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bump e2e waiting timeout
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@@ -30,5 +30,5 @@ func WaitUntil(testnet *e2e.Testnet, height int64) error {
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// waitingTime estimates how long it should take for a node to reach the height.
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// More nodes in a network implies we may expect a slower network and may have to wait longer.
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func waitingTime(nodes int) time.Duration {
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return time.Duration(20+(nodes*2)) * time.Second
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return time.Duration(20+(nodes*4)) * time.Second
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}
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