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light: return light client status on rpc /status (#7536)
*light: rpc /status returns status of light client ; code refactoring light: moved lightClientInfo into light.go, renamed String to ID test/e2e: Return light client trusted height instead of SyncInfo trusted height test/e2e/start.go: Not waiting for light client to catch up in tests. Removed querying of syncInfo in start if the node is a light node * light: Removed call to primary /status. Added trustedPeriod to light info * light/provider: added ID function to return IP of primary and witnesses * light/provider/http/http_test: renamed String() to ID()
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@@ -128,6 +128,8 @@ func waitForHeight(ctx context.Context, testnet *e2e.Testnet, height int64) (*ty
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// waitForNode waits for a node to become available and catch up to the given block height.
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func waitForNode(ctx context.Context, node *e2e.Node, height int64) (*rpctypes.ResultStatus, error) {
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// If the node is the light client or seed note, we do not check for the last height.
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// The light client and seed note can be behind the full node and validator
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if node.Mode == e2e.ModeSeed {
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return nil, nil
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}
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@@ -167,7 +169,10 @@ func waitForNode(ctx context.Context, node *e2e.Node, height int64) (*rpctypes.R
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return nil, fmt.Errorf("timed out waiting for %v to reach height %v", node.Name, height)
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case errors.Is(err, context.Canceled):
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return nil, err
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case err == nil && status.SyncInfo.LatestBlockHeight >= height:
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// If the node is the light client, it is not essential to wait for it to catch up, but we must return status info
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case err == nil && node.Mode == e2e.ModeLight:
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return status, nil
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case err == nil && node.Mode != e2e.ModeLight && status.SyncInfo.LatestBlockHeight >= height:
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return status, nil
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case counter%500 == 0:
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switch {
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