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blocksync: removed println noise
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@@ -282,14 +282,6 @@ func TestReactor_SyncTime(t *testing.T) {
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require.Eventually(
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t,
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func() bool {
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height0, x, y := rts.reactors[rts.nodes[0]].pool.GetStatus()
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height1, x1, y1 := rts.reactors[rts.nodes[1]].pool.GetStatus()
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height2, x2, y2 := rts.reactors[rts.nodes[2]].pool.GetStatus()
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height3, x3, y3 := rts.reactors[rts.nodes[3]].pool.GetStatus()
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t.Logf("bla %d %d %d %d", height0, height1, height2, height3)
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t.Logf("bla %d %d %d %d", x1, x2, x3, x)
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t.Logf("bla %d %d %d %d", y1, y2, y3, y)
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return rts.reactors[rts.nodes[1]].GetRemainingSyncTime() > time.Nanosecond &&
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rts.reactors[rts.nodes[1]].pool.getLastSyncRate() > 0.001 &&
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rts.reactors[rts.nodes[2]].GetRemainingSyncTime() > time.Nanosecond &&
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