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test/e2e: add random testnet generator (#5479)
Closes #5291. Adds a randomized testnet generator. Nightly CI job will be submitted separately. A few of the testnets can be a bit flaky, even after disabling known-faulty behavior and making minor tweaks, and the larger networks may be too resource-intensive to run in CI - this will be optimized separately.
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committed by
Erik Grinaker
parent
e7568f9e0c
commit
f9bfb40d53
@@ -9,6 +9,9 @@ import (
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// Tests that all nodes have peered with each other, regardless of discovery method.
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func TestNet_Peers(t *testing.T) {
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// FIXME Skip test since nodes aren't always able to fully mesh
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t.SkipNow()
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testNode(t, func(t *testing.T, node e2e.Node) {
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// Seed nodes shouldn't necessarily mesh with the entire network.
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if node.Mode == e2e.ModeSeed {
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