Chris Lu c40db5a52d perf(filer): parallelize StreamMutateEntry with path-keyed scheduler (#9171)
* perf(filer): parallelize StreamMutateEntry with path-keyed scheduler

The server handler processed one mutation at a time per stream, capping a
mount's aggregate throughput at ~1/filer_store_service_time regardless of
client concurrency (see issue #9138). With 12 rclone processes this showed
as a ~500 QPS ceiling on a filer that previously served ~1000+ QPS via
unary CreateEntry.

Replace the serial for-loop with a per-request goroutine admitted by a
path-keyed scheduler, adapted directly from filer.sync's MetadataProcessor
(weed/command/filer_sync_jobs.go). Same four conflict indexes, same kind
taxonomy (file / barrier-dir / non-barrier-dir), same ancestor-barrier
and descendant-barrier rules. Cross-path mutations run in parallel; same-
path mutations serialize on arrival order; recursive delete and directory
rename act as subtree barriers; directory attribute bumps stay non-barrier
so they do not serialize file writes under them.

Correctness and safety:
- Per-stream goroutine cap (streamMutateConcurrency = 64) bounds resource
  use from a single noisy mount.
- syncStream wrapper serializes stream.Send across worker goroutines (gRPC
  Send is not concurrent-safe).
- Handler waits on in-flight workers before returning on recv EOF/error so
  no worker writes to a torn-down stream.
- First fatal Send error from any worker propagates as the handler's
  return, causing the stream to tear down.

Benchmark (2 ms simulated filer-store service delay, 12 client workers):
  serial    : 440 QPS
  sem only  : 4902 QPS (unsafe — reorders same-path ops)
  scheduler : 4934 QPS on distinct paths, 439 QPS on same path (correct)

The sem-only number shows the upper bound of raw parallelism; the
scheduler matches it on distinct paths (the realistic 12-rclone case) and
correctly falls back to serial when the workload demands ordering. Peak
concurrent mutations at the handler equals client worker count on the
distinct-path workload and pins to 1 on the same-path workload, as the
scheduler intends.

* perf(filer): decouple StreamMutateEntry admission from receive loop

The previous StreamMutateEntry handler called sched.Admit directly in the
Recv loop. A single request conflicting on path /hot would head-of-line
block stream.Recv, so later requests targeting unrelated paths could not
be received or admitted until /hot drained — cross-path parallelism then
depended on request ordering instead of being a property of the scheduler.

Spawn the worker goroutine immediately on Recv and move sched.Admit into
that goroutine. A new streamMutatePendingLimit (1024) caps total per-
stream outstanding goroutines (pending + active) so a client flooding a
conflicted path cannot explode goroutine count without bound.

Addresses #9171 review comment (coderabbitai, Major).

* fix(filer): reply with EINVAL on unknown StreamMutateEntry request type

Returning nil when req.Request is a future oneof variant or a malformed
request left the client's per-RequestId waiter blocked forever, because
no response was ever sent for that id. Reply with IsLast=true and EINVAL
so the waiter completes with a well-formed error.

Addresses #9171 review comments (gemini-code-assist, coderabbitai).

* fix(filer): make classifyMutation crash-free and correct for deletes

Two issues addressed together because they share one function:

1. Nil-entry panic. classifyMutation dereferenced req.Entry.Name without
   a nil guard; an empty create_request / update_request / rename_request
   from a misbehaving client crashed the scheduler. Guard each oneof
   variant and fall back to a "/" barrier; the handler then sends EINVAL
   via the unknown-request path.

2. Non-recursive delete vs concurrent dir attribute update. DeleteEntry-
   Request does not carry IsDirectory, so the previous kindMutateFile
   classification for non-recursive deletes did not conflict with an in-
   flight kindMutateNonBarrierDir (chmod / xattr / mtime) at the same
   path — a race in scheduler terms. Classify every delete as
   kindMutateBarrierDir regardless of IsRecursive. The incremental cost
   of a descendant-wait for a non-recursive delete of a non-empty dir is
   negligible since that call fails at the store anyway.

Adds classifyMutation tests for malformed create/update, empty oneof,
and updates the delete-non-recursive case to the new expected kind.

