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Fixed a typo in LevelDB property names.
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+1
-1
@@ -102,7 +102,7 @@ func (db *GoLevelDB) Stats() map[string]string {
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"leveldb.cachedblock",
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"leveldb.openedtables",
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"leveldb.alivesnaps",
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"leveldb.alibeiters",
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"leveldb.aliveiters",
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}
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stats := make(map[string]string)
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