Files
tendermint/internal/p2p/transport_memory.go
William Banfield 978f754ad3 p2p: set empty timeouts to configed values. (manual backport of #8847) (#8869)
* regenerate mocks using newer style

* p2p: set empty timeouts to small values. (#8847)

These timeouts default to 'do not time out' if they are not set. This times up resources, potentially indefinitely. If node on the other side of the the handshake is up but unresponsive, the[ handshake call](edec79448a/internal/p2p/router.go (L720)) will _never_ return.

* fix light client select statement
2022-06-28 16:07:15 -04:00

382 lines
9.9 KiB
Go

package p2p
import (
"context"
"errors"
"fmt"
"io"
"net"
"sync"
"time"
"github.com/tendermint/tendermint/crypto"
tmsync "github.com/tendermint/tendermint/internal/libs/sync"
"github.com/tendermint/tendermint/internal/p2p/conn"
"github.com/tendermint/tendermint/libs/log"
"github.com/tendermint/tendermint/types"
)
const (
MemoryProtocol Protocol = "memory"
)
// MemoryNetwork is an in-memory "network" that uses buffered Go channels to
// communicate between endpoints. It is primarily meant for testing.
//
// Network endpoints are allocated via CreateTransport(), which takes a node ID,
// and the endpoint is then immediately accessible via the URL "memory:<nodeID>".
type MemoryNetwork struct {
logger log.Logger
mtx sync.RWMutex
transports map[types.NodeID]*MemoryTransport
bufferSize int
}
// NewMemoryNetwork creates a new in-memory network.
func NewMemoryNetwork(logger log.Logger, bufferSize int) *MemoryNetwork {
return &MemoryNetwork{
bufferSize: bufferSize,
logger: logger,
transports: map[types.NodeID]*MemoryTransport{},
}
}
// CreateTransport creates a new memory transport endpoint with the given node
// ID and immediately begins listening on the address "memory:<id>". It panics
// if the node ID is already in use (which is fine, since this is for tests).
func (n *MemoryNetwork) CreateTransport(nodeID types.NodeID) *MemoryTransport {
t := newMemoryTransport(n, nodeID)
n.mtx.Lock()
defer n.mtx.Unlock()
if _, ok := n.transports[nodeID]; ok {
panic(fmt.Sprintf("memory transport with node ID %q already exists", nodeID))
}
n.transports[nodeID] = t
return t
}
// GetTransport looks up a transport in the network, returning nil if not found.
func (n *MemoryNetwork) GetTransport(id types.NodeID) *MemoryTransport {
n.mtx.RLock()
defer n.mtx.RUnlock()
return n.transports[id]
}
// RemoveTransport removes a transport from the network and closes it.
func (n *MemoryNetwork) RemoveTransport(id types.NodeID) {
n.mtx.Lock()
t, ok := n.transports[id]
delete(n.transports, id)
n.mtx.Unlock()
if ok {
// Close may recursively call RemoveTransport() again, but this is safe
// because we've already removed the transport from the map above.
if err := t.Close(); err != nil {
n.logger.Error("failed to close memory transport", "id", id, "err", err)
}
}
}
// Size returns the number of transports in the network.
func (n *MemoryNetwork) Size() int {
return len(n.transports)
}
// MemoryTransport is an in-memory transport that uses buffered Go channels to
// communicate between endpoints. It is primarily meant for testing.
//
// New transports are allocated with MemoryNetwork.CreateTransport(). To contact
// a different endpoint, both transports must be in the same MemoryNetwork.
type MemoryTransport struct {
logger log.Logger
network *MemoryNetwork
nodeID types.NodeID
bufferSize int
acceptCh chan *MemoryConnection