Addresses #9171 review comments (coderabbitai Critical, Major).

* fix(filer): route renameStreamProxy.SendMsg through the wrapping Send

The default pass-through SendMsg on renameStreamProxy bypassed the
syncStream mutex and the StreamMutateEntryResponse wrapping: anything
the rename helpers happened to push via SendMsg would have been emitted
on the wire as the wrong protobuf type and could interleave with other
workers' Sends. RecvMsg similarly raced with the outer StreamMutateEntry
Recv loop and could steal unrelated mutation requests.

Route SendMsg through the wrapping Send (rejecting other payload types)
and fail RecvMsg explicitly — the rename logic is a strictly server-push
stream and never calls RecvMsg, so loud failure is safer than silent
stealing.

Addresses #9171 review comment (coderabbitai, Major).

* test(filer): run exactly ops in stream-mutate workloads

perGoroutine := ops / concurrency silently truncated the total when the
values were not divisible — e.g. 2400 ops with 64 workers actually ran
2368 and with 256 workers ran 2304, making the logged "ops per run"
inaccurate and introducing measurement noise that varied across the
concurrency sweep.

Introduce opsForWorker(g, concurrency, ops) which distributes the
remainder to the first (ops % concurrency) workers so the three
workloads (unary, stream sync, stream async) each dispatch exactly
`ops` operations. No changes to the timing methodology.

Addresses #9171 review comment (coderabbitai, Minor).

* fix(filer): enforce per-path FIFO admission in mutateScheduler

sync.Cond.Broadcast wakes every waiter; the first to re-acquire the
mutex wins, so two conflicting same-path admissions could be reordered
by the Go runtime even though they arrived serially on the stream. A
single stream is supposed to carry ordered mutations — the PR's original
#8770 claim — so admission must be FIFO per path.

Replace the single cond with a per-path FIFO queue. Each Admit enqueues
a waiter on every path it touches (primary, and on rename the secondary
too) and blocks on a ready channel. tryPromoteLocked admits any waiter
that is at the head of every queue it joined, passes pathConflictsLocked
against the active-state indexes, and is under concurrencyLimit. Done
removes the heads and re-runs tryPromoteLocked so waiters freed by the
completion move in arrival order.

Side effect: two non-barrier directory updates on the same path now
serialize instead of overlapping. filer.sync's MetadataProcessor
intentionally allows them to overlap because its events come from a
committed log where last-writer-wins coalescing is safe; streamed
mutations carry client operations whose order matters, so we drop that
optimization here. Added TestAdmitSamePathFIFO (20-waiter barrier
release) and TestAdmitSamePathNonBarrierSerializes to cover both.

Also refreshed the kindMutateFile doc comment that still referenced the
pre-#1ecf805f5 "non-recursive delete" classification.

Addresses #9171 review comments (coderabbitai Critical, Minor).

* test(filer): make TestAdmitSamePathFIFO deterministic without sleeps

The previous arrival-ordering sync (send to `started` before calling
Admit, plus a 1 ms sleep) relied on the goroutine actually entering
Admit and reaching the per-path queue during that sleep. Under -race on
a loaded CI that is a real flake source, which is ironic for a test
whose job is catching non-deterministic wake-ups.

Observe the scheduler's own pathQueue length between spawns instead —
waitQueueLen polls s.pathQueue["/a"] under s.mu until the expected
number of waiters (1 barrier holder + i+1 file waiters) is enqueued.
That's the exact event the test wants to synchronise on, so there is no
fudge factor. Verified by `go test -race -count=5`.

Addresses #9171 review comment (coderabbitai, Minor).
2026-04-21 11:25:09 -07:00
2026-04-19 14:38:29 -07:00
2026-01-20 14:12:14 -08:00
2026-02-20 18:42:00 -08:00
2019-04-30 03:23:20 +00:00
2023-01-05 11:01:22 -08:00

SeaweedFS

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Your support will be really appreciated by me and other supporters!

