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check ec shard sizes
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@@ -316,17 +316,10 @@ func (l *DiskLocation) validateEcVolume(collection string, vid needle.VolumeId)
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datFileName := baseFileName + ".dat"
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datExists := util.FileExists(datFileName)
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// If .dat is gone, it's a distributed EC volume - any shard count is fine
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// Short-circuit to avoid unnecessary stat calls
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if !datExists {
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glog.V(1).Infof("EC volume %d: distributed EC (.dat removed)", vid)
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return true
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}
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// .dat file exists, so we need to validate shard count and size for local EC
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shardCount := 0
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var expectedShardSize int64 = -1
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// Count shards and validate they all have the same size (required for Reed-Solomon EC)
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for i := 0; i < erasure_coding.TotalShardsCount; i++ {
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shardFileName := baseFileName + erasure_coding.ToExt(i)
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if fi, err := os.Stat(shardFileName); err == nil {
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@@ -347,6 +340,12 @@ func (l *DiskLocation) validateEcVolume(collection string, vid needle.VolumeId)
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}
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}
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// If .dat file is gone, this is a distributed EC volume - any shard count is valid
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if !datExists {
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glog.V(1).Infof("EC volume %d: distributed EC (.dat removed) with %d shards", vid, shardCount)
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return true
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}
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// If .dat file exists, we need at least DataShardsCount shards locally
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// Otherwise it's an incomplete EC encoding that should be cleaned up
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if shardCount < erasure_coding.DataShardsCount {
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