Files
tendermint/internal/blocksync/v2/processor.go
M. J. Fromberger cf7537ea5f cleanup: Reduce and normalize import path aliasing. (#6975)
The code in the Tendermint repository makes heavy use of import aliasing.
This is made necessary by our extensive reuse of common base package names, and
by repetition of similar names across different subdirectories.

Unfortunately we have not been very consistent about which packages we alias in
various circumstances, and the aliases we use vary. In the spirit of the advice
in the style guide and https://github.com/golang/go/wiki/CodeReviewComments#imports,
his change makes an effort to clean up and normalize import aliasing.

This change makes no API or behavioral changes. It is a pure cleanup intended
o help make the code more readable to developers (including myself) trying to
understand what is being imported where.

Only unexported names have been modified, and the changes were generated and
applied mechanically with gofmt -r and comby, respecting the lexical and
syntactic rules of Go.  Even so, I did not fix every inconsistency. Where the
changes would be too disruptive, I left it alone.

The principles I followed in this cleanup are:

- Remove aliases that restate the package name.
- Remove aliases where the base package name is unambiguous.
- Move overly-terse abbreviations from the import to the usage site.
- Fix lexical issues (remove underscores, remove capitalization).
- Fix import groupings to more closely match the style guide.
- Group blank (side-effecting) imports and ensure they are commented.
- Add aliases to multiple imports with the same base package name.
2021-09-23 07:52:07 -07:00

194 lines
5.1 KiB
Go

package v2
import (
"fmt"
tmstate "github.com/tendermint/tendermint/internal/state"
"github.com/tendermint/tendermint/types"
)
// Events generated by the processor:
// block execution failure, event will indicate the peer(s) that caused the error
type pcBlockVerificationFailure struct {
priorityNormal
height int64
firstPeerID types.NodeID
secondPeerID types.NodeID
}
func (e pcBlockVerificationFailure) String() string {
return fmt.Sprintf("pcBlockVerificationFailure{%d 1st peer: %v, 2nd peer: %v}",
e.height, e.firstPeerID, e.secondPeerID)
}
// successful block execution
type pcBlockProcessed struct {
priorityNormal
height int64
peerID types.NodeID
}
func (e pcBlockProcessed) String() string {
return fmt.Sprintf("pcBlockProcessed{%d peer: %v}", e.height, e.peerID)
}
// processor has finished
type pcFinished struct {
priorityNormal
blocksSynced int
tmState tmstate.State
}
func (p pcFinished) Error() string {
return "finished"
}
type queueItem struct {
block *types.Block
peerID types.NodeID
}
type blockQueue map[int64]queueItem
type pcState struct {
// blocks waiting to be processed
queue blockQueue
// draining indicates that the next rProcessBlock event with a queue miss constitutes completion
draining bool
// the number of blocks successfully synced by the processor
blocksSynced int
// the processorContext which contains the processor dependencies
context processorContext
}
func (state *pcState) String() string {
return fmt.Sprintf("height: %d queue length: %d draining: %v blocks synced: %d",
state.height(), len(state.queue), state.draining, state.blocksSynced)
}
// newPcState returns a pcState initialized with the last verified block enqueued
func newPcState(context processorContext) *pcState {
return &pcState{
queue: blockQueue{},
draining: false,
blocksSynced: 0,
context: context,
}
}
// nextTwo returns the next two unverified blocks
func (state *pcState) nextTwo() (queueItem, queueItem, error) {
if first, ok := state.queue[state.height()+1]; ok {
if second, ok := state.queue[state.height()+2]; ok {
return first, second, nil
}
}
return queueItem{}, queueItem{}, fmt.Errorf("not found")
}
// synced returns true when at most the last verified block remains in the queue
func (state *pcState) synced() bool {
return len(state.queue) <= 1
}
func (state *pcState) enqueue(peerID types.NodeID, block *types.Block, height int64) {
if item, ok := state.queue[height]; ok {
panic(fmt.Sprintf(
"duplicate block %d (%X) enqueued by processor (sent by %v; existing block %X from %v)",
height, block.Hash(), peerID, item.block.Hash(), item.peerID))
}
state.queue[height] = queueItem{block: block, peerID: peerID}
}
func (state *pcState) height() int64 {
return state.context.tmState().LastBlockHeight
}
// purgePeer moves all unprocessed blocks from the queue
func (state *pcState) purgePeer(peerID types.NodeID) {
// what if height is less than state.height?
for height, item := range state.queue {
if item.peerID == peerID {
delete(state.queue, height)
}
}
}
// handle processes FSM events
func (state *pcState) handle(event Event) (Event, error) {
switch event := event.(type) {
case bcResetState:
state.context.setState(event.state)
return noOp, nil
case scFinishedEv:
if state.synced() {
return pcFinished{tmState: state.context.tmState(), blocksSynced: state.blocksSynced}, nil
}
state.draining = true
return noOp, nil
case scPeerError:
state.purgePeer(event.peerID)
return noOp, nil
case scBlockReceived:
if event.block == nil {
return noOp, nil
}
// enqueue block if height is higher than state height, else ignore it
if event.block.Height > state.height() {
state.enqueue(event.peerID, event.block, event.block.Height)
}
return noOp, nil
case rProcessBlock:
tmstate := state.context.tmState()
firstItem, secondItem, err := state.nextTwo()
if err != nil {
if state.draining {
return pcFinished{tmState: tmstate, blocksSynced: state.blocksSynced}, nil
}
return noOp, nil
}
var (
first, second = firstItem.block, secondItem.block
firstParts = first.MakePartSet(types.BlockPartSizeBytes)
firstID = types.BlockID{Hash: first.Hash(), PartSetHeader: firstParts.Header()}
)
// verify if +second+ last commit "confirms" +first+ block
err = state.context.verifyCommit(tmstate.ChainID, firstID, first.Height, second.LastCommit)
if err != nil {
state.purgePeer(firstItem.peerID)
if firstItem.peerID != secondItem.peerID {
state.purgePeer(secondItem.peerID)
}
return pcBlockVerificationFailure{
height: first.Height, firstPeerID: firstItem.peerID, secondPeerID: secondItem.peerID},
nil
}
state.context.saveBlock(first, firstParts, second.LastCommit)
if err := state.context.applyBlock(firstID, first); err != nil {
panic(fmt.Sprintf("failed to process committed block (%d:%X): %v", first.Height, first.Hash(), err))
}
state.context.recordConsMetrics(first)
delete(state.queue, first.Height)
state.blocksSynced++
return pcBlockProcessed{height: first.Height, peerID: firstItem.peerID}, nil
}
return noOp, nil
}