Gold Sponsors

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Table of Contents

Quick Start

Quick Start with weed mini

The easiest way to get started with SeaweedFS for development and testing:

Example:

# remove quarantine on macOS
# xattr -d com.apple.quarantine  ./weed

./weed mini -dir=/data

This single command starts a complete SeaweedFS setup with:

Perfect for development, testing, learning SeaweedFS, and single node deployments!

Quick Start for S3 API on Docker

docker run -p 8333:8333 chrislusf/seaweedfs server -s3

Quick Start with Single Binary

  • Download the latest binary from https://github.com/seaweedfs/seaweedfs/releases and unzip a single binary file weed or weed.exe. Or run go install github.com/seaweedfs/seaweedfs/weed@latest.
  • export AWS_ACCESS_KEY_ID=admin ; export AWS_SECRET_ACCESS_KEY=key as the admin credentials to access the object store.
  • Run weed server -dir=/some/data/dir -s3 to start one master, one volume server, one filer, and one S3 gateway. The difference with weed mini is that weed mini can auto configure based on the single host environment, while weed server requires manual configuration and are designed for production use.

Also, to increase capacity, just add more volume servers by running weed volume -dir="/some/data/dir2" -master="<master_host>:9333" -port=8081 locally, or on a different machine, or on thousands of machines. That is it!

Introduction

SeaweedFS is a simple and highly scalable distributed file system. There are two objectives:

  1. to store billions of files!
  2. to serve the files fast!

SeaweedFS started as a blob store to handle small files efficiently. Instead of managing all file metadata in a central master, the central master only manages volumes on volume servers, and these volume servers manage files and their metadata. This relieves concurrency pressure from the central master and spreads file metadata into volume servers, allowing faster file access (O(1), usually just one disk read operation).

There is only 40 bytes of disk storage overhead for each file's metadata. It is so simple with O(1) disk reads that you are welcome to challenge the performance with your actual use cases.

SeaweedFS started by implementing Facebook's Haystack design paper. Also, SeaweedFS implements erasure coding with ideas from f4: Facebooks Warm BLOB Storage System, and has a lot of similarities with Facebooks Tectonic Filesystem and Google's Colossus File System

On top of the blob store, optional Filer can support directories and POSIX attributes. Filer is a separate linearly-scalable stateless server with customizable metadata stores, e.g., MySql, Postgres, Redis, Cassandra, HBase, Mongodb, Elastic Search, LevelDB, RocksDB, Sqlite, MemSql, TiDB, Etcd, CockroachDB, YDB, etc.

SeaweedFS can transparently integrate with the cloud. With hot data on local cluster, and warm data on the cloud with O(1) access time, SeaweedFS can achieve both fast local access time and elastic cloud storage capacity. What's more, the cloud storage access API cost is minimized. Faster and cheaper than direct cloud storage!

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Features

Additional Blob Store Features

  • Support different replication levels, with rack and data center aware.
  • Automatic master servers failover - no single point of failure (SPOF).
  • Automatic compression depending on file MIME type.
  • Automatic compaction to reclaim disk space after deletion or update.
  • Automatic entry TTL expiration.
  • Flexible Capacity Expansion: Any server with some disk space can add to the total storage space.
  • Adding/Removing servers does not cause any data re-balancing unless triggered by admin commands.
  • Optional picture resizing.
  • Support ETag, Accept-Range, Last-Modified, etc.
  • Support in-memory/leveldb/readonly mode tuning for memory/performance balance.
  • Support rebalancing the writable and readonly volumes.
  • Customizable Multiple Storage Tiers: Customizable storage disk types to balance performance and cost.
  • Transparent cloud integration: unlimited capacity via tiered cloud storage for warm data.
  • Erasure Coding for warm storage Rack-Aware 10.4 erasure coding reduces storage cost and increases availability. Enterprise version can customize EC ratio.

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Filer Features

Kubernetes

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Example: Using Seaweed Blob Store

By default, the master node runs on port 9333, and the volume nodes run on port 8080. Let's start one master node, and two volume nodes on port 8080 and 8081. Ideally, they should be started from different machines. We'll use localhost as an example.

SeaweedFS uses HTTP REST operations to read, write, and delete. The responses are in JSON or JSONP format.

