* e2e: abci protocol should be consistent across networks (#7078)
It seems weird in retrospect that we allow networks to contain
applications that use different ABCI protocols.
(cherry picked from commit f2a8f5e054)
I realized after my last commit that my change made a following line of code a bit redundant.
(alternatively my last change was redunadnt to the existing code.)
I took this oppertunity to make some minor cleanups and logging changes to the node changes which I hope will make tests a bit more clear.
(cherry picked from commit a374f74f7c)
Co-authored-by: Sam Kleinman <garen@tychoish.com>
Executed a local network using simapp and looked for logs that seemed superfluous. This isn't by any means an exhaustive grooming, but should drastically help legibility of logs.
ref: #5912
E2E tests often fail because validators miss signing or proposing blocks. Often this is because e.g. there's a lot of disruption in the network or it takes a long time to start up all the nodes.
This changes the test criteria to only check for 3 signed/proposed blocks, rather than a fraction of the expected blocks. This should be enough to catch most issues, apart from performance problems causing nodes to miss signing/proposing, but we may want separate tests for those sorts of things.
## Description
Hardcode ed25519 to dialTCPFn in e2e tests.
I will backport `DefaultRequestHandler` fixes
This will be replaced when grpc is implemented.
* Don't use state sync for nodes starting at initial height.
* Also remove stopped containers when cleaning up.
* Start nodes in order of startAt, mode, name to avoid full nodes starting before their seeds.
* Tweak network waiting to avoid halts caused by validator changes and perturbations.
* Disable most tests for seed nodes, which aren't always able to join consensus.
* Disable `blockchain/v2` due to known bugs.
In #5488 the E2E testnet generator changed to setting explicit `StartAt` heights for initial nodes. This broke the runner, which expected all initial nodes to have `StartAt: 0`, as well as validator set scheduling in the generator. Testnet loading now normalizes initial nodes to have `StartAt: 0`.
This also tweaks waiting for misbehavior heights to only use an additional wait if there actually is any misbehavior in the testnet, and to output information when waiting.
Closes#5291. Adds a randomized testnet generator. Nightly CI job will be submitted separately. A few of the testnets can be a bit flaky, even after disabling known-faulty behavior and making minor tweaks, and the larger networks may be too resource-intensive to run in CI - this will be optimized separately.
This was a missing test case from the old P2P tests removed in #5453, which makes sure that all nodes are able to peer with each other regardless of how they discover peers.
Fixes#2795, since the default CI testnet uses a combination of (partially meshed) persistent peers and PEX-based seed nodes.