closeCh chan struct{}
closeOnce sync.Once
}
// newMemoryTransport creates a new MemoryTransport. This is for internal use by
// MemoryNetwork, use MemoryNetwork.CreateTransport() instead.
func newMemoryTransport(network *MemoryNetwork, nodeID types.NodeID) *MemoryTransport {
return &MemoryTransport{
logger: network.logger.With("local", nodeID),
network: network,
nodeID: nodeID,
bufferSize: network.bufferSize,
acceptCh: make(chan *MemoryConnection),
closeCh: make(chan struct{}),
}
}
// String implements Transport.
func (t *MemoryTransport) String() string {
return string(MemoryProtocol)
}
// Protocols implements Transport.
func (t *MemoryTransport) Protocols() []Protocol {
return []Protocol{MemoryProtocol}
}
// Endpoints implements Transport.
func (t *MemoryTransport) Endpoints() []Endpoint {
select {
case <-t.closeCh:
return []Endpoint{}
default:
return []Endpoint{{
Protocol: MemoryProtocol,
Path: string(t.nodeID),
// An arbitrary IP and port is used in order for the pex
// reactor to be able to send addresses to one another.
IP: net.IPv4zero,
Port: 0,
}}
}
}
// Accept implements Transport.
func (t *MemoryTransport) Accept() (Connection, error) {
select {
case conn := <-t.acceptCh:
t.logger.Info("accepted connection", "remote", conn.RemoteEndpoint().Path)
return conn, nil
case <-t.closeCh:
return nil, io.EOF
}
}
// Dial implements Transport.
func (t *MemoryTransport) Dial(ctx context.Context, endpoint Endpoint) (Connection, error) {
if endpoint.Protocol != MemoryProtocol {
return nil, fmt.Errorf("invalid protocol %q", endpoint.Protocol)
}
if endpoint.Path == "" {
return nil, errors.New("no path")
}
if err := endpoint.Validate(); err != nil {
return nil, err
}
nodeID, err := types.NewNodeID(endpoint.Path)
if err != nil {
return nil, err
}
t.logger.Info("dialing peer", "remote", nodeID)
peer := t.network.GetTransport(nodeID)
if peer == nil {
return nil, fmt.Errorf("unknown peer %q", nodeID)
}
inCh := make(chan memoryMessage, t.bufferSize)
outCh := make(chan memoryMessage, t.bufferSize)
closer := tmsync.NewCloser()
outConn := newMemoryConnection(t.logger, t.nodeID, peer.nodeID, inCh, outCh, closer)
inConn := newMemoryConnection(peer.logger, peer.nodeID, t.nodeID, outCh, inCh, closer)
select {
case peer.acceptCh <- inConn:
return outConn, nil
case <-peer.closeCh:
return nil, io.EOF
case <-ctx.Done():
return nil, ctx.Err()
}
}
// Close implements Transport.
func (t *MemoryTransport) Close() error {
t.network.RemoveTransport(t.nodeID)
t.closeOnce.Do(func() {
close(t.closeCh)
t.logger.Info("closed transport")
})
return nil
}
// MemoryConnection is an in-memory connection between two transport endpoints.
type MemoryConnection struct {
logger log.Logger
localID types.NodeID
remoteID types.NodeID
receiveCh <-chan memoryMessage
sendCh chan<- memoryMessage
closer *tmsync.Closer
}
// memoryMessage is passed internally, containing either a message or handshake.
type memoryMessage struct {
channelID ChannelID
message []byte
// For handshakes.
nodeInfo *types.NodeInfo
pubKey crypto.PubKey
}
// newMemoryConnection creates a new MemoryConnection.
func newMemoryConnection(
logger log.Logger,
localID types.NodeID,
remoteID types.NodeID,
receiveCh <-chan memoryMessage,
sendCh chan<- memoryMessage,
closer *tmsync.Closer,
) *MemoryConnection {
return &MemoryConnection{
logger: logger.With("remote", remoteID),
localID: localID,
remoteID: remoteID,
receiveCh: receiveCh,
sendCh: sendCh,