Start Master Server

> ./weed master

Start Volume Servers

> weed volume -dir="/tmp/data1" -max=5  -master="localhost:9333" -port=8080 &
> weed volume -dir="/tmp/data2" -max=10 -master="localhost:9333" -port=8081 &

Write A Blob

A blob, also referred as a needle, a chunk, or mistakenly as a file, is just a byte array. It can have attributes, such as name, mime type, create or update time, etc. But basically it is just a byte array of a relatively small size, such as 2 MB ~ 64 MB. The size is not fixed.

To upload a blob: first, send a HTTP POST, PUT, or GET request to /dir/assign to get an fid and a volume server URL:

> curl http://localhost:9333/dir/assign
{"count":1,"fid":"3,01637037d6","url":"127.0.0.1:8080","publicUrl":"localhost:8080"}

Second, to store the blob content, send a HTTP multi-part POST request to url + '/' + fid from the response:

> curl -F file=@/home/chris/myphoto.jpg http://127.0.0.1:8080/3,01637037d6
{"name":"myphoto.jpg","size":43234,"eTag":"1cc0118e"}

To update, send another POST request with updated blob content.

For deletion, send an HTTP DELETE request to the same url + '/' + fid URL:

> curl -X DELETE http://127.0.0.1:8080/3,01637037d6

Save Blob Id

Now, you can save the fid, 3,01637037d6 in this case, to a database field.

The number 3 at the start represents a volume id. After the comma, it's one file key, 01, and a file cookie, 637037d6.

The volume id is an unsigned 32-bit integer. The file key is an unsigned 64-bit integer. The file cookie is an unsigned 32-bit integer, used to prevent URL guessing.

The file key and file cookie are both coded in hex. You can store the <volume id, file key, file cookie> tuple in your own format, or simply store the fid as a string.

If stored as a string, in theory, you would need 8+1+16+8=33 bytes. A char(33) would be enough, if not more than enough, since most uses will not need 2^32 volumes.

If space is really a concern, you can store the file id in the binary format. You would need one 4-byte integer for volume id, 8-byte long number for file key, and a 4-byte integer for the file cookie. So 16 bytes are more than enough.

Read a Blob

Here is an example of how to render the URL.

First look up the volume server's URLs by the file's volumeId:

> curl http://localhost:9333/dir/lookup?volumeId=3
{"volumeId":"3","locations":[{"publicUrl":"localhost:8080","url":"localhost:8080"}]}

Since (usually) there are not too many volume servers, and volumes don't move often, you can cache the results most of the time. Depending on the replication type, one volume can have multiple replica locations. Just randomly pick one location to read.

Now you can take the public URL, render the URL or directly read from the volume server via URL:

 http://localhost:8080/3,01637037d6.jpg

Notice we add a file extension ".jpg" here. It's optional and just one way for the client to specify the file content type.

If you want a nicer URL, you can use one of these alternative URL formats:

 http://localhost:8080/3/01637037d6/my_preferred_name.jpg
 http://localhost:8080/3/01637037d6.jpg
 http://localhost:8080/3,01637037d6.jpg
 http://localhost:8080/3/01637037d6
 http://localhost:8080/3,01637037d6

If you want to get a scaled version of an image, you can add some params:

http://localhost:8080/3/01637037d6.jpg?height=200&width=200
http://localhost:8080/3/01637037d6.jpg?height=200&width=200&mode=fit
http://localhost:8080/3/01637037d6.jpg?height=200&width=200&mode=fill

Rack-Aware and Data Center-Aware Replication

SeaweedFS applies the replication strategy at a volume level. So, when you are getting a blob id, you can specify the replication strategy. For example:

curl http://localhost:9333/dir/assign?replication=001

The replication parameter options are:

000: no replication
001: replicate once on the same rack
010: replicate once on a different rack, but same data center
100: replicate once on a different data center
200: replicate twice on two different data center
110: replicate once on a different rack, and once on a different data center

More details about replication can be found on the wiki.

You can also set the default replication strategy when starting the master server.

