mirror of
https://github.com/cryptomator/cryptomator.git
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Refactor lock/unlock workflows:
* don't set vault state on successful lock workflow * improved error handling
This commit is contained in:
@@ -4,6 +4,7 @@ import dagger.Lazy;
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import org.cryptomator.common.vaults.Vault;
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import org.cryptomator.common.vaults.VaultState;
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import org.cryptomator.common.vaults.Volume;
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import org.cryptomator.ui.common.ErrorComponent;
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import org.cryptomator.ui.common.FxmlFile;
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import org.cryptomator.ui.common.FxmlScene;
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import org.cryptomator.ui.common.UserInteractionLock;
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@@ -35,14 +36,16 @@ public class LockWorkflow extends Task<Void> {
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private final UserInteractionLock<LockModule.ForceLockDecision> forceLockDecisionLock;
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private final Lazy<Scene> lockForcedScene;
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private final Lazy<Scene> lockFailedScene;
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private final ErrorComponent.Builder errorComponent;
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@Inject
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public LockWorkflow(@LockWindow Stage lockWindow, @LockWindow Vault vault, UserInteractionLock<LockModule.ForceLockDecision> forceLockDecisionLock, @FxmlScene(FxmlFile.LOCK_FORCED) Lazy<Scene> lockForcedScene, @FxmlScene(FxmlFile.LOCK_FAILED) Lazy<Scene> lockFailedScene) {
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public LockWorkflow(@LockWindow Stage lockWindow, @LockWindow Vault vault, UserInteractionLock<LockModule.ForceLockDecision> forceLockDecisionLock, @FxmlScene(FxmlFile.LOCK_FORCED) Lazy<Scene> lockForcedScene, @FxmlScene(FxmlFile.LOCK_FAILED) Lazy<Scene> lockFailedScene, ErrorComponent.Builder errorComponent) {
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this.lockWindow = lockWindow;
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this.vault = vault;
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this.forceLockDecisionLock = forceLockDecisionLock;
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this.lockForcedScene = lockForcedScene;
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this.lockFailedScene = lockFailedScene;
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this.errorComponent = errorComponent;
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}
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@Override
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@@ -77,23 +80,23 @@ public class LockWorkflow extends Task<Void> {
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return forceLockDecisionLock.awaitInteraction();
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}
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@Override
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protected void scheduled() {
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vault.stateProperty().transition(VaultState.Value.UNLOCKED, VaultState.Value.PROCESSING);
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}
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@Override
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protected void succeeded() {
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LOG.info("Lock of {} succeeded.", vault.getDisplayName());
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vault.stateProperty().transition(VaultState.Value.PROCESSING, VaultState.Value.LOCKED);
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//DO NOT SET VAULT STATE HERE, this is done by the vault internally
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}
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@Override
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protected void failed() {
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LOG.warn("Failed to lock {}.", vault.getDisplayName());
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final var throwable = super.getException();
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LOG.warn("Lock of {} failed.", vault.getDisplayName(), throwable);
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vault.stateProperty().transition(VaultState.Value.PROCESSING, VaultState.Value.UNLOCKED);
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lockWindow.setScene(lockFailedScene.get());
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lockWindow.show();
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if (throwable instanceof Volume.VolumeException) {
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lockWindow.setScene(lockFailedScene.get());
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lockWindow.show();
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} else {
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errorComponent.cause(throwable).window(lockWindow).build().showErrorScene();
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}
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}
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@Override
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@@ -73,22 +73,15 @@ public class UnlockWorkflow extends Task<Boolean> {
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this.successScene = successScene;
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this.invalidMountPointScene = invalidMountPointScene;
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this.errorComponent = errorComponent;
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setOnFailed(event -> {
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Throwable throwable = event.getSource().getException();
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if (throwable instanceof InvalidMountPointException e) {
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handleInvalidMountPoint(e);
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} else {
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handleGenericError(throwable);
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}
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});
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}
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@Override
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protected Boolean call() throws InterruptedException, IOException, VolumeException, InvalidMountPointException {
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try {
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if (attemptUnlock()) {
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handleSuccess();
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if (savePassword.get()) {
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savePasswordToSystemkeychain(); //savePassword will be wiped on method return, so it must be set here
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}
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return true;
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} else {
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cancel(false); // set Tasks state to cancelled
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@@ -131,24 +124,6 @@ public class UnlockWorkflow extends Task<Boolean> {
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return passwordEntryLock.awaitInteraction();
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}
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private void handleSuccess() {
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LOG.info("Unlock of '{}' succeeded.", vault.getDisplayName());
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if (savePassword.get()) {
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savePasswordToSystemkeychain();
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}
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switch (vault.getVaultSettings().actionAfterUnlock().get()) {
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case ASK -> Platform.runLater(() -> {
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window.setScene(successScene.get());
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window.show();
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});
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case REVEAL -> {
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Platform.runLater(window::close);
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vaultService.reveal(vault);
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}
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case IGNORE -> Platform.runLater(window::close);
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}
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}
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private void savePasswordToSystemkeychain() {
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if (keychain.isSupported()) {
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try {
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@@ -193,7 +168,7 @@ public class UnlockWorkflow extends Task<Boolean> {
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private void handleGenericError(Throwable e) {
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LOG.error("Unlock failed for technical reasons.", e);
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errorComponent.cause(e).window(window).returnToScene(window.getScene()).build().showErrorScene();
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errorComponent.cause(e).window(window).build().showErrorScene();
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}
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private void wipePassword(char[] pw) {
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@@ -202,23 +177,40 @@ public class UnlockWorkflow extends Task<Boolean> {
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}
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}
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@Override
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protected void scheduled() {
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vault.stateProperty().transition(VaultState.Value.LOCKED, VaultState.Value.PROCESSING);
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}
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@Override
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protected void succeeded() {
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LOG.info("Unlock of '{}' succeeded.", vault.getDisplayName());
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switch (vault.getVaultSettings().actionAfterUnlock().get()) {
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case ASK -> Platform.runLater(() -> {
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window.setScene(successScene.get());
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window.show();
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});
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case REVEAL -> {
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Platform.runLater(window::close);
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vaultService.reveal(vault);
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}
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case IGNORE -> Platform.runLater(window::close);
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}
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vault.stateProperty().transition(VaultState.Value.PROCESSING, VaultState.Value.UNLOCKED);
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}
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@Override
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protected void failed() {
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LOG.info("Unlock of '{}' failed.", vault.getDisplayName());
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Throwable throwable = super.getException();
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if (throwable instanceof InvalidMountPointException e) {
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handleInvalidMountPoint(e);
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} else {
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handleGenericError(throwable);
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}
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vault.stateProperty().transition(VaultState.Value.PROCESSING, VaultState.Value.LOCKED);
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}
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@Override
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protected void cancelled() {
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LOG.debug("Unlock of '{}' canceled.", vault.getDisplayName());
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vault.stateProperty().transition(VaultState.Value.PROCESSING, VaultState.Value.LOCKED);
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}
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