implement first stub for password dialogue in create new vault wizard

This commit is contained in:
infeo
2019-07-31 16:57:29 +02:00
parent e3fa31b701
commit ddbe1c4546
7 changed files with 139 additions and 3 deletions
@@ -87,6 +87,13 @@ public abstract class AddVaultModule {
return fxmlLoaders.createScene("/fxml/addvault_new_location.fxml");
}
@Provides
@FxmlScene(FxmlFile.ADDVAULT_NEW_PASSWORD)
@AddVaultWizardScoped
static Scene provideCreateNewVaultPasswordScene(@AddVaultWizard FXMLLoaderFactory fxmlLoaders) {
return fxmlLoaders.createScene("/fxml/addvault_new_password.fxml");
}
// ------------------
@Binds
@@ -109,4 +116,8 @@ public abstract class AddVaultModule {
@FxControllerKey(CreateNewVaultLocationController.class)
abstract FxController bindCreateNewVaultLocationController(CreateNewVaultLocationController controller);
@Binds
@IntoMap
@FxControllerKey(CreateNewVaultPasswordController.class)
abstract FxController bindCreateNewVaultPasswordController(CreateNewVaultPasswordController controller);
}
@@ -24,6 +24,7 @@ public class CreateNewVaultLocationController implements FxController {
private final Stage window;
private final Lazy<Scene> previousScene;
private final Lazy<Scene> nextScene;
private final ObjectProperty<Path> vaultPath;
private final BooleanBinding vaultPathIsNull;
private final StringProperty vaultName;
@@ -31,9 +32,10 @@ public class CreateNewVaultLocationController implements FxController {
//TODO: add parameter for next window
@Inject
CreateNewVaultLocationController(@AddVaultWizard Stage window, @FxmlScene(FxmlFile.ADDVAULT_NEW_NAME) Lazy<Scene> previousScene, ObjectProperty<Path> vaultPath, StringProperty vaultName, ResourceBundle resourceBundle) {
CreateNewVaultLocationController(@AddVaultWizard Stage window, @FxmlScene(FxmlFile.ADDVAULT_NEW_NAME) Lazy<Scene> previousScene, @FxmlScene(FxmlFile.ADDVAULT_NEW_PASSWORD) Lazy<Scene> nextScene, ObjectProperty<Path> vaultPath, StringProperty vaultName, ResourceBundle resourceBundle) {
this.window = window;
this.previousScene = previousScene;
this.nextScene = nextScene;
this.vaultPath = vaultPath;
this.vaultName = vaultName;
this.resourceBundle = resourceBundle;
@@ -49,7 +51,7 @@ public class CreateNewVaultLocationController implements FxController {
public void next() {
//TODO: what if there exists already a vault?
if (hasFullAccessToLocation()) {
window.close();
window.setScene(nextScene.get());
} else {
//TODO error handling
}
@@ -0,0 +1,84 @@
package org.cryptomator.ui.addvaultwizard;
import dagger.Lazy;
import javafx.beans.Observable;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.StringProperty;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.Scene;
import javafx.stage.Stage;
import org.cryptomator.common.vaults.Vault;
import org.cryptomator.common.vaults.VaultFactory;
import org.cryptomator.ui.common.FxController;
import org.cryptomator.ui.common.FxmlFile;
import org.cryptomator.ui.common.FxmlScene;
import org.cryptomator.ui.controls.SecPasswordField;
import javax.inject.Inject;
import java.nio.file.Path;
import java.util.ResourceBundle;
@AddVaultWizardScoped
public class CreateNewVaultPasswordController implements FxController {
private final Stage window;
private final Lazy<Scene> previousScene;
private final StringProperty vaultName;
private final ObjectProperty<Path> vaultPath;
private final ObservableList<Vault> vaults;
private final VaultFactory vaultFactory;
private final ResourceBundle resourceBundle;
public SecPasswordField passwordField;
public SecPasswordField retypeField;
@Inject
CreateNewVaultPasswordController(@AddVaultWizard Stage window, @FxmlScene(FxmlFile.ADDVAULT_NEW_LOCATION) Lazy<Scene> previousScene, StringProperty vaultName, ObjectProperty<Path> vaultPath, ObservableList<Vault> vaults, VaultFactory vaultFactory, ResourceBundle resourceBundle) {
this.window = window;