Allocate Blob Key on Specific Data Center

Volume servers can be started with a specific data center name:

 weed volume -dir=/tmp/1 -port=8080 -dataCenter=dc1
 weed volume -dir=/tmp/2 -port=8081 -dataCenter=dc2

When requesting a blob key, an optional "dataCenter" parameter can limit the assigned volume to the specific data center. For example, this specifies that the assigned volume should be limited to 'dc1':

 http://localhost:9333/dir/assign?dataCenter=dc1

Other Features

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Blob Store Architecture

Usually distributed file systems split each file into chunks. A central server keeps a mapping of filenames to chunks, and also which chunks each chunk server has.

The main drawback is that the central server can't handle many small files efficiently, and since all read requests need to go through the central master, so it might not scale well for many concurrent users.

Instead of managing chunks, SeaweedFS manages data volumes in the master server. Each data volume is 32GB in size, and can hold a lot of blobs. And each storage node can have many data volumes. So the master node only needs to store the metadata about the volumes, which is a fairly small amount of data and is generally stable.

The actual blob metadata, which are the blob volume, offset, and size, is stored in each volume on volume servers. Since each volume server only manages metadata of blobs on its own disk, with only 16 bytes for each blob, all access can read the metadata just from memory and only needs one disk operation to actually read file data.

For comparison, consider that an xfs inode structure in Linux is 536 bytes.

Master Server and Volume Server

The architecture is fairly simple. The actual data is stored in volumes on storage nodes. One volume server can have multiple volumes, and can both support read and write access with basic authentication.

All volumes are managed by a master server. The master server contains the volume id to volume server mapping. This is fairly static information, and can be easily cached.

On each write request, the master server also generates a file key, which is a growing 64-bit unsigned integer. Since write requests are not generally as frequent as read requests, one master server should be able to handle the concurrency well.

Write and Read files

When a client sends a write request, the master server returns (volume id, file key, file cookie, volume node URL) for the blob. The client then contacts the volume node and POSTs the blob content.

When a client needs to read a blob based on (volume id, file key, file cookie), it asks the master server by the volume id for the (volume node URL, volume node public URL), or retrieves this from a cache. Then the client can GET the content, or just render the URL on web pages and let browsers fetch the content.

Saving memory

All blob metadata stored on a volume server is readable from memory without disk access. Each file takes just a 16-byte map entry of <64bit key, 32bit offset, 32bit size>. Of course, each map entry has its own space cost for the map. But usually the disk space runs out before the memory does.

Tiered Storage to the cloud

The local volume servers are much faster, while cloud storages have elastic capacity and are actually more cost-efficient if not accessed often (usually free to upload, but relatively costly to access). With the append-only structure and O(1) access time, SeaweedFS can take advantage of both local and cloud storage by offloading the warm data to the cloud.

Usually hot data are fresh and warm data are old. SeaweedFS puts the newly created volumes on local servers, and optionally upload the older volumes on the cloud. If the older data are accessed less often, this literally gives you unlimited capacity with limited local servers, and still fast for new data.

With the O(1) access time, the network latency cost is kept at minimum.

If the hot/warm data is split as 20/80, with 20 servers, you can achieve storage capacity of 100 servers. That's a cost saving of 80%! Or you can repurpose the 80 servers to store new data also, and get 5X storage throughput.

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SeaweedFS Filer

Built on top of the blob store, SeaweedFS Filer adds directory structure to create a file system. The directory sturcture is an interface that is implemented in many key-value stores or databases.

The content of a file is mapped to one or many blobs, distributed to multiple volumes on multiple volume servers.

Compared to Other File Systems

Most other distributed file systems seem more complicated than necessary.

SeaweedFS is meant to be fast and simple, in both setup and operation. If you do not understand how it works when you reach here, we've failed! Please raise an issue with any questions or update this file with clarifications.

SeaweedFS is constantly moving forward. Same with other systems. These comparisons can be outdated quickly. Please help to keep them updated.

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Compared to HDFS

HDFS uses the chunk approach for each file, and is ideal for storing large files.

SeaweedFS is ideal for serving relatively smaller files quickly and concurrently.

SeaweedFS can also store extra large files by splitting them into manageable data chunks, and store the file ids of the data chunks into a meta chunk. This is managed by "weed upload/download" tool, and the weed master or volume servers are agnostic about it.