closer: closer,
}
}
// String implements Connection.
func (c *MemoryConnection) String() string {
return c.RemoteEndpoint().String()
}
// LocalEndpoint implements Connection.
func (c *MemoryConnection) LocalEndpoint() Endpoint {
return Endpoint{
Protocol: MemoryProtocol,
Path: string(c.localID),
}
}
// RemoteEndpoint implements Connection.
func (c *MemoryConnection) RemoteEndpoint() Endpoint {
return Endpoint{
Protocol: MemoryProtocol,
Path: string(c.remoteID),
}
}
// Status implements Connection.
func (c *MemoryConnection) Status() conn.ConnectionStatus {
return conn.ConnectionStatus{}
}
// Handshake implements Connection.
func (c *MemoryConnection) Handshake(
ctx context.Context,
timeout time.Duration,
nodeInfo types.NodeInfo,
privKey crypto.PrivKey,
) (types.NodeInfo, crypto.PubKey, error) {
if timeout > 0 {
var cancel context.CancelFunc
ctx, cancel = context.WithTimeout(ctx, timeout)
defer cancel()
}
select {
case c.sendCh <- memoryMessage{nodeInfo: &nodeInfo, pubKey: privKey.PubKey()}:
c.logger.Debug("sent handshake", "nodeInfo", nodeInfo)
case <-c.closer.Done():
return types.NodeInfo{}, nil, io.EOF
case <-ctx.Done():
return types.NodeInfo{}, nil, ctx.Err()
}
select {
case msg := <-c.receiveCh:
if msg.nodeInfo == nil {
return types.NodeInfo{}, nil, errors.New("no NodeInfo in handshake")
}
c.logger.Debug("received handshake", "peerInfo", msg.nodeInfo)
return *msg.nodeInfo, msg.pubKey, nil
case <-c.closer.Done():
return types.NodeInfo{}, nil, io.EOF
case <-ctx.Done():
return types.NodeInfo{}, nil, ctx.Err()
}
}
// ReceiveMessage implements Connection.
func (c *MemoryConnection) ReceiveMessage() (ChannelID, []byte, error) {
// Check close first, since channels are buffered. Otherwise, below select
// may non-deterministically return non-error even when closed.
select {
case <-c.closer.Done():
return 0, nil, io.EOF
default:
}
select {
case msg := <-c.receiveCh:
c.logger.Debug("received message", "chID", msg.channelID, "msg", msg.message)
return msg.channelID, msg.message, nil
case <-c.closer.Done():
return 0, nil, io.EOF
}
}
// SendMessage implements Connection.
func (c *MemoryConnection) SendMessage(chID ChannelID, msg []byte) (bool, error) {
// Check close first, since channels are buffered. Otherwise, below select
// may non-deterministically return non-error even when closed.
select {
case <-c.closer.Done():
return false, io.EOF
default:
}
select {
case c.sendCh <- memoryMessage{channelID: chID, message: msg}:
c.logger.Debug("sent message", "chID", chID, "msg", msg)
return true, nil
case <-c.closer.Done():
return false, io.EOF
}
}
// TrySendMessage implements Connection.
func (c *MemoryConnection) TrySendMessage(chID ChannelID, msg []byte) (bool, error) {
// Check close first, since channels are buffered. Otherwise, below select
// may non-deterministically return non-error even when closed.
select {
case <-c.closer.Done():
return false, io.EOF
default:
}
select {
case c.sendCh <- memoryMessage{channelID: chID, message: msg}:
c.logger.Debug("sent message", "chID", chID, "msg", msg)
return true, nil
case <-c.closer.Done():
return false, io.EOF
default:
return false, nil
}
}
// Close implements Connection.
func (c *MemoryConnection) Close() error {
select {
case <-c.closer.Done():
return nil
default:
c.closer.Close()
c.logger.Info("closed connection")
}
return nil
}
// FlushClose implements Connection.
func (c *MemoryConnection) FlushClose() error {
return c.Close()
}