDivide(a, b int) int {
|
|
if b == 0 {
|
|
return 0
|
|
}
|
|
return (a + b - 1) / b
|
|
}
|
|
|
|
// typeImbalanced reports whether the shards of one type (data or parity),
|
|
// grouped by rack or node, are spread unevenly enough across numGroups to exceed
|
|
// the threshold. Gating per type (rather than on combined totals) ensures a
|
|
// data/parity skew is acted on even when the per-group totals are even.
|
|
func typeImbalanced(perGroup map[string][]int, numGroups int, threshold float64) bool {
|
|
counts := make(map[string]int, len(perGroup))
|
|
total := 0
|
|
for k, v := range perGroup {
|
|
counts[k] = len(v)
|
|
total += len(v)
|
|
}
|
|
if total == 0 {
|
|
return false
|
|
}
|
|
return exceedsImbalanceThreshold(counts, total, numGroups, threshold)
|
|
}
|
|
|
|
// exceedsImbalanceThreshold reports whether (max-min)/avg over numGroups exceeds
|
|
// the threshold. Groups missing from counts are treated as zero.
|
|
func exceedsImbalanceThreshold(counts map[string]int, total, numGroups int, threshold float64) bool {
|
|
if numGroups <= 1 || total == 0 {
|
|
return false
|
|
}
|
|
minCount := 0
|
|
if len(counts) >= numGroups {
|
|
minCount = total + 1
|
|
for _, count := range counts {
|
|
if count < minCount {
|
|
minCount = count
|
|
}
|
|
}
|
|
}
|
|
maxCount := -1
|
|
for _, count := range counts {
|
|
if count > maxCount {
|
|
maxCount = count
|
|
}
|
|
}
|
|
avg := float64(total) / float64(numGroups)
|
|
if avg == 0 {
|
|
return false
|
|
}
|
|
return float64(maxCount-minCount)/avg > threshold
|
|
}
|
|
|
|
// exceedsUtilImbalanceThreshold compares fractional fullness (count/capacity) so
|
|
// heterogeneous-capacity nodes are evaluated fairly.
|
|
func exceedsUtilImbalanceThreshold(counts, capacities map[string]int, threshold float64) bool {
|
|
minUtil := math.Inf(1)
|
|
maxUtil := -1.0
|
|
seen := 0
|
|
for nodeID, count := range counts {
|
|
capacity := capacities[nodeID]
|
|
if capacity <= 0 {
|
|
continue
|
|
}
|
|
util := float64(count) / float64(capacity)
|
|
if util < minUtil {
|
|
minUtil = util
|
|
}
|
|
if util > maxUtil {
|
|
maxUtil = util
|
|
}
|
|
seen++
|
|
}
|
|
if seen < 2 || maxUtil <= 0 {
|
|
return false
|
|
}
|
|
avg := (maxUtil + minUtil) / 2
|
|
if avg == 0 {
|
|
return false
|
|
}
|
|
return (maxUtil-minUtil)/avg > threshold
|
|
}
|