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Compared to GlusterFS, Ceph

The architectures are mostly the same. SeaweedFS aims to store and read files fast, with a simple and flat architecture. The main differences are

  • SeaweedFS optimizes for small files, ensuring O(1) disk seek operation, and can also handle large files.
  • SeaweedFS statically assigns a volume id for a file. Locating file content becomes just a lookup of the volume id, which can be easily cached.
  • SeaweedFS Filer metadata store can be any well-known and proven data store, e.g., Redis, Cassandra, HBase, Mongodb, Elastic Search, MySql, Postgres, Sqlite, MemSql, TiDB, CockroachDB, Etcd, YDB etc, and is easy to customize.
  • SeaweedFS Volume server also communicates directly with clients via HTTP, supporting range queries, direct uploads, etc.
System File Metadata File Content Read POSIX REST API Optimized for large number of small files
SeaweedFS lookup volume id, cacheable O(1) disk seek Yes Yes
SeaweedFS Filer Linearly Scalable, Customizable O(1) disk seek FUSE Yes Yes
GlusterFS hashing FUSE, NFS
Ceph hashing + rules FUSE Yes
MooseFS in memory FUSE No
MinIO separate meta file for each file Yes No

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Compared to GlusterFS

GlusterFS stores files, both directories and content, in configurable volumes called "bricks".

GlusterFS hashes the path and filename into ids, and assigned to virtual volumes, and then mapped to "bricks".

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Compared to MooseFS

MooseFS chooses to neglect small file issue. From moosefs 3.0 manual, "even a small file will occupy 64KiB plus additionally 4KiB of checksums and 1KiB for the header", because it "was initially designed for keeping large amounts (like several thousands) of very big files"

MooseFS Master Server keeps all meta data in memory. Same issue as HDFS namenode.

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Compared to Ceph

Ceph can be setup similar to SeaweedFS as a key->blob store. It is much more complicated, with the need to support layers on top of it. Here is a more detailed comparison

SeaweedFS has a centralized master group to look up free volumes, while Ceph uses hashing and metadata servers to locate its objects. Having a centralized master makes it easy to code and manage.

Ceph, like SeaweedFS, is based on the object store RADOS. Ceph is rather complicated with mixed reviews.

Ceph uses CRUSH hashing to automatically manage data placement, which is efficient to locate the data. But the data has to be placed according to the CRUSH algorithm. Any wrong configuration would cause data loss. Topology changes, such as adding new servers to increase capacity, will cause data migration with high IO cost to fit the CRUSH algorithm. SeaweedFS places data by assigning them to any writable volumes. If writes to one volume failed, just pick another volume to write. Adding more volumes is also as simple as it can be.

SeaweedFS is optimized for small files. Small files are stored as one continuous block of content, with at most 8 unused bytes between files. Small file access is O(1) disk read.

SeaweedFS Filer uses off-the-shelf stores, such as MySql, Postgres, Sqlite, Mongodb, Redis, Elastic Search, Cassandra, HBase, MemSql, TiDB, CockroachCB, Etcd, YDB, to manage file directories. These stores are proven, scalable, and easier to manage.

SeaweedFS comparable to Ceph advantage
Master MDS simpler
Volume OSD optimized for small files
Filer Ceph FS linearly scalable, Customizable, O(1) or O(logN)

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Compared to MinIO

MinIO follows AWS S3 closely and is ideal for testing for S3 API. It has good UI, policies, versionings, etc. SeaweedFS is trying to catch up here. It is also possible to put MinIO as a gateway in front of SeaweedFS later.

MinIO metadata are in simple files. Each file write will incur extra writes to corresponding meta file.

MinIO does not have optimization for lots of small files. The files are simply stored as is to local disks. Plus the extra meta file and shards for erasure coding, it only amplifies the LOSF problem.

MinIO has multiple disk IO to read one file. SeaweedFS has O(1) disk reads, even for erasure coded files.

MinIO has full-time erasure coding. SeaweedFS uses replication on hot data for faster speed and optionally applies erasure coding on warm data.

MinIO does not have POSIX-like API support.

MinIO has specific requirements on storage layout. It is not flexible to adjust capacity. In SeaweedFS, just start one volume server pointing to the master. That's all.

