e2e: tweak semantics of waitForHeight (#6943)

This commit is contained in:
Callum Waters
2021-09-15 20:49:24 +02:00
committed by GitHub
parent 5db2a39643
commit e932b469ed
5 changed files with 89 additions and 17 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ import (
// Metrics are based of the `benchmarkLength`, the amount of consecutive blocks
// sampled from in the testnet
func Benchmark(ctx context.Context, testnet *e2e.Testnet, benchmarkLength int64) error {
block, _, err := waitForHeight(ctx, testnet, 0)
block, err := getLatestBlock(ctx, testnet)
if err != nil {
return err
}
+57 -13
View File
@@ -13,17 +13,22 @@ import (
)
// waitForHeight waits for the network to reach a certain height (or above),
// returning the highest height seen. Errors if the network is not making
// returning the block at the height seen. Errors if the network is not making
// progress at all.
// If height == 0, the initial height of the test network is used as the target.
func waitForHeight(ctx context.Context, testnet *e2e.Testnet, height int64) (*types.Block, *types.BlockID, error) {
var (
err error
maxResult *rpctypes.ResultBlock
clients = map[string]*rpchttp.HTTP{}
lastHeight int64
lastIncrease = time.Now()
nodesAtHeight = map[string]struct{}{}
numRunningNodes int
)
if height == 0 {
height = testnet.InitialHeight
}
for _, node := range testnet.Nodes {
if node.Stateless() {
continue
@@ -47,10 +52,10 @@ func waitForHeight(ctx context.Context, testnet *e2e.Testnet, height int64) (*ty
continue
}
// skip nodes that don't have state or haven't started yet
if node.Stateless() {
continue
}
if !node.HasStarted {
continue
}
@@ -67,16 +72,16 @@ func waitForHeight(ctx context.Context, testnet *e2e.Testnet, height int64) (*ty
wctx, cancel := context.WithTimeout(ctx, 10*time.Second)
defer cancel()
result, err := client.Block(wctx, nil)
result, err := client.Status(wctx)
if err != nil {
continue
}
if result.Block != nil && (maxResult == nil || result.Block.Height > maxResult.Block.Height) {
maxResult = result
if result.SyncInfo.LatestBlockHeight > lastHeight {
lastHeight = result.SyncInfo.LatestBlockHeight
lastIncrease = time.Now()
}
if maxResult != nil && maxResult.Block.Height >= height {
if result.SyncInfo.LatestBlockHeight >= height {
// the node has achieved the target height!
// add this node to the set of target
@@ -90,9 +95,16 @@ func waitForHeight(ctx context.Context, testnet *e2e.Testnet, height int64) (*ty
continue
}
// return once all nodes have reached
// the target height.
return maxResult.Block, &maxResult.BlockID, nil
// All nodes are at or above the target height. Now fetch the block for that target height
// and return it. We loop again through all clients because some may have pruning set but
// at least two of them should be archive nodes.
for _, c := range clients {
result, err := c.Block(ctx, &height)
if err != nil || result == nil || result.Block == nil {
continue
}
return result.Block, &result.BlockID, err
}
}
}
@@ -100,12 +112,12 @@ func waitForHeight(ctx context.Context, testnet *e2e.Testnet, height int64) (*ty
return nil, nil, errors.New("unable to connect to any network nodes")
}
if time.Since(lastIncrease) >= time.Minute {
if maxResult == nil {
return nil, nil, errors.New("chain stalled at unknown height")
if lastHeight == 0 {
return nil, nil, errors.New("chain stalled at unknown height (most likely upon starting)")
}
return nil, nil, fmt.Errorf("chain stalled at height %v [%d of %d nodes %+v]",
maxResult.Block.Height,
lastHeight,
len(nodesAtHeight),
numRunningNodes,
nodesAtHeight)
@@ -182,3 +194,35 @@ func waitForNode(ctx context.Context, node *e2e.Node, height int64) (*rpctypes.R
}
}
}
// getLatestBlock returns the last block that all active nodes in the network have
// agreed upon i.e. the earlist of each nodes latest block
func getLatestBlock(ctx context.Context, testnet *e2e.Testnet) (*types.Block, error) {
var earliestBlock *types.Block
for _, node := range testnet.Nodes {
// skip nodes that don't have state or haven't started yet
if node.Stateless() {
continue
}
if !node.HasStarted {
continue
}
client, err := node.Client()
if err != nil {
return nil, err
}
wctx, cancel := context.WithTimeout(ctx, 10*time.Second)
defer cancel()
result, err := client.Block(wctx, nil)
if err != nil {
return nil, err
}
if result.Block != nil && (earliestBlock == nil || earliestBlock.Height > result.Block.Height) {
earliestBlock = result.Block
}
}
return earliestBlock, nil
}
+1 -1
View File
@@ -10,7 +10,7 @@ import (
// Wait waits for a number of blocks to be produced, and for all nodes to catch
// up with it.
func Wait(ctx context.Context, testnet *e2e.Testnet, blocks int64) error {
block, _, err := waitForHeight(ctx, testnet, 0)
block, err := getLatestBlock(ctx, testnet)
if err != nil {
return err
}