this.previousScene = previousScene;
this.vaultName = vaultName;
this.vaultPath = vaultPath;
this.vaults = vaults;
this.vaultFactory = vaultFactory;
this.resourceBundle = resourceBundle;
}
@FXML
public void initialize() {
passwordField.textProperty().addListener(this::passwordsChanged);
retypeField.textProperty().addListener(this::passwordsChanged);
}
private boolean passwordsChanged(@SuppressWarnings("unused") Observable observable) {
boolean passwordsEmpty = passwordField.getCharacters().length() == 0;
boolean passwordsEqual = passwordField.getCharacters().equals(retypeField.getCharacters());
//passwordStrength.set(strengthRater.computeRate(passwordField.getCharacters().toString()));
return (!passwordsEmpty) && passwordsEqual;
}
@FXML
public void back() {
window.setScene(previousScene.get());
}
@FXML
public void finish() {
//VaultSettings vaultSettings = VaultSettings.withRandomId();
//vaultSettings.path().setValue(vaultPath.get().resolve(vaultName.get()));
//vaults.add(vaultFactory.get(vaultSettings));
window.close();
}
/* Getter/Setter */
public String getVaultName() {
return vaultName.get();
}
public StringProperty vaultNameProperty() {
return vaultName;
}
}
@@ -5,7 +5,9 @@ public enum FxmlFile {
ADDVAULT_WELCOME("/fxml/addvault_welcome.fxml"), //
ADDVAULT_EXISTING("/fxml/addvault_existing.fxml"), //
ADDVAULT_NEW_NAME("/fxml/addvault_new_name.fxml"), //
ADDVAULT_NEW_LOCATION("/fxml/addvault_new_location.fxml"), PREFERENCES("/fxml/preferences.fxml"), //
ADDVAULT_NEW_LOCATION("/fxml/addvault_new_location.fxml"),
ADDVAULT_NEW_PASSWORD("/fxml/addvault_new_password.fxml"),
PREFERENCES("/fxml/preferences.fxml"), //
UNLOCK("/fxml/unlock2.fxml"), // TODO rename
UNLOCK_SUCCESS("/fxml/unlock_success.fxml");
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ButtonBar?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.layout.Region?>
<?import javafx.scene.layout.VBox?>
<?import org.cryptomator.ui.controls.SecPasswordField?>
<VBox xmlns="http://javafx.com/javafx"
xmlns:fx="http://javafx.com/fxml"
fx:controller="org.cryptomator.ui.addvaultwizard.CreateNewVaultPasswordController"
prefHeight="400.0" prefWidth="600.0"
alignment="CENTER">
<padding>
<Insets top="12" right="12" bottom="12" left="12"/>
</padding>
<children>
<Region VBox.vgrow="ALWAYS"/>
<Label text="%addvaultwizard.new.enterPassword"/>
<SecPasswordField fx:id="passwordField"/>
<Region VBox.vgrow="ALWAYS"/>
<Label text="%addvaultwizard.new.reenterPassword"/>
<SecPasswordField fx:id="retypeField"/>
<Region VBox.vgrow="ALWAYS"/>
<ButtonBar buttonMinWidth="120" buttonOrder="B+I">
<buttons>
<Button text="TODO Back" ButtonBar.buttonData="BACK_PREVIOUS" onAction="#back"/>
<Button text="TODO Next" ButtonBar.buttonData="FINISH" onAction="#finish" defaultButton="true" disable="true"/>
</buttons>
</ButtonBar>
</children>
</VBox>
@@ -3,6 +3,8 @@ addvaultwizard.existing.filePickerTitle=Open Masterkey File
addvaultwizard.new.insertName=Please enter a name for the vault.
addvaultwizard.new.selectLocation=Please pick a directory where your vault is stored:
addvaultwizard.new.directoryPickerTitle=Select Directory
addvaultwizard.new.enterPassword=Please enter a Password for your vault:
addvaultwizard.new.reenterPassword=Please retype the password:
main.closeBtn.tooltip=Close
main.settingsBtn.tooltip=Settings
preferences.title=Preferences
@@ -3,6 +3,8 @@ addvaultwizard.existing.filePickerTitle=Open Masterkey File
addvaultwizard.new.insertName=Please enter a name for the vault.
addvaultwizard.new.selectLocation=Please pick a directory where your vault is stored:
addvaultwizard.new.directoryPickerTitle=Select Directory
addvaultwizard.new.enterPassword=Please enter a Password for your vault:
addvaultwizard.new.reenterPassword=Please retype the password:
main.closeBtn.tooltip=Close
main.settingsBtn.tooltip=Settings
preferences.autoUpdateCheck=Check for updates automatically