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The current networking code has loose reliability guarantees. If a connection between the client and server is broken then the client reconnects as though its an entirely new connection. The client resends requests but no responses are resent. A client's requests could be processed twice on the same server. The server throws away disconnected client state. This was fine, sort of, for the simple requests we had implemented so far. It's not good enough for the locking service which would prefer to let networking worry about reliable message delivery so it doesn't have to track and replay partial state across reconnection between the same client and server. This adds the infrastructure to ensure that requests and responses between a given client and server will be delivered across reconnected sockets and will only be processed once. The server keeps track of disconnected clients and restores state if the same client reconnects. This required some work around the greetings so that clients and servers can recognize each other. Now that the server remembers disconnected clients we add a farewell request so that servers can forget about clients that are shutting down and won't be reconnecting. Now that connections between the client and server are preserved we can resend responses across reconnection. We add outgoing message sequence numbers which are used to drop duplicates and communicate the received sequence back to the sender to free responses once they're received. When the client is reconnecting to a new server it resets its receive state that was dependent on the old server and it drops responses which were being sent to a server instance which no longer exists. This stronger reliable messaging guarantee will make it much easier to implement lock recovery which can now rewind state relative to requests that are in flight and replay existing state on a new server instance. Signed-off-by: Zach Brown <zab@versity.com>
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