e2e: load generation and logging changes (#6912)

This commit is contained in:
Sam Kleinman
2021-09-10 09:26:17 -04:00
committed by GitHub
parent 1a9bad9dd3
commit af71f1cbcb
11 changed files with 283 additions and 203 deletions
+116 -99
View File
@@ -15,7 +15,7 @@ import (
// waitForHeight waits for the network to reach a certain height (or above),
// returning the highest height seen. Errors if the network is not making
// progress at all.
func waitForHeight(testnet *e2e.Testnet, height int64) (*types.Block, *types.BlockID, error) {
func waitForHeight(ctx context.Context, testnet *e2e.Testnet, height int64) (*types.Block, *types.BlockID, error) {
var (
err error
maxResult *rpctypes.ResultBlock
@@ -25,11 +25,7 @@ func waitForHeight(testnet *e2e.Testnet, height int64) (*types.Block, *types.Blo
numRunningNodes int
)
for _, node := range testnet.Nodes {
if node.Mode == e2e.ModeSeed {
continue
}
if node.Mode == e2e.ModeLight {
if node.Stateless() {
continue
}
@@ -38,86 +34,90 @@ func waitForHeight(testnet *e2e.Testnet, height int64) (*types.Block, *types.Blo
}
}
timer := time.NewTimer(0)
defer timer.Stop()
for {
for _, node := range testnet.Nodes {
// skip nodes that have reached the target height
if _, ok := nodesAtHeight[node.Name]; ok {
continue
}
select {
case <-ctx.Done():
return nil, nil, ctx.Err()
case <-timer.C:
for _, node := range testnet.Nodes {
// skip nodes that have reached the target height
if _, ok := nodesAtHeight[node.Name]; ok {
continue
}
if node.Mode == e2e.ModeSeed {
continue
}
if node.Stateless() {
continue
}
if node.Mode == e2e.ModeLight {
continue
}
if !node.HasStarted {
continue
}
if !node.HasStarted {
continue
}
// cache the clients
client, ok := clients[node.Name]
if !ok {
client, err = node.Client()
if err != nil {
continue
}
clients[node.Name] = client
}
// cache the clients
client, ok := clients[node.Name]
if !ok {
client, err = node.Client()
wctx, cancel := context.WithTimeout(ctx, 10*time.Second)
defer cancel()
result, err := client.Block(wctx, nil)
if err != nil {
continue
}
clients[node.Name] = client
}
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
defer cancel()
result, err := client.Block(ctx, nil)
if err != nil {
continue
}
if result.Block != nil && (maxResult == nil || result.Block.Height > maxResult.Block.Height) {
maxResult = result
lastIncrease = time.Now()
}
if maxResult != nil && maxResult.Block.Height >= height {
// the node has achieved the target height!
// add this node to the set of target
// height nodes
nodesAtHeight[node.Name] = struct{}{}
// if not all of the nodes that we
// have clients for have reached the
// target height, keep trying.
if numRunningNodes > len(nodesAtHeight) {
continue
if result.Block != nil && (maxResult == nil || result.Block.Height > maxResult.Block.Height) {
maxResult = result
lastIncrease = time.Now()
}
// return once all nodes have reached
// the target height.
return maxResult.Block, &maxResult.BlockID, nil
}
}
if maxResult != nil && maxResult.Block.Height >= height {
// the node has achieved the target height!
if len(clients) == 0 {
return nil, nil, errors.New("unable to connect to any network nodes")
}
if time.Since(lastIncrease) >= time.Minute {
if maxResult == nil {
return nil, nil, errors.New("chain stalled at unknown height")
// add this node to the set of target
// height nodes
nodesAtHeight[node.Name] = struct{}{}
// if not all of the nodes that we
// have clients for have reached the
// target height, keep trying.
if numRunningNodes > len(nodesAtHeight) {
continue
}
// return once all nodes have reached
// the target height.
return maxResult.Block, &maxResult.BlockID, nil
}
}
return nil, nil, fmt.Errorf("chain stalled at height %v [%d of %d nodes]",
maxResult.Block.Height,
len(nodesAtHeight),
numRunningNodes)
if len(clients) == 0 {
return nil, nil, errors.New("unable to connect to any network nodes")
}
if time.Since(lastIncrease) >= time.Minute {
if maxResult == nil {
return nil, nil, errors.New("chain stalled at unknown height")
}
return nil, nil, fmt.Errorf("chain stalled at height %v [%d of %d nodes %+v]",
maxResult.Block.Height,
len(nodesAtHeight),
numRunningNodes,
nodesAtHeight)
}
timer.Reset(1 * time.Second)
}
time.Sleep(1 * time.Second)
}
}
// waitForNode waits for a node to become available and catch up to the given block height.
func waitForNode(node *e2e.Node, height int64, timeout time.Duration) (*rpctypes.ResultStatus, error) {
func waitForNode(ctx context.Context, node *e2e.Node, height int64) (*rpctypes.ResultStatus, error) {
if node.Mode == e2e.ModeSeed {
return nil, nil
}
@@ -126,42 +126,59 @@ func waitForNode(node *e2e.Node, height int64, timeout time.Duration) (*rpctypes
return nil, err
}
ctx, cancel := context.WithTimeout(context.Background(), timeout)
defer cancel()
timer := time.NewTimer(0)
defer timer.Stop()
var (
lastFailed bool
counter int
)
for {
status, err := client.Status(ctx)
switch {
case errors.Is(err, context.DeadlineExceeded):
return nil, fmt.Errorf("timed out waiting for %v to reach height %v", node.Name, height)
case errors.Is(err, context.Canceled):
return nil, err
case err == nil && status.SyncInfo.LatestBlockHeight >= height:
return status, nil
counter++
if lastFailed {
lastFailed = false
// if there was a problem with the request in
// the previous recreate the client to ensure
// reconnection
client, err = node.Client()
if err != nil {
return nil, err
}
}
time.Sleep(300 * time.Millisecond)
}
}
// waitForAllNodes waits for all nodes to become available and catch up to the given block height.
func waitForAllNodes(testnet *e2e.Testnet, height int64, timeout time.Duration) (int64, error) {
var lastHeight int64
for _, node := range testnet.Nodes {
if node.Mode == e2e.ModeSeed {
continue
}
status, err := waitForNode(node, height, timeout)
if err != nil {
return 0, err
}
if status.SyncInfo.LatestBlockHeight > lastHeight {
lastHeight = status.SyncInfo.LatestBlockHeight
select {
case <-ctx.Done():
return nil, ctx.Err()
case <-timer.C:
status, err := client.Status(ctx)
switch {
case errors.Is(err, context.DeadlineExceeded):
return nil, fmt.Errorf("timed out waiting for %v to reach height %v", node.Name, height)
case errors.Is(err, context.Canceled):
return nil, err
case err == nil && status.SyncInfo.LatestBlockHeight >= height:
return status, nil
case counter%50 == 0:
switch {
case err != nil:
lastFailed = true
logger.Error("node not yet ready",
"iter", counter,
"node", node.Name,
"err", err,
"target", height,
)
case status != nil:
logger.Error("node not yet ready",
"iter", counter,
"node", node.Name,
"height", status.SyncInfo.LatestBlockHeight,
"target", height,
)
}
}
timer.Reset(250 * time.Millisecond)
}
}
return lastHeight, nil
}