Added unlock success message (references #939)

This commit is contained in:
Sebastian Stenzel
2019-07-31 11:45:04 +02:00
parent 1b7a7060a8
commit 4afb9d86c7
6 changed files with 145 additions and 5 deletions

View File

@@ -6,6 +6,7 @@ public enum FxmlFile {
ADDVAULT_EXISTING("/fxml/addvault_existing.fxml"), //
PREFERENCES("/fxml/preferences.fxml"), //
UNLOCK("/fxml/unlock2.fxml"), // TODO rename
UNLOCK_SUCCESS("/fxml/unlock_success.fxml"),
;
private final String filename;

View File

@@ -1,21 +1,28 @@
package org.cryptomator.ui.unlock;
import dagger.Lazy;
import javafx.beans.binding.Bindings;
import javafx.beans.binding.ObjectBinding;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ReadOnlyBooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.fxml.FXML;
import javafx.scene.Scene;
import javafx.scene.control.Alert;
import javafx.scene.control.ButtonType;
import javafx.scene.control.CheckBox;
import javafx.scene.control.ContentDisplay;
import javafx.stage.Stage;
import org.apache.commons.lang3.SystemUtils;
import org.cryptomator.common.vaults.Vault;
import org.cryptomator.cryptolib.api.InvalidPassphraseException;
import org.cryptomator.cryptolib.api.UnsupportedVaultFormatException;
import org.cryptomator.keychain.KeychainAccess;
import org.cryptomator.ui.common.FxController;
import org.cryptomator.ui.common.FxmlFile;
import org.cryptomator.ui.common.FxmlScene;
import org.cryptomator.ui.common.Tasks;
import org.cryptomator.ui.controls.SecPasswordField;
import org.cryptomator.common.vaults.Vault;
import org.cryptomator.ui.util.DialogBuilderUtil;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -39,17 +46,21 @@ public class UnlockController implements FxController {
private final ObjectBinding<ContentDisplay> unlockButtonState;
private final Optional<KeychainAccess> keychainAccess;
private final ResourceBundle resourceBundle;
private final Lazy<Scene> successScene;
private final BooleanProperty unlockButtonDisabled;
public SecPasswordField passwordField;
public CheckBox savePassword;
@Inject
public UnlockController(@UnlockWindow Stage window, @UnlockWindow Vault vault, ExecutorService executor, Optional<KeychainAccess> keychainAccess, ResourceBundle resourceBundle) {
public UnlockController(@UnlockWindow Stage window, @UnlockWindow Vault vault, ExecutorService executor, Optional<KeychainAccess> keychainAccess, ResourceBundle resourceBundle, @FxmlScene(FxmlFile.UNLOCK_SUCCESS) Lazy<Scene> successScene) {
this.window = window;
this.vault = vault;
this.executor = executor;
this.unlockButtonState = Bindings.createObjectBinding(this::getUnlockButtonState, vault.stateProperty());
this.keychainAccess = keychainAccess;
this.resourceBundle = resourceBundle;
this.successScene = successScene;
this.unlockButtonDisabled = new SimpleBooleanProperty();
}
public void initialize() {
@@ -58,6 +69,7 @@ public class UnlockController implements FxController {
} else {
savePassword.setDisable(true);
}
unlockButtonDisabled.bind(vault.stateProperty().isNotEqualTo(Vault.State.LOCKED).or(passwordField.textProperty().isEmpty()));
}
@FXML
@@ -68,6 +80,7 @@ public class UnlockController implements FxController {
@FXML
public void unlock() {
LOG.trace("UnlockController.unlock()");
CharSequence password = passwordField.getCharacters();
vault.setState(Vault.State.PROCESSING);
Tasks.create(() -> {
@@ -79,7 +92,7 @@ public class UnlockController implements FxController {
vault.setState(Vault.State.UNLOCKED);
passwordField.swipe();
LOG.info("Unlock of '{}' succeeded.", vault.getDisplayableName());
window.close();
window.setScene(successScene.get());
}).onError(InvalidPassphraseException.class, e -> {
passwordField.selectAll();
passwordField.requestFocus();
@@ -160,4 +173,12 @@ public class UnlockController implements FxController {
return ContentDisplay.TEXT_ONLY;
}
}
public ReadOnlyBooleanProperty unlockButtonDisabledProperty() {
return unlockButtonDisabled;
}
public boolean isUnlockButtonDisabled() {
return unlockButtonDisabled.get();
}
}

