## Description
Add version back to versions, but allow it to be overridden via a ldflag.
Reason:
Many users are not setting the ldflag causing issues with tooling that relies on it (cosmjs)
closes#6488
cc @webmaster128
## Description
- Add `context.Context` to Privval interface
This pr does not introduce context into our custom privval connection protocol because this will be removed in the next release. When this pr is released.
This cleans up the `Router` code and adds a bunch of tests. These sorts of systems are a real pain to test, since they have a bunch of asynchronous goroutines living their own lives, so the test coverage is decent but not fantastic. Luckily we've been able to move all of the complex peer management and transport logic outside of the router, as synchronous components that are much easier to test, so the core router logic is fairly small and simple.
This also provides some initial test tooling in `p2p/p2ptest` that automatically sets up in-memory networks and channels for use in integration tests. It also includes channel-oriented test asserters in `p2p/p2ptest/require.go`, but these have primarily been written for router testing and should probably be adapted or extended for reactor testing.
This revises the new P2P `Transport` interface and does some preliminary code cleanups and simplifications.
The major change here is to add `Connection.Handshake()` for performing node handshakes (once the stream transport API is implemented, this can be done entirely independent of the transport). This moves most of the handshaking logic into the `Router`, such as prevention of head-of-line blocking, validation of peer's `NodeInfo`, controlling timeouts, and so on. This significantly simplifies transports, completely removes the need for internal goroutines, and shares common logic across all transports. This also allows varying the handshake `NodeInfo` across peers, e.g. to vary `ListenAddr`. Similarly, connection filtering is also moved into the switch/router so that it can be shared between transports.
This improves the `peerStore` prototype by e.g.:
* Using a database with Protobuf for persistence, but also keeping full peer set in memory for performance.
* Simplifying the API, by taking/returning struct copies for safety, and removing errors for in-memory operations.
* Caching the ranked peer set, as a temporary solution until a better data structure is implemented.
* Adding `PeerManagerOptions.MaxPeers` and pruning the peer store (based on rank) when it's full.
* Rewriting `PeerAddress` to be independent of `url.URL`, normalizing it and tightening semantics.
Conflicting votes are now sent to the evidence pool to form duplicate vote evidence only once
the height of the evidence is finished and the time of the block finalised.
The `NodeInfo` interface does not appear to serve any purpose at all, so I removed it and renamed the `DefaultNodeInfo` struct to `NodeInfo` (including the Protobuf representations). Let me know if this is actually needed for anything.
Only the Protobuf rename is listed in the changelog, since we do not officially support API stability of the `p2p` package (according to `README.md`). The on-wire protocol remains compatible.