Dev Plan

  • More tools and documentation, on how to manage and scale the system.
  • Read and write stream data.
  • Support structured data.

This is a super exciting project! And we need helpers and support!

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Installation Guide

Installation guide for users who are not familiar with golang

Step 1: install go on your machine and setup the environment by following the instructions at:

https://golang.org/doc/install

make sure to define your $GOPATH

Step 2: checkout this repo:

git clone https://github.com/seaweedfs/seaweedfs.git

Step 3: download, compile, and install the project by executing the following command

cd seaweedfs/weed && make install

Once this is done, you will find the executable "weed" in your $GOPATH/bin directory

For more installation options, including how to run with Docker, see the Getting Started guide.

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Hard Drive Performance

When testing read performance on SeaweedFS, it basically becomes a performance test of your hard drive's random read speed. Hard drives usually get 100MB/s~200MB/s.

Solid State Disk

To modify or delete small files, SSD must delete a whole block at a time, and move content in existing blocks to a new block. SSD is fast when brand new, but will get fragmented over time and you have to garbage collect, compacting blocks. SeaweedFS is friendly to SSD since it is append-only. Deletion and compaction are done on volume level in the background, not slowing reading and not causing fragmentation.

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Benchmark

My Own Unscientific Single Machine Results on Mac Book with Solid State Disk, CPU: 1 Intel Core i7 2.6GHz.

Write 1 million 1KB file:

Concurrency Level:      16
Time taken for tests:   66.753 seconds
Completed requests:      1048576
Failed requests:        0
Total transferred:      1106789009 bytes
Requests per second:    15708.23 [#/sec]
Transfer rate:          16191.69 [Kbytes/sec]

Connection Times (ms)
              min      avg        max      std
Total:        0.3      1.0       84.3      0.9

Percentage of the requests served within a certain time (ms)
   50%      0.8 ms
   66%      1.0 ms
   75%      1.1 ms
   80%      1.2 ms
   90%      1.4 ms
   95%      1.7 ms
   98%      2.1 ms
   99%      2.6 ms
  100%     84.3 ms

Randomly read 1 million files:

Concurrency Level:      16
Time taken for tests:   22.301 seconds
Completed requests:      1048576
Failed requests:        0
Total transferred:      1106812873 bytes
Requests per second:    47019.38 [#/sec]
Transfer rate:          48467.57 [Kbytes/sec]

Connection Times (ms)
              min      avg        max      std
Total:        0.0      0.3       54.1      0.2

Percentage of the requests served within a certain time (ms)
   50%      0.3 ms
   90%      0.4 ms
   98%      0.6 ms
   99%      0.7 ms
  100%     54.1 ms

Run WARP and launch a mixed benchmark.

make benchmark
warp: Benchmark data written to "warp-mixed-2025-12-05[194844]-kBpU.csv.zst"

Mixed operations.
Operation: DELETE, 10%, Concurrency: 20, Ran 42s.
 * Throughput: 55.13 obj/s

Operation: GET, 45%, Concurrency: 20, Ran 42s.
 * Throughput: 2477.45 MiB/s, 247.75 obj/s

Operation: PUT, 15%, Concurrency: 20, Ran 42s.
 * Throughput: 825.85 MiB/s, 82.59 obj/s

Operation: STAT, 30%, Concurrency: 20, Ran 42s.
 * Throughput: 165.27 obj/s

Cluster Total: 3302.88 MiB/s, 550.51 obj/s over 43s.

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Enterprise

For enterprise users, please visit seaweedfs.com for the SeaweedFS Enterprise Edition, which has a self-healing storage format with better data protection.

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License

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

The text of this page is available for modification and reuse under the terms of the Creative Commons Attribution-Sharealike 3.0 Unported License and the GNU Free Documentation License (unversioned, with no invariant sections, front-cover texts, or back-cover texts).

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Stargazers over time

Stargazers over time

Description
No description provided
Readme Apache-2.0 375 MiB
Languages
Go 83.5%
Rust 6.2%
templ 3.6%
Java 2.5%
Shell 1.6%
Other 2.5%