View File

@@ -44,7 +44,15 @@ abstract class UnlockModule {
static Scene provideUnlockScene(@UnlockWindow FXMLLoaderFactory fxmlLoaders) {
return fxmlLoaders.createScene("/fxml/unlock2.fxml"); // TODO rename fxml file
}
@Provides
@FxmlScene(FxmlFile.UNLOCK_SUCCESS)
@UnlockScoped
static Scene provideUnlockSuccessScene(@UnlockWindow FXMLLoaderFactory fxmlLoaders) {
return fxmlLoaders.createScene("/fxml/unlock_success.fxml");
}
// ------------------
@Binds
@@ -52,5 +60,10 @@ abstract class UnlockModule {
@FxControllerKey(UnlockController.class)
abstract FxController bindUnlockController(UnlockController controller);
@Binds
@IntoMap
@FxControllerKey(UnlockSuccessController.class)
abstract FxController bindUnlockSuccessController(UnlockSuccessController controller);
}

View File

@@ -0,0 +1,71 @@
package org.cryptomator.ui.unlock;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.scene.control.ContentDisplay;
import javafx.stage.Stage;
import org.cryptomator.common.vaults.Vault;
import org.cryptomator.cryptolib.api.InvalidPassphraseException;
import org.cryptomator.ui.common.FxController;
import org.cryptomator.ui.common.Tasks;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import javax.inject.Inject;
import java.util.concurrent.ExecutorService;
@UnlockScoped
public class UnlockSuccessController implements FxController {
private static final Logger LOG = LoggerFactory.getLogger(UnlockSuccessController.class);
private final Stage window;
private final Vault vault;
private final ExecutorService executor;
private final ObjectProperty<ContentDisplay> revealButtonState;
@Inject
public UnlockSuccessController(@UnlockWindow Stage window, @UnlockWindow Vault vault, ExecutorService executor) {
this.window = window;
this.vault = vault;
this.executor = executor;
this.revealButtonState = new SimpleObjectProperty<>(ContentDisplay.TEXT_ONLY);
}
public void close() {
LOG.trace("UnlockSuccessController.close()");
window.close();
}
public void revealAndClose() {
LOG.trace("UnlockSuccessController.revealAndClose()");
revealButtonState.set(ContentDisplay.LEFT);
Tasks.create(() -> {
vault.reveal();
}).onSuccess(() -> {
window.close();
}).onError(InvalidPassphraseException.class, e -> {
// TODO
LOG.warn("Reveal failed.", e);
}).andFinally(() -> {
revealButtonState.set(ContentDisplay.TEXT_ONLY);
}).runOnce(executor);
}
/* Getter/Setter */
public Vault getVault() {
return vault;
}
public ReadOnlyObjectProperty<ContentDisplay> revealButtonStateProperty() {
return revealButtonState;
}
public ContentDisplay getRevealButtonState() {
return revealButtonState.get();
}
}

View File

@@ -28,7 +28,7 @@
<HBox>
<Button text="TODO cancel" cancelButton="true" onAction="#cancel"/>
<Region HBox.hgrow="ALWAYS"/>
<Button text="TODO unlock" defaultButton="true" onAction="#unlock" contentDisplay="${controller.unlockButtonState}" disable="${passwordField.text.empty}">
<Button text="TODO unlock" defaultButton="true" onAction="#unlock" contentDisplay="${controller.unlockButtonState}" disable="${controller.unlockButtonDisabled}">
<graphic>
<ProgressIndicator progress="-1" prefWidth="12" prefHeight="12"/>
</graphic>

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ProgressIndicator?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Region?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.text.Text?>
<?import javafx.scene.text.TextFlow?>
<VBox xmlns="http://javafx.com/javafx"
xmlns:fx="http://javafx.com/fxml"
fx:controller="org.cryptomator.ui.unlock.UnlockSuccessController"
minWidth="300"
spacing="6">
<padding>
<Insets bottom="6.0" left="6.0" right="6.0" top="6.0"/>
</padding>
<children>
<TextFlow styleClass="text-flow">
<Text text="${controller.vault.displayableName}"/>
<Text text="TODO unlocked successfully! "/>
</TextFlow>
<HBox>
<Button text="TODO done" cancelButton="true" onAction="#close"/>
<Region HBox.hgrow="ALWAYS"/>
<Button text="TODO show me!" defaultButton="true" onAction="#revealAndClose" contentDisplay="${controller.revealButtonState}">
<graphic>
<ProgressIndicator progress="-1" prefWidth="12" prefHeight="12"/>
</graphic>
</Button>
</HBox>
</children>
</VBox>