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https://github.com/cryptomator/cryptomator.git
synced 2026-05-18 18:51:26 +00:00
implemented recoverykey reset password success notification screen
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@@ -27,6 +27,7 @@ public enum FxmlFile {
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RECOVERYKEY_CREATE("/fxml/recoverykey_create.fxml"), //
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RECOVERYKEY_RECOVER("/fxml/recoverykey_recover.fxml"), //
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RECOVERYKEY_RESET_PASSWORD("/fxml/recoverykey_reset_password.fxml"), //
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RECOVERYKEY_RESET_PASSWORD_SUCCESS("/fxml/recoverykey_reset_password_success.fxml"), //
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RECOVERYKEY_SUCCESS("/fxml/recoverykey_success.fxml"), //
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REMOVE_VAULT("/fxml/remove_vault.fxml"), //
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UNLOCK_ENTER_PASSWORD("/fxml/unlock_enter_password.fxml"),
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@@ -98,6 +98,14 @@ abstract class RecoveryKeyModule {
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return fxmlLoaders.createScene(FxmlFile.RECOVERYKEY_RESET_PASSWORD);
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}
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@Provides
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@FxmlScene(FxmlFile.RECOVERYKEY_RESET_PASSWORD_SUCCESS)
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@RecoveryKeyScoped
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static Scene provideRecoveryKeyResetPasswordSuccessScene(@RecoveryKeyWindow FxmlLoaderFactory fxmlLoaders) {
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return fxmlLoaders.createScene(FxmlFile.RECOVERYKEY_RESET_PASSWORD_SUCCESS);
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}
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// ------------------
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@Binds
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@@ -127,6 +135,11 @@ abstract class RecoveryKeyModule {
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@FxControllerKey(RecoveryKeyResetPasswordController.class)
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abstract FxController bindRecoveryKeyResetPasswordController(RecoveryKeyResetPasswordController controller);
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@Binds
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@IntoMap
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@FxControllerKey(RecoveryKeyResetPasswordSuccessController.class)
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abstract FxController bindRecoveryKeyResetPasswordSuccessController(RecoveryKeyResetPasswordSuccessController controller);
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@Provides
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@IntoMap
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@FxControllerKey(NewPasswordController.class)
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@@ -31,18 +31,20 @@ public class RecoveryKeyResetPasswordController implements FxController {
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private final ExecutorService executor;
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private final StringProperty recoveryKey;
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private final Lazy<Scene> recoverScene;
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private final Lazy<Scene> recoverResetPasswordSuccessScene;
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private final FxApplicationWindows appWindows;
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public NewPasswordController newPasswordController;
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@Inject
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public RecoveryKeyResetPasswordController(@RecoveryKeyWindow Stage window, @RecoveryKeyWindow Vault vault, RecoveryKeyFactory recoveryKeyFactory, ExecutorService executor, @RecoveryKeyWindow StringProperty recoveryKey, @FxmlScene(FxmlFile.RECOVERYKEY_RECOVER) Lazy<Scene> recoverScene, FxApplicationWindows appWindows) {
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public RecoveryKeyResetPasswordController(@RecoveryKeyWindow Stage window, @RecoveryKeyWindow Vault vault, RecoveryKeyFactory recoveryKeyFactory, ExecutorService executor, @RecoveryKeyWindow StringProperty recoveryKey, @FxmlScene(FxmlFile.RECOVERYKEY_RECOVER) Lazy<Scene> recoverScene, @FxmlScene(FxmlFile.RECOVERYKEY_RESET_PASSWORD_SUCCESS) Lazy<Scene> recoverResetPasswordSuccessScene, FxApplicationWindows appWindows) {
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this.window = window;
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this.vault = vault;
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this.recoveryKeyFactory = recoveryKeyFactory;
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this.executor = executor;
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this.recoveryKey = recoveryKey;
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this.recoverScene = recoverScene;
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this.recoverResetPasswordSuccessScene = recoverResetPasswordSuccessScene;
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this.appWindows = appWindows;
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}
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@@ -59,8 +61,7 @@ public class RecoveryKeyResetPasswordController implements FxController {
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});
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task.setOnSucceeded(event -> {
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LOG.info("Used recovery key to reset password for {}.", vault.getDisplayablePath());
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// TODO show success screen
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window.close();
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window.setScene(recoverResetPasswordSuccessScene.get());
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});
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task.setOnFailed(event -> {
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LOG.error("Resetting password failed.", task.getException());
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@@ -0,0 +1,24 @@
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package org.cryptomator.ui.recoverykey;
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import org.cryptomator.ui.common.FxController;
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import javax.inject.Inject;
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import javafx.fxml.FXML;
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import javafx.stage.Stage;
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@RecoveryKeyScoped
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public class RecoveryKeyResetPasswordSuccessController implements FxController {
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private final Stage window;
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@Inject
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public RecoveryKeyResetPasswordSuccessController(@RecoveryKeyWindow Stage window) {
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this.window = window;
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}
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@FXML
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public void close() {
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window.close();
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}
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}
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@@ -0,0 +1,53 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?import org.cryptomator.ui.controls.FontAwesome5IconView?>
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<?import javafx.geometry.Insets?>
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<?import javafx.scene.control.Button?>
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<?import javafx.scene.control.ButtonBar?>
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<?import javafx.scene.control.Label?>
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<?import javafx.scene.layout.HBox?>
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<?import javafx.scene.layout.StackPane?>
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<?import javafx.scene.layout.VBox?>
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<?import javafx.scene.shape.Circle?>
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<?import javafx.scene.Group?>
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<?import javafx.scene.layout.Region?>
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<HBox xmlns:fx="http://javafx.com/fxml"
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xmlns="http://javafx.com/javafx"
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fx:controller="org.cryptomator.ui.recoverykey.RecoveryKeyResetPasswordSuccessController"
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minWidth="400"
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maxWidth="400"
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minHeight="145"
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spacing="12"
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alignment="TOP_LEFT">
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<padding>
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<Insets topRightBottomLeft="12"/>
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</padding>
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<children>
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<Group>
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<StackPane>
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<padding>
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<Insets topRightBottomLeft="6"/>
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</padding>
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<Circle styleClass="glyph-icon-primary" radius="24"/>
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<FontAwesome5IconView styleClass="glyph-icon-white" glyph="CHECK" glyphSize="24"/>
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</StackPane>
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</Group>
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<VBox HBox.hgrow="ALWAYS">
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<Label styleClass="label-large" text="%passwordReset.success.message" wrapText="true" textAlignment="LEFT">
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<padding>
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<Insets bottom="6" top="6"/>
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</padding>
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</Label>
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<Label text="%passwordReset.success.description" wrapText="true" textAlignment="LEFT"/>
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<Region VBox.vgrow="ALWAYS" minHeight="18"/>
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<ButtonBar buttonMinWidth="120" buttonOrder="+C">
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<buttons>
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<Button text="%generic.button.done" ButtonBar.buttonData="CANCEL_CLOSE" defaultButton="true" cancelButton="true" onAction="#close"/>
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</buttons>
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</ButtonBar>
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</VBox>
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</children>
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</HBox>
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@@ -388,6 +388,10 @@ passwordStrength.messageLabel.2=Fair
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passwordStrength.messageLabel.3=Strong
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passwordStrength.messageLabel.4=Very strong
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#Recovery Key Password Reset Success
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passwordReset.success.message=Password reset done
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passwordReset.success.description=Your password has been successfully reset.
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# Quit
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quit.title=Quit Application
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quit.message=There are unlocked vaults
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