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2871 remove proposalHeartbeat infrastructure (#2874)
* 2871 remove proposalHeartbeat infrastructure * 2871 add preliminary changelog entry
This commit is contained in:
+1
-41
@@ -22,13 +22,6 @@ import (
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"github.com/tendermint/tendermint/types"
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)
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//-----------------------------------------------------------------------------
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// Config
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const (
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proposalHeartbeatIntervalSeconds = 2
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)
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//-----------------------------------------------------------------------------
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// Errors
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@@ -118,7 +111,7 @@ type ConsensusState struct {
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done chan struct{}
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// synchronous pubsub between consensus state and reactor.
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// state only emits EventNewRoundStep, EventVote and EventProposalHeartbeat
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// state only emits EventNewRoundStep and EventVote
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evsw tmevents.EventSwitch
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// for reporting metrics
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@@ -785,7 +778,6 @@ func (cs *ConsensusState) enterNewRound(height int64, round int) {
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cs.scheduleTimeout(cs.config.CreateEmptyBlocksInterval, height, round,
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cstypes.RoundStepNewRound)
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}
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go cs.proposalHeartbeat(height, round)
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} else {
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cs.enterPropose(height, round)
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}
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@@ -802,38 +794,6 @@ func (cs *ConsensusState) needProofBlock(height int64) bool {
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return !bytes.Equal(cs.state.AppHash, lastBlockMeta.Header.AppHash)
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}
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func (cs *ConsensusState) proposalHeartbeat(height int64, round int) {
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logger := cs.Logger.With("height", height, "round", round)
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addr := cs.privValidator.GetAddress()
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if !cs.Validators.HasAddress(addr) {
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logger.Debug("Not sending proposalHearbeat. This node is not a validator", "addr", addr, "vals", cs.Validators)
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return
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}
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counter := 0
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valIndex, _ := cs.Validators.GetByAddress(addr)
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chainID := cs.state.ChainID
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for {
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rs := cs.GetRoundState()
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// if we've already moved on, no need to send more heartbeats
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if rs.Step > cstypes.RoundStepNewRound || rs.Round > round || rs.Height > height {
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return
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}
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heartbeat := &types.Heartbeat{
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Height: rs.Height,
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Round: rs.Round,
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Sequence: counter,
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ValidatorAddress: addr,
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ValidatorIndex: valIndex,
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}
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cs.privValidator.SignHeartbeat(chainID, heartbeat)
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cs.eventBus.PublishEventProposalHeartbeat(types.EventDataProposalHeartbeat{heartbeat})
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cs.evsw.FireEvent(types.EventProposalHeartbeat, heartbeat)
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counter++
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time.Sleep(proposalHeartbeatIntervalSeconds * time.Second)
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}
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}
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// Enter (CreateEmptyBlocks): from enterNewRound(height,round)
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// Enter (CreateEmptyBlocks, CreateEmptyBlocksInterval > 0 ): after enterNewRound(height,round), after timeout of CreateEmptyBlocksInterval
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// Enter (!CreateEmptyBlocks) : after enterNewRound(height,round), once txs are in the mempool
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