adding icon to main window

This commit is contained in:
Armin Schrenk
2019-08-28 13:55:14 +02:00
parent c1a8844f27
commit f306184b53

View File

@@ -5,6 +5,7 @@ import dagger.Module;
import dagger.Provides;
import dagger.multibindings.IntoMap;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyCodeCombination;
import javafx.scene.input.KeyCombination;
@@ -20,8 +21,10 @@ import org.cryptomator.ui.common.FxmlScene;
import org.cryptomator.ui.removevault.RemoveVaultComponent;
import org.cryptomator.ui.vaultoptions.VaultOptionsComponent;
import javax.inject.Named;
import javax.inject.Provider;
import java.util.Map;
import java.util.Optional;
import java.util.ResourceBundle;
@Module(subcomponents = {AddVaultWizardComponent.class, RemoveVaultComponent.class, VaultOptionsComponent.class, ChangePasswordComponent.class})
@@ -37,7 +40,7 @@ abstract class MainWindowModule {
@Provides
@MainWindow
@MainWindowScoped
static Stage provideStage() {
static Stage provideStage(@Named("windowIcon") Optional<Image> windowIcon) {
Stage stage = new Stage();
// TODO: min/max values chosen arbitrarily. We might wanna take a look at the user's resolution...
stage.setMinWidth(650);
@@ -45,6 +48,7 @@ abstract class MainWindowModule {
stage.setMaxWidth(1000);
stage.setMaxHeight(700);
stage.initStyle(StageStyle.UNDECORATED);
windowIcon.ifPresent(stage.getIcons()::add);
